Level 2
 
 
Advances to: Mermaid Siren 
Advance from: Mermaid Initiate
HP: 38 Cost: 33 Moves: 6 Alignment: lawful XP: 90
Abilities:
Mermaids, like elves, have a powerful and native ability in magic, though theirs is considerably different. Those who master this ability are held in high regard, and their skill is used in a multitude of crafts, many of which are things that humanity would never dream of. The obvious use in war is forbidden against their own race - this power is the greater part of what protects their people from the monsters that wander out of the abyss.
| Name | Type | Strikes | Range | Special | |
|  | bastón | impacto | 9-1 | melé | |
|  | water spray | impacto | 14-2 | ranged | máxico | 
| espadón | 0% | 
| frío | 20% | 
| lume | 0% | 
| holy | 20% | 
| impacto | 0% | 
| perforar | 0% | 
| Terrain | Movement | Defense | 
| Castle | 1 | 40% | 
| Village | 1 | 40% | 
| Deep Water | 1 | 50% | 
| Shallow Water | 1 | 60% | 
| Grassland | 2 | 30% | 
| Forest | 5 | 30% | 
| Hills | 5 | 30% | 
| Mountains | 99 | 20% | 
| Swamp | 1 | 60% | 
| Sand | 2 | 30% | 
| Cave | 3 | 20% | 
| Snow | 2 | 30% | 
| Mushroom Grove | 3 | 20% | 
| Chasm | 99 | 20% |