Level 3
Advances to:
Advance from: Troll
HP: 70 Cost: 36 Moves: 5 Alignment: chaotic XP: 100
Abilities:
Trolls typically neither need nor prefer to use any proper armament in combat, as large 'sticks and stones' serve them all too well. However, trolls have been seen on numerous occasions clad in rough-shod armour and bearing metal hammers. It is speculated that their typical orcish allies are the source and often crafters of these, as expeditions into several forcibly-vacated troll holes have shown little evidence of tool use, and certainly no metalworking of any kind. Given how dangerous a troll is in combat, the thought of a troll in full armour is entirely unsettling.
Special Notes: Trolls possess the regeneration ability, which heals them as though they were always stationed in a village.
Name | Type | Strikes | Range | Special | |
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hammer | impact | 20-2 | short |
blade | 20% |
cold | 0% |
fire | 0% |
holy | 20% |
impact | 0% |
pierce | 20% |
Terrain | Movement | Defence |
Castle | 1 | 40% |
Village | 1 | 40% |
Deep Water | 100 | 20% |
Shallow Water | 2 | 20% |
Grassland | 1 | 30% |
Forest | 2 | 40% |
Hills | 1 | 50% |
Mountains | 2 | 60% |
Swamp | 2 | 20% |
Sand | 2 | 30% |
Cave | 1 | 40% |
Tundra | 2 | 20% |