Thief

Level 1

 

Advances to: Rogue 

Advance from:

HP: 24  Cost: 13  Moves: Alignment: chaotic  XP: 28

Abilities:

For as long as anyone can remember, the members of the various 'guilds' of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honourable tactics in combat, seeing little purpose in a 'fair fight'.

Special Notes: while a unit with the same allegiance as the thief distracts an enemy, the thief may backstab, inflicting double damage, by creeping around behind that enemy.


attacks

Name Type Strikes Range Special
dagger blade 4-3 short backstab 

Resistances

blade -30%
cold 0%
fire 0%
holy 20%
impact -20%
pierce -20%

Terrain Modifiers

Terrain Movement Defence
Castle 1 70%
Village 1 70%
Deep Water 100 30%
Shallow Water 2 40%
Grassland 1 60%
Forest 2 70%
Hills 2 70%
Mountains 3 70%
Swamp 2 40%
Sand 2 40%
Cave 2 50%
Tundra 2 40%

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