Level 3
Advances to:
Advance from: Shadow
HP: 32 Cost: 50 Moves: 7 Alignment: chaotic XP: 100
Abilities:
The purpose of the masks that these creatures wear is unknown, as is the countenance that they obscure. These terrible forms are rarely seen by the living, and those who live to speak of them had no leisure to study their foe.
Special Notes: while a unit with the same allegiance as the nightgaunt distracts an enemy, the nightgaunt may strike at the opponent's back, inflicting double damage. Nightgaunts have very unusual resistances to damage, and move quite slowly over open water. Nightgaunts are able to hide at night, leaving no trace of their presence.
Name | Type | Strikes | Range | Special | |
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claws | blade | 10-3 | short | backstab |
blade | 60% |
cold | 70% |
fire | 10% |
holy | -50% |
impact | 50% |
pierce | 60% |
Terrain | Movement | Defence |
Castle | 1 | 50% |
Village | 1 | 50% |
Deep Water | 4 | 50% |
Shallow Water | 3 | 50% |
Grassland | 1 | 50% |
Forest | 1 | 50% |
Hills | 1 | 50% |
Mountains | 1 | 50% |
Swamp | 1 | 50% |
Sand | 1 | 50% |
Cave | 1 | 40% |
Tundra | 1 | 50% |