Mermaid Initiate

Level 1

 

Advances to: Mermaid Priestess  Mermaid Enchantress 

Advance from:

HP: 27  Cost: 19  Moves: Alignment: lawful  XP: 50

Abilities:

Young Mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.

Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies.

Special Notes: the blasts of water conjured by mermaids are magical in nature, and always have a high chance of hitting their opponents.


attacks

Name Type Strikes Range Special
staff impact 7-1 short  
water spray impact 8-2 long magical 

Resistances

blade 0%
cold 60%
fire 0%
holy 20%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defence
Castle 1 40%
Village 1 40%
Deep Water 1 50%
Shallow Water 1 60%
Grassland 2 30%
Forest 5 30%
Hills 5 30%
Mountains 100 20%
Swamp 1 60%
Sand 2 30%
Cave 3 20%
Tundra 2 30%

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