Great Mage

Level 4

 

Advances to:

Advance from: Arch Mage

HP: 65  Cost: 150  Moves: Alignment: neutral  XP: 100

Abilities:

Any person who is even considered for the title of Great Mage is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading magi of the age, and the conferment of the title is given only by a majority vote. Regardless, anyone who is seriously nominated for the honour of being called a Great Mage is, without question, a master of their art, and has surpassed almost any of their peers in skill.

Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.

Special Notes: the great mage's fireballs are magical, and always have a high chance of hitting an opponent.


attacks

Name Type Strikes Range Special
staff impact 9-2 short  
fireball fire 16-4 long magical 

Resistances

blade 0%
cold 0%
fire 30%
holy 20%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defence
Castle 1 60%
Village 1 60%
Deep Water 100 20%
Shallow Water 3 20%
Grassland 1 40%
Forest 2 50%
Hills 2 50%
Mountains 3 60%
Swamp 3 20%
Sand 2 30%
Cave 2 40%
Tundra 3 20%

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