Assassin

Level 3

 

Advances to:

Advance from: Rogue

HP: 51  Cost: 44  Moves: Alignment: chaotic  XP: 100

Abilities: skirmisher

The greatest of thieves are sometimes tasked to take far more than their victim's belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures will employ any means to dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, assassins are somewhat uncomfortable fighting under the open sun.


unit help^Attacks

Name Type Strikes Range Special
dagger blade 8-3 melee backstab 
knife blade 5-3 ranged poison 

Resistances

blade -30%
cold 0%
fire 0%
holy 20%
impact -20%
pierce -20%

Terrain Modifiers

Terrain Movement Defence
Castle 1 70%
Village 1 70%
Deep Water 99 30%
Shallow Water 2 40%
Grassland 1 60%
Forest 2 70%
Hills 2 70%
Mountains 3 70%
Swamp 2 40%
Sand 2 40%
Cave 2 50%
Snow 2 40%
Mushroom Grove 2 70%
Chasm 99 20%

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