Level 2
Advances to: Mermaid Diviner 
Advance from: Mermaid Initiate
HP: 31 Cost: 38 Moves: 6 Alignment: lawful XP: 150
Abilities: cures
Among mermen, mysticism is generally left to the mermaids, who are more inclined to it. It is they who dedicate themselves to the ideal of bringing peace and life to the world, and to the arts which make that possible. Their piety also grants them certain powers, allowing them to guard their people against magical or unnatural things.
Name | Type | Strikes | Range | Special | |
staff | impact | 5-3 | melee | ||
lightbeam | arcane | 6-4 | ranged | magical |
blade | 0% |
cold | 20% |
fire | 0% |
arcane | 20% |
impact | 0% |
pierce | 0% |
Terrain | Movement | Defense |
Castle | 1 | 40% |
Village | 1 | 40% |
Deep Water | 1 | 50% |
Shallow Water | 1 | 60% |
Grassland | 2 | 30% |
Forest | 5 | 30% |
Hills | 5 | 30% |
Mountains | 99 | 20% |
Swamp | 1 | 60% |
Sand | 2 | 30% |
Cave | 3 | 20% |
Snow | 2 | 30% |
Mushroom Grove | 3 | 20% |
Chasm | 99 | 20% |