Level 2
 
 
Advances to: Paladin  Grand Knight 
Advance from: Horseman
HP: 58 Cost: 40 Moves: 8 Alignment: lawful XP: 120
Abilities:
Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt. +
| Name | Type | Strikes | Range | Special | |
|  | sword | blade | 8-4 | melee | |
|  | lance | pierce | 14-2 | melee | charge | 
| blade | 20% | 
| cold | 0% | 
| fire | 0% | 
| arcane | 20% | 
| impact | 30% | 
| pierce | -20% | 
| Terrain | Movement | Defense | 
| Castle | 1 | 40% | 
| Village | 1 | 40% | 
| Deep Water | 99 | 20% | 
| Shallow Water | 4 | 20% | 
| Grassland | 1 | 40% | 
| Forest | 3 | 30% | 
| Hills | 2 | 40% | 
| Mountains | 99 | 20% | 
| Swamp | 4 | 20% | 
| Sand | 2 | 30% | 
| Cave | 4 | 20% | 
| Snow | 2 | 30% | 
| Mushroom Grove | 4 | 20% | 
| Chasm | 99 | 20% |