Livello 2
Avanza come: Maestro d'armi 
Avanza da: Schermitore
PF: 44 Costo:32 Mosse: 7 Allineamento: legale PE: 90
Abilità : incursore
It is a peculiar custom of Wesnoth's nobility that they typically enroll their sons into one of two orders of armigers, training them either in the art of horsemanship or fencing. Duelists are so named for an unfortunately common practice of young aristocrats, for whom the sting of insult, whether real or fancied, can incite a rash demonstration of their natural right.
Nome | Tipo | Colpi | Raggio | Speciale | |
sciabola | lama | 5-5 | ravvicinato | ||
balestra | perfora | 12-1 | a distanza |
lama | -30% |
freddo | 0% |
fuoco | 0% |
arcano | 20% |
impatto | -20% |
perfora | -20% |
Terreno | Movimento | Difesa |
Castello | 1 | 70% |
Villaggio | 1 | 70% |
Acque profonde | 99 | 30% |
Acque basse | 2 | 40% |
Prateria | 1 | 60% |
Foresta | 2 | 70% |
Colline | 2 | 70% |
Montagne | 3 | 70% |
Palude | 2 | 40% |
Sabbia | 2 | 40% |
Caverna | 2 | 50% |
Neve | 2 | 40% |
Campo di funghi | 2 | 70% |
Abisso | 99 | 20% |