Wraith

Level 2

 

Advances to: Spectre 

Advance from: Ghost

HP: 25  Cost: 34  Moves: Alignment: chaotic  XP: 150

Abilities:

These tortured forms of what were once warriors are among the most terrifying things a necromancer can create, for a sword will cleave right through them, as through air itself. What inspires such fear is the thought that these beasts are invincible, a belief that is actually far from the truth.

Because of this, a means was made by which the enchantments that drive these creatures could renew themselves through the very thing which threatened them.

Special Notes: a strike from their blade will drain life from the victim, to renew the wraith. Wraiths have very unusual resistances to damage, and move quite slowly over open water.


attacks

Name Type Strikes Range Special
baneblade blade 7-4 short drain 
wail cold 4-3 long  

Resistances

blade 40%
cold 70%
fire 10%
holy -50%
impact 40%
pierce 40%

Terrain Modifiers

Terrain Movement Defence
Castle 1 50%
Village 1 50%
Deep Water 4 50%
Shallow Water 3 50%
Grassland 1 50%
Forest 1 50%
Hills 1 50%
Mountains 1 50%
Swamp 1 50%
Sand 1 50%
Cave 1 40%
Tundra 1 50%

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