Master at Arms

Level 3

 

Advances to:

Advance from: Duelist

HP: 57  Cost: 44  Moves: Alignment: lawful  XP: 100

Abilities: skirmisher

Master fencers have an envied place in life. Though the journey to their station was a dangerous way of life, they have reached the time wherein they reap its rewards. Famed for their skill and dashing manner, these gentlemen have the bearing of natural aristocrats, and are followed by the eyes of many a high born lady.

attacks

Name Type Strikes Range Special
sabre blade 7-5 melee  
crossbow pierce 20-1 ranged  

Resistances

blade -30%
cold 0%
fire 0%
arcane 20%
impact -20%
pierce -20%

Terrain Modifiers

Terrain Movement Defense
Castle 1 70%
Village 1 70%
Deep Water 99 30%
Shallow Water 2 40%
Grassland 1 60%
Forest 2 70%
Hills 2 70%
Mountains 3 70%
Swamp 2 40%
Sand 2 40%
Cave 2 50%
Snow 2 40%
Mushroom Grove 2 70%
Chasm 99 20%

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