Level 1
Advances to: Mermaid Priestess  Mermaid Enchantress 
HP: 27 Cost: 19 Moves: 6 Alignment: lawful XP: 50
Abilities:
Young Mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.
Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies.
Special Notes: the blasts of water conjured by mermaids are magical in nature, and always have a high chance of hitting their opponents.
Name | Type | Strikes | Range | Special | |
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staff | impact | 7-1 | short | |
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water spray | impact | 8-2 | long | magical |
blade | 0% |
cold | 60% |
fire | 0% |
holy | 20% |
impact | 0% |
pierce | 0% |
Terrain | Movement | Defence |
Castle | 1 | 40% |
Village | 1 | 40% |
Deep Water | 1 | 50% |
Shallow Water | 1 | 60% |
Grassland | 2 | 30% |
Forest | 5 | 30% |
Hills | 5 | 30% |
Mountains | 100 | 20% |
Swamp | 1 | 60% |
Sand | 2 | 30% |
Cave | 3 | 20% |
Tundra | 2 | 30% |