Level 3
 
  
Advances to:
Advance from: Rogue
HP: 51 Cost: 44 Moves: 6 Alignment: chaotic XP: 100
Abilities: skirmisher
The greatest of thieves are sometimes tasked to take far more than their victim's belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures will employ any means to dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, assassins are less able fighting under the open sun.
| Name | Type | Strikes | Range | Special | |
|  | dagger | blade | 8-3 | melee | backstab | 
|  | knife | blade | 5-3 | ranged | poison | 
| blade | -30% | 
| cold | 0% | 
| fire | 0% | 
| arcane | 20% | 
| impact | -20% | 
| pierce | -20% | 
| Terrain | Movement | Defense | 
| Castle | 1 | 70% | 
| Village | 1 | 70% | 
| Deep Water | 99 | 30% | 
| Shallow Water | 2 | 40% | 
| Grassland | 1 | 60% | 
| Forest | 2 | 70% | 
| Hills | 2 | 70% | 
| Mountains | 3 | 70% | 
| Swamp | 2 | 40% | 
| Sand | 2 | 40% | 
| Cave | 2 | 50% | 
| Snow | 2 | 40% | 
| Mushroom Grove | 2 | 70% | 
| Chasm | 99 | 20% |