Mermaid Siren

Level 3

 

Advances to:

Advance from: Mermaid Enchantress

HP: 49  Cost: 52  Moves: Alignment: lawful  XP: 100

Abilities:

The faerie nature of the mermaids is strongest in the Sirens, whose connection to naia often causes them to be mistaken for naiads themselves. Though certainly far from the truth, the mistake is understandable, as true naiads are rarely seen even by mermaids. The manifestation of their magic is certainly very similar; the water about a siren can be commanded at whim, like an extension of herself.

The myriad applications of this rarely occur to land dwellers, who simply regard it with wonder.

Special Notes: the attacks of a siren are magical in nature, and always have a high chance of hitting their opponents.


unit help^Attacks

Name Type Strikes Range Special
naia touch impact 12-1 melee magical 
water spray impact 15-3 ranged magical 

Resistances

blade 0%
cold 20%
fire 0%
holy 20%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defence
Castle 1 40%
Village 1 40%
Deep Water 1 50%
Shallow Water 1 60%
Grassland 2 30%
Forest 5 30%
Hills 5 30%
Mountains 99 20%
Swamp 1 60%
Sand 2 30%
Cave 3 20%
Snow 2 30%
Mushroom Grove 3 20%
Chasm 99 20%

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