Ghost

Level 1

 

Advances to: Wraith  Shadow 

Advance from:

HP: 17  Cost: 20  Moves: Alignment: chaotic  XP: 30

Abilities:

It is one of the greater mercies of creation that a human soul is immutable, and cannot be destroyed. However, the many things a necromancer can do, despite this, are entirely horrifying.

Trapped within a shroud of vile enchantments, a spirit likens unto the wind in the sails of a ship. The contrivance that results from this prison is an unfailing servant, which can be bound to whatever task their master sees fit.

Special Notes: Ghosts have very unusual resistances to damage, and move quite slowly over open water.


attacks

Name Type Strikes Range Special
touch cold 4-3 short  
wail cold 3-3 long  

Resistances

blade 60%
cold 70%
fire 10%
holy -50%
impact 50%
pierce 60%

Terrain Modifiers

Terrain Movement Defence
Castle 1 50%
Village 1 50%
Deep Water 4 50%
Shallow Water 3 50%
Grassland 1 50%
Forest 1 50%
Hills 1 50%
Mountains 1 50%
Swamp 1 50%
Sand 1 50%
Cave 1 40%
Tundra 1 50%

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