Ghoul

Level 1

 

Advances to: Necrophage 

Advance from:

HP: 33  Cost: 16  Moves: Alignment: chaotic  XP: 35

Abilities:

Only the more perverse and sadistic of necromancers know what must be done to turn a person into a ghoul, and it is a secret they are not telling. The result, however, is all too well known; it is a beast that knows nothing of its days as a human being, a creature that shambles about as naked as the day it was born, and gorges itself on the flesh of the dead.

attacks

Name Type Strikes Range Special
claws blade 4-3 melee poison 

Resistances

blade 10%
cold 40%
fire 10%
arcane 20%
impact 0%
pierce 30%

Terrain Modifiers

Terrain Movement Defense
Castle 1 60%
Village 1 60%
Deep Water 99 10%
Shallow Water 3 20%
Grassland 1 40%
Forest 2 50%
Hills 2 50%
Mountains 3 60%
Swamp 2 30%
Sand 2 30%
Cave 2 40%
Snow 2 30%
Mushroom Grove 2 60%
Chasm 99 20%

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