Red Mage

Level 2

 

Advances to: Arch Mage  Silver Mage 

Advance from: Mage

HP: 42  Cost: 60  Moves: Alignment: neutral  XP: 100

Abilities:

Upon the successful termination of their apprenticeship, a mage is stripped of the blue robes of an apprentice, and given the red robes of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Magi as 'Red Magi'. Likewise, the symbolism of the change in colors is often mistaken to signify the mage's ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed as a crass application of the knowledge which they have painstakingly accrued.

Though physically frail, and untrained as warriors, the 'Red Magi' have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name.

Special Notes: the red mage's fireballs are magical, and always have a high chance of hitting an opponent.


attacks

Name Type Strikes Range Special
staff impact 6-2 short  
fireball fire 8-4 long magical 

Resistances

blade 0%
cold 0%
fire 10%
holy 20%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defence
Castle 1 60%
Village 1 60%
Deep Water 100 20%
Shallow Water 3 20%
Grassland 1 40%
Forest 2 50%
Hills 2 50%
Mountains 3 60%
Swamp 3 20%
Sand 2 30%
Cave 2 40%
Tundra 3 20%

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