Level 3
Advances to:
Advance from: Merman Spearman
HP: 55 Cost: 48 Moves: 6 Alignment: lawful XP: 100
Abilities:
Those mermen who master the art of javelinry can become nearly as effective as an archer - though the heft of their weapons impedes their range, the impact of one is considerably greater. In the water, the mobility of the mermen more than makes up for this when facing foes who cannot swim.
Name | Type | Strikes | Range | Special | |
spear | pierce | 8-2 | melee | ||
spear | pierce | 10-4 | ranged |
blade | 0% |
cold | 20% |
fire | 0% |
arcane | 0% |
impact | 0% |
pierce | 0% |
Terrain | Movement | Defense |
Castle | 1 | 40% |
Village | 1 | 40% |
Deep Water | 1 | 50% |
Shallow Water | 1 | 60% |
Grassland | 2 | 30% |
Forest | 5 | 30% |
Hills | 5 | 30% |
Mountains | 99 | 20% |
Swamp | 1 | 60% |
Sand | 2 | 30% |
Cave | 3 | 20% |
Snow | 2 | 30% |
Mushroom Grove | 3 | 20% |
Chasm | 99 | 20% |