Level 2
Advances to: Great Troll 
HP: 60 Cost: 30 Moves: 5 Alignment: chaotic XP: 52
Abilities: regenerates
Some trolls are born with an undue share of the strength and vitality that characterises their race. In a society where might makes right, those of their kind revere them as heroes.
Name | Type | Strikes | Range | Special | |
club | impact | 12-3 | melee |
blade | 20% |
cold | 0% |
fire | 0% |
holy | 20% |
impact | 0% |
pierce | 20% |
Terrain | Movement | Defence |
Castle | 1 | 40% |
Village | 1 | 40% |
Deep Water | 99 | 20% |
Shallow Water | 2 | 20% |
Grassland | 1 | 30% |
Forest | 2 | 40% |
Hills | 1 | 50% |
Mountains | 2 | 60% |
Swamp | 2 | 20% |
Sand | 2 | 30% |
Cave | 1 | 40% |
Snow | 2 | 20% |
Mushroom Grove | 2 | 50% |
Chasm | 99 | 20% |