Grand Knight

Level 3

 

Advances to:

Advance from: Knight

HP: 78  Cost: 58  Moves: Alignment: lawful  XP: 100

Abilities:

Grand Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A grand knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line. +

unit help^Attacks

Name Type Strikes Range Special
espada espadón 12-4 melé  
lance perforar 17-2 melé carga 

Resistances

espadón 20%
frío 0%
lume 0%
holy 20%
impacto 30%
perforar -20%

Terrain Modifiers

Terrain Movement Defense
Castle 1 40%
Village 1 40%
Deep Water 99 20%
Shallow Water 4 20%
Grassland 1 40%
Forest 3 30%
Hills 2 40%
Mountains 99 20%
Swamp 4 20%
Sand 2 30%
Cave 4 20%
Snow 2 30%
Mushroom Grove 4 20%
Chasm 99 20%

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