Merman Javelineer

Level 3

 

Advances to:

Advance from: Merman Spearman

HP: 55  Cost: 48  Moves: Alignment: lawful  XP: 100

Abilities:

Those mermen who master the art of javelinry can become nearly as effective as an archer - though the heft of their weapons impedes their range, the impact of one is considerably greater. In the water, the mobility of the mermen more than makes up for this when facing foes who cannot swim.

unit help^Attacks

Name Type Strikes Range Special
lanza perforar 8-2 melé  
lanza perforar 10-4 ranged  

Resistances

espadón 0%
frío 20%
lume 0%
holy 20%
impacto 0%
perforar 0%

Terrain Modifiers

Terrain Movement Defense
Castle 1 40%
Village 1 40%
Deep Water 1 50%
Shallow Water 1 60%
Grassland 2 30%
Forest 5 30%
Hills 5 30%
Mountains 99 20%
Swamp 1 60%
Sand 2 30%
Cave 3 20%
Snow 2 30%
Mushroom Grove 3 20%
Chasm 99 20%

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