Footpad

Level 1

 

Advances to: Outlaw 

Advance from:

HP: 30  Cost: 14  Moves: Alignment: chaotic  XP: 36

Abilities:

These petty criminals are often derisively called 'footpads' by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers or scouts. The endurance and skill on their feet that comes of this serves them well in combat, and, despite their pitiable weaponry, they are quite good at harrying their enemies, especially under cover of darkness.


unit help^Attacks

Name Type Strikes Range Special
club impact 5-2 melee  
sling impact 5-2 ranged  

Resistances

blade -30%
cold 0%
fire 0%
holy 20%
impact -20%
pierce -20%

Terrain Modifiers

Terrain Movement Defence
Castle 1 70%
Village 1 70%
Deep Water 99 30%
Shallow Water 2 40%
Grassland 1 60%
Forest 2 70%
Hills 2 70%
Mountains 3 70%
Swamp 2 40%
Sand 2 40%
Cave 2 50%
Snow 2 40%
Mushroom Grove 2 70%
Chasm 99 20%

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