Fencer

Level 1

 

Advances to: Duellist 

Advance from:

HP: 28  Cost: 16  Moves: Alignment: lawful  XP: 42

Abilities: skirmisher

Fencers belong to a school of thought that considers the armour most soldiers wear in combat to be their own worst enemy. While armour can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.

Outfitted with only a dagger and rapier, fencers are light on their feet and useful in many situations where their armour-bound peers are at a disadvantage. They relish, often literally, in dancing circles around troops like heavy infantry, in mockery of the price they pay for their full plate.


unit help^Attacks

Name Type Strikes Range Special
sabre blade 4-4 melee  

Resistances

blade -30%
cold 0%
fire 0%
holy 20%
impact -20%
pierce -20%

Terrain Modifiers

Terrain Movement Defence
Castle 1 70%
Village 1 70%
Deep Water 99 30%
Shallow Water 2 40%
Grassland 1 60%
Forest 2 70%
Hills 2 70%
Mountains 3 70%
Swamp 2 40%
Sand 2 40%
Cave 2 50%
Snow 2 40%
Mushroom Grove 2 70%
Chasm 99 20%

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