Grand Marshal

Level 4

 

Advances to:

Advance from:

HP: 68  Cost: 150  Moves: Alignment: lawful  XP: 100

Abilities:

The rank of Grand Marshal is one of the most esteemed in the armies of humanity, and those who bear its title have surpassed many trials by fire, proving their tactical facility and their considerable mettle at personal combat.

Special Notes: the leadership of a Grand Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level.


attacks

Name Type Strikes Range Special
sword blade 10-4 short  
crossbow pierce 8-3 long  

Resistances

blade 50%
cold -20%
fire -10%
holy 20%
impact 30%
pierce 40%

Terrain Modifiers

Terrain Movement Defence
Castle 1 50%
Village 1 40%
Deep Water 100 20%
Shallow Water 4 10%
Grassland 1 30%
Forest 2 40%
Hills 3 40%
Mountains 100 20%
Swamp 4 10%
Sand 2 20%
Cave 2 40%
Tundra 4 20%

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