Level 4
Advances to:
HP: 68 Cost: 150 Moves: 6 Alignment: lawful XP: 100
Abilities:
The rank of Grand Marshal is one of the most esteemed in the armies of humanity, and those who bear its title have surpassed many trials by fire, proving their tactical facility and their considerable mettle at personal combat.
Special Notes: the leadership of a Grand Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level.
Name | Type | Strikes | Range | Special | |
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sword | blade | 10-4 | short | |
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crossbow | pierce | 8-3 | long |
blade | 50% |
cold | -20% |
fire | -10% |
holy | 20% |
impact | 30% |
pierce | 40% |
Terrain | Movement | Defence |
Castle | 1 | 50% |
Village | 1 | 40% |
Deep Water | 100 | 20% |
Shallow Water | 4 | 10% |
Grassland | 1 | 30% |
Forest | 2 | 40% |
Hills | 3 | 40% |
Mountains | 100 | 20% |
Swamp | 4 | 10% |
Sand | 2 | 20% |
Cave | 2 | 40% |
Tundra | 4 | 20% |