Level 1
Advances to: Wraith  Shadow 
HP: 17 Cost: 20 Moves: 7 Alignment: chaotic XP: 30
Abilities:
It is one of the greater mercies of creation that a human soul is immutable, and cannot be destroyed. However, the many things a necromancer can do, despite this, are entirely horrifying.
Trapped within a shroud of vile enchantments, a spirit likens unto the wind in the sails of a ship. The contrivance that results from this prison is an unfailing servant, which can be bound to whatever task their master sees fit.
Special Notes: Ghosts have very unusual resistances to damage, and move quite slowly over open water.
| Name | Type | Strikes | Range | Special | |
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touch | cold | 4-3 | short | |
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wail | cold | 3-3 | long |
| blade | 60% |
| cold | 70% |
| fire | 10% |
| holy | -50% |
| impact | 50% |
| pierce | 60% |
| Terrain | Movement | Defence |
| Castle | 1 | 50% |
| Village | 1 | 50% |
| Deep Water | 4 | 50% |
| Shallow Water | 3 | 50% |
| Grassland | 1 | 50% |
| Forest | 1 | 50% |
| Hills | 1 | 50% |
| Mountains | 1 | 50% |
| Swamp | 1 | 50% |
| Sand | 1 | 50% |
| Cave | 1 | 40% |
| Tundra | 1 | 50% |