Level 3
Advances to:
Advance from: Duellist
HP: 54 Cost: 60 Moves: 7 Alignment: lawful XP: 100
Abilities:
Master fencers have an envied place in life. Though theirs is a reckless and dangerous way of living, they have reached the time wherein they reap its rewards. Famed for their skill, and their rakish manner, these gentlemen have the bearing of natural aristocrats, and are followed by the eyes of many a high born lady.
They usually have the luxury of choosing their appointments, and are free to roam the land should they so choose. Often, they will be found as the captains of a castle guard, or as the master of a military academy, positions in which their flamboyant nature is not only accepted, but is perhaps even useful.
Special Notes: their skill at skirmishing allows these master fencers to dart right past an opponent, ignoring zones of control.
Name | Type | Strikes | Range | Special | |
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rapier | blade | 7-5 | short | |
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crossbow | pierce | 17-1 | long |
blade | -30% |
cold | 0% |
fire | 0% |
holy | 20% |
impact | -20% |
pierce | -20% |
Terrain | Movement | Defence |
Castle | 1 | 70% |
Village | 1 | 70% |
Deep Water | 100 | 30% |
Shallow Water | 2 | 40% |
Grassland | 1 | 60% |
Forest | 2 | 70% |
Hills | 2 | 70% |
Mountains | 3 | 70% |
Swamp | 2 | 40% |
Sand | 2 | 40% |
Cave | 2 | 50% |
Tundra | 2 | 40% |