Level 1
 
 
Advances to: Duelist 
HP: 28 Cost: 16 Moves: 6 Alignment: lawful XP: 42
Abilities: skirmisher
Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
| Name | Type | Strikes | Range | Special | |
|  | sabre | blade | 4-4 | melee | 
| blade | -30% | 
| cold | 0% | 
| fire | 0% | 
| arcane | 20% | 
| impact | -20% | 
| pierce | -20% | 
| Terrain | Movement | Defense | 
| Castle | 1 | 70% | 
| Village | 1 | 70% | 
| Deep Water | 99 | 30% | 
| Shallow Water | 2 | 40% | 
| Grassland | 1 | 60% | 
| Forest | 2 | 70% | 
| Hills | 2 | 70% | 
| Mountains | 3 | 70% | 
| Swamp | 2 | 40% | 
| Sand | 2 | 40% | 
| Cave | 2 | 50% | 
| Snow | 2 | 40% | 
| Mushroom Grove | 2 | 70% | 
| Chasm | 99 | 20% |