Level 2
Advances to: Arch Mage  Silver Mage 
Advance from: Mage
HP: 42 Cost: 40 Moves: 5 Alignment: neutral XP: 100
Abilities:
Upon the successful termination of their apprenticeship, a mage is stripped of the brown robes of an apprentice, and given the ruddy cloak of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Magi as 'Red Magi'. Likewise, the symbolism of the change in colours is often mistaken to signify the mage's ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed as a crass application of their hard-won knowledge.
Though physically frail, and untrained as warriors, the 'Red Magi' have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name.
Name | Type | Strikes | Range | Special | |
staff | impact | 6-2 | melee | ||
fireball | fire | 8-4 | ranged | magical |
blade | 0% |
cold | 0% |
fire | 10% |
holy | 20% |
impact | 0% |
pierce | 0% |
Terrain | Movement | Defence |
Castle | 1 | 60% |
Village | 1 | 60% |
Deep Water | 99 | 20% |
Shallow Water | 3 | 20% |
Grassland | 1 | 40% |
Forest | 2 | 50% |
Hills | 2 | 50% |
Mountains | 3 | 60% |
Swamp | 3 | 20% |
Sand | 2 | 30% |
Cave | 2 | 40% |
Snow | 3 | 20% |
Mushroom Grove | 2 | 50% |
Chasm | 99 | 20% |