Level 1
Advances to: Trapper 
HP: 32 Cost: 14 Moves: 5 Alignment: chaotic XP: 29
Abilities:
Though not trained as warriors, the skills possessed by a hunter, especially those of archery, are useful in battle. Turning these skills against their fellow man can happen for any number of reasons, be they mercenary or vigilante in nature. Any group of bandits will need a few poachers in their employ, culling the night's meal from surrounding farmland, and often lending a hand in any serious fight.
Because of their experience, these hunters are unusually capable at night, and in forests and swamps.
Name | Type | Strikes | Range | Special | |
dagger | blade | 3-2 | melee | ||
bow | pierce | 4-4 | ranged |
blade | 0% |
cold | 0% |
fire | 0% |
holy | 20% |
impact | 0% |
pierce | 0% |
Terrain | Movement | Defence |
Castle | 1 | 60% |
Village | 1 | 60% |
Deep Water | 99 | 20% |
Shallow Water | 3 | 20% |
Grassland | 1 | 40% |
Forest | 2 | 60% |
Hills | 2 | 50% |
Mountains | 3 | 60% |
Swamp | 2 | 50% |
Sand | 2 | 30% |
Cave | 2 | 40% |
Snow | 3 | 20% |
Mushroom Grove | 2 | 50% |
Chasm | 99 | 20% |