Level 3
Advances to:
Advance from: Trapper
HP: 57 Cost: 54 Moves: 5 Alignment: chaotic XP: 100
Abilities:
Huntsmen have spent their lives in the backwoods and swamps of their wilderness homes. They track anything that moves in their territory, including people. Bandit gangs hire them for their ability to bring down any prey.
Name | Type | Strikes | Range | Special | |
dagger | blade | 5-4 | melee | ||
bow | pierce | 9-4 | ranged | marksman |
blade | 0% |
cold | 0% |
fire | 0% |
arcane | 20% |
impact | 0% |
pierce | 0% |
Terrain | Movement | Defense |
Castle | 1 | 60% |
Village | 1 | 60% |
Deep Water | 99 | 20% |
Shallow Water | 3 | 20% |
Grassland | 1 | 40% |
Forest | 2 | 60% |
Hills | 2 | 50% |
Mountains | 3 | 60% |
Swamp | 2 | 60% |
Sand | 2 | 30% |
Cave | 2 | 40% |
Snow | 3 | 20% |
Mushroom Grove | 2 | 50% |
Chasm | 99 | 20% |