Level 2
Advances to: Paladin  Grand Knight 
Advance from: Horseman
HP: 58 Cost: 40 Moves: 8 Alignment: lawful XP: 120
Abilities:
Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt. +
Name | Type | Strikes | Range | Special | |
sword | blade | 8-4 | melee | ||
lance | pierce | 14-2 | melee | charge |
blade | 20% |
cold | 0% |
fire | 0% |
arcane | 20% |
impact | 30% |
pierce | -20% |
Terrain | Movement | Defense |
Castle | 1 | 40% |
Village | 1 | 40% |
Deep Water | 99 | 20% |
Shallow Water | 4 | 20% |
Grassland | 1 | 40% |
Forest | 3 | 30% |
Hills | 2 | 40% |
Mountains | 99 | 20% |
Swamp | 4 | 20% |
Sand | 2 | 30% |
Cave | 4 | 20% |
Snow | 2 | 30% |
Mushroom Grove | 4 | 20% |
Chasm | 99 | 20% |