Necromancer

Level 2

 

Advances to: Lich  Dark Sorcerer 

Advance from: Dark Adept

HP: 58  Cost: 38  Moves: Alignment: chaotic  XP: 80

Abilities:

One of the greatest circles of what is considered 'black magic' is the art of necromancy, the terrible ability to awaken the dead with false life. This ability, in all aspects, was the first step towards cheating death of its ultimate prize; though not the fulfilment of what they had hoped for, it was a discovery that nonetheless had terrible ramifications. This art alone may have caused humanity's condemnation of what is now known as 'black magic', and has given fear a vast new arsenal.

Special Notes: The ranged attacks of a necromancer are magical, and always have a high chance of hitting an opponent.


attacks

Name Type Strikes Range Special
staff impact 4-3 short  
chill wave cold 12-2 long magical 

Resistances

blade 0%
cold 0%
fire 0%
holy 20%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defence
Castle 1 60%
Village 1 60%
Deep Water 100 20%
Shallow Water 3 20%
Grassland 1 40%
Forest 2 50%
Hills 2 50%
Mountains 3 60%
Swamp 3 20%
Sand 2 30%
Cave 2 40%
Tundra 3 20%

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