Level 1
Advances to: Goblin Knight  Goblin Pillager 
HP: 32 Cost: 17 Moves: 8 Alignment: chaotic XP: 30
Abilities:
No one is quite sure how the practice of taming and riding wolves came into being, but the advantages of it for a goblin are obvious. Goblins are smaller and much weaker than their orcish kin, and are often tasked to the most dangerous and unwanted parts of a fight. Any who can manage to win themselves a mount have a much safer, and daresay, more amusing role in combat.
Name | Type | Strikes | Range | Special | |
fangs | blade | 5-3 | melee |
blade | 0% |
cold | 0% |
fire | 0% |
arcane | 0% |
impact | 0% |
pierce | 0% |
Terrain | Movement | Defense |
Castle | 1 | 60% |
Village | 1 | 50% |
Deep Water | 99 | 20% |
Shallow Water | 3 | 20% |
Grassland | 1 | 40% |
Forest | 2 | 50% |
Hills | 1 | 50% |
Mountains | 2 | 60% |
Swamp | 3 | 30% |
Sand | 2 | 30% |
Cave | 2 | 40% |
Snow | 3 | 20% |
Mushroom Grove | 3 | 40% |
Chasm | 99 | 20% |