Level 2
Advances to: Troll Warrior 
Advance from: Troll Whelp
HP: 55 Cost: 29 Moves: 5 Alignment: chaotic XP: 66
Abilities: regenerates
Trolls have been a mote to trouble the thoughts of humanity and dwarf-kind, who remain baffled at the origins of these creatures, and, perhaps more importantly, the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favoured in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission.
Name | Type | Strikes | Range | Special | |
club | impact | 14-2 | melee |
blade | 20% |
cold | 0% |
fire | 0% |
holy | 20% |
impact | 0% |
pierce | 20% |
Terrain | Movement | Defence |
Castle | 1 | 40% |
Village | 1 | 40% |
Deep Water | 99 | 20% |
Shallow Water | 2 | 20% |
Grassland | 1 | 30% |
Forest | 2 | 40% |
Hills | 1 | 50% |
Mountains | 2 | 60% |
Swamp | 2 | 20% |
Sand | 2 | 30% |
Cave | 1 | 40% |
Snow | 2 | 20% |
Mushroom Grove | 2 | 50% |
Chasm | 99 | 20% |