Wesnoth unit list

Based on version 1.2.7

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Level 0 Level 1 Level 2 Level 3 Level 4
Humans
Thief
Thief
chaotic
HP:24  MP:6  XP:28
melee: 4 - 3  (backstab)
Rogue
Rogue
chaotic
HP:40  MP:6  XP:70
skirmisher
melee: 6 - 3  (backstab)
ranged: 4 - 3
Assassin
Assassin
chaotic
HP:51  MP:6  XP:100
skirmisher
melee: 8 - 3  (backstab)
ranged: 5 - 3  (poison)
Thug
Thug
chaotic
HP:32  MP:5  XP:42
melee: 5 - 4
Bandit
Bandit
chaotic
HP:50  MP:5  XP:100
melee: 8 - 4
Peasant
Peasant
lawful
HP:18  MP:5  XP:23
melee: 5 - 2
ranged: 4 - 1
Spearman
Spearman
lawful
HP:36  MP:5  XP:42
melee: 7 - 3  (firststrike)
ranged: 6 - 1
Swordsman
Swordsman
lawful
HP:55  MP:5  XP:60
melee: 8 - 4
Royal Guard
Royal Guard
lawful
HP:74  MP:6  XP:100
melee: 12 - 4
Pikeman
Pikeman
lawful
HP:55  MP:5  XP:65
melee: 10 - 3  (firststrike)
Halbardier
Halbardier
lawful
HP:72  MP:5  XP:100
melee: 15 - 3  (firststrike)
melee: 19 - 2
Javelineer
Javelineer
lawful
HP:48  MP:5  XP:100
melee: 8 - 3  (firststrike)
ranged: 11 - 2
Bowman
Bowman
lawful
HP:33  MP:5  XP:39
melee: 6 - 2
ranged: 6 - 3
Longbowman
Longbowman
lawful
HP:45  MP:5  XP:80
melee: 8 - 2
ranged: 10 - 3
Master Bowman
Master Bowman
lawful
HP:58  MP:5  XP:100
melee: 8 - 3
ranged: 11 - 4
Dark Adept
Dark Adept
chaotic
HP:28  MP:5  XP:48
ranged: 10 - 2  (magical)
Dark Sorcerer
Dark Sorcerer
chaotic
HP:48  MP:5  XP:90
melee: 4 - 3
ranged: 13 - 2  (magical)
Lich
Lich
chaotic
HP:60  MP:6  XP:100
melee: 5 - 3  (drains)
ranged: 12 - 3  (magical)
Necromancer
Necromancer
chaotic
HP:70  MP:5  XP:100
melee: 6 - 3  (plague)
ranged: 17 - 2  (magical)
Horseman
Horseman
lawful
HP:38  MP:8  XP:44
melee: 9 - 2  (charge)
Knight
Knight
lawful
HP:58  MP:8  XP:120
melee: 8 - 4
melee: 14 - 2  (charge)
Paladin
Paladin
lawful
HP:65  MP:8  XP:100
heals
melee: 8 - 5
melee: 15 - 2  (charge)
Grand Knight
Grand Knight
lawful
HP:78  MP:7  XP:100
melee: 12 - 4
melee: 17 - 2  (charge)
Lancer
Lancer
lawful
HP:50  MP:10  XP:100
melee: 12 - 3  (charge)
Cavalryman
Cavalryman
lawful
HP:38  MP:8  XP:40
melee: 6 - 3
Dragoon
Dragoon
lawful
HP:53  MP:9  XP:95
melee: 6 - 4
ranged: 12 - 1
Cavalier
Cavalier
lawful
HP:68  MP:9  XP:100
melee: 10 - 4
ranged: 20 - 1
Fencer
Fencer
lawful
HP:28  MP:6  XP:42
skirmisher
melee: 4 - 4
Duelist
Duelist
lawful
HP:44  MP:7  XP:90
skirmisher
melee: 5 - 5
ranged: 12 - 1
Master at Arms
Master at Arms
lawful
HP:57  MP:7  XP:100
skirmisher
melee: 7 - 5
ranged: 20 - 1
Heavy Infantryman
Heavy Infantryman
lawful
HP:38  MP:4  XP:40
melee: 11 - 2
Shock Trooper
Shock Trooper
lawful
HP:52  MP:4  XP:110
melee: 18 - 2
Iron Mauler
Iron Mauler
lawful
HP:64  MP:4  XP:100
melee: 25 - 2
Sergeant
Sergeant
lawful
HP:36  MP:6  XP:32
leadership
melee: 5 - 3
ranged: 4 - 3
Lieutenant
Lieutenant
lawful
HP:48  MP:6  XP:80
leadership
melee: 9 - 3
ranged: 5 - 3
General
General
lawful
HP:58  MP:6  XP:180
leadership
melee: 9 - 4
ranged: 7 - 3
Grand Marshal
Grand Marshal
lawful
HP:68  MP:6  XP:100
leadership
melee: 10 - 4
ranged: 8 - 3
Mage
Mage
lawful
HP:24  MP:5  XP:60
melee: 5 - 1
ranged: 7 - 3  (magical)
White Mage
White Mage
lawful
HP:32  MP:5  XP:150
cures
melee: 6 - 1
ranged: 8 - 4  (magical)
Mage of Light
Mage of Light
lawful
HP:42  MP:5  XP:100
illuminates cures
melee: 7 - 3
ranged: 10 - 4  (magical)
Red Mage
Red Mage
neutral
HP:42  MP:5  XP:100
melee: 6 - 2
ranged: 8 - 4  (magical)
Arch Mage
Arch Mage
neutral
HP:57  MP:5  XP:220
melee: 7 - 2
ranged: 12 - 4  (magical)
Great Mage
Great Mage
neutral
HP:65  MP:5  XP:100
melee: 9 - 2
ranged: 16 - 4  (magical)
Silver Mage
Silver Mage
neutral
HP:48  MP:6  XP:100
teleport
melee: 7 - 2
ranged: 9 - 4  (magical)
Footpad
Footpad
chaotic
HP:30  MP:7  XP:36
melee: 5 - 2
ranged: 5 - 2
Outlaw
Outlaw
chaotic
HP:42  MP:7  XP:100
melee: 8 - 2
ranged: 6 - 3
Poacher
Poacher
chaotic
HP:32  MP:5  XP:29
melee: 3 - 2
ranged: 4 - 4
Trapper
Trapper
chaotic
HP:45  MP:5  XP:100
melee: 4 - 4
ranged: 6 - 4

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Generated on Mon Oct 15 19:55:43 2007 GMT