Fencer

Level 1

 

Advances to: Duelist 

Advance from:

HP: 28  Cost: 16  Moves: Alignment: lawful  XP: 42

Abilities: hostigar

Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.

unit help^Attacks

Name Type Strikes Range Special
sabre espadón 4-4 melé  

Resistances

espadón -30%
frío 0%
lume 0%
holy 20%
impacto -20%
perforar -20%

Terrain Modifiers

Terrain Movement Defense
Castle 1 70%
Village 1 70%
Deep Water 99 30%
Shallow Water 2 40%
Grassland 1 60%
Forest 2 70%
Hills 2 70%
Mountains 3 70%
Swamp 2 40%
Sand 2 40%
Cave 2 50%
Snow 2 40%
Mushroom Grove 2 70%
Chasm 99 20%

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