Master at Arms

Level 3

 

Advances to:

Advance from: Duellist

HP: 54  Cost: 60  Moves: Alignment: lawful  XP: 100

Abilities:

Master fencers have an envied place in life. Though theirs is a reckless and dangerous way of living, they have reached the time wherein they reap its rewards. Famed for their skill, and their rakish manner, these gentlemen have the bearing of natural aristocrats, and are followed by the eyes of many a high born lady.

They usually have the luxury of choosing their appointments, and are free to roam the land should they so choose. Often, they will be found as the captains of a castle guard, or as the master of a military academy, positions in which their flamboyant nature is not only accepted, but is perhaps even useful.

Special Notes: their skill at skirmishing allows these master fencers to dart right past an opponent, ignoring zones of control.


attacks

Name Type Strikes Range Special
rapier blade 7-5 short  
crossbow pierce 17-1 long  

Resistances

blade -30%
cold 0%
fire 0%
holy 20%
impact -20%
pierce -20%

Terrain Modifiers

Terrain Movement Defence
Castle 1 70%
Village 1 70%
Deep Water 100 30%
Shallow Water 2 40%
Grassland 1 60%
Forest 2 70%
Hills 2 70%
Mountains 3 70%
Swamp 2 40%
Sand 2 40%
Cave 2 50%
Tundra 2 40%

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