Level 1
 
  
Advances to: Rogue 
HP: 24 Cost: 13 Moves: 6 Alignment: chaotic XP: 28
Abilities:
For as long as anyone can remember, the members of the various 'guilds' of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little merit in a 'fair fight'.
| Name | Type | Strikes | Range | Special | |
|  | dagger | blade | 4-3 | melee | backstab | 
| blade | -30% | 
| cold | 0% | 
| fire | 0% | 
| arcane | 20% | 
| impact | -20% | 
| pierce | -20% | 
| Terrain | Movement | Defense | 
| Castle | 1 | 70% | 
| Village | 1 | 70% | 
| Deep Water | 99 | 30% | 
| Shallow Water | 2 | 40% | 
| Grassland | 1 | 60% | 
| Forest | 2 | 70% | 
| Hills | 2 | 70% | 
| Mountains | 3 | 70% | 
| Swamp | 2 | 40% | 
| Sand | 2 | 40% | 
| Cave | 2 | 50% | 
| Snow | 2 | 40% | 
| Mushroom Grove | 2 | 70% | 
| Chasm | 99 | 20% |