Level 3
Advances to:
Advance from: Elvish Captain
HP: 62 Cost: 80 Moves: 5 Alignment: neutral XP: 100
Abilities:
The longevity and natural intelligence of elves makes for a vicious aptitude for military matters, enough even to counter their general distaste for such things. Elves remember things much more clearly than humankind, and can often intuit what others can only be trained to do. Certainly, on those rare occasions when an elf sets his mind to war, the strategy that results is the work of a master.
Special Notes: the leadership of a Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level
Name | Type | Strikes | Range | Special | |
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sword | blade | 10-4 | short | |
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bow | pierce | 8-3 | long |
blade | 0% |
cold | 0% |
fire | 0% |
holy | 20% |
impact | 0% |
pierce | 0% |
Terrain | Movement | Defence |
Castle | 1 | 60% |
Village | 1 | 60% |
Deep Water | 100 | 20% |
Shallow Water | 3 | 20% |
Grassland | 1 | 40% |
Forest | 1 | 70% |
Hills | 2 | 50% |
Mountains | 3 | 60% |
Swamp | 2 | 30% |
Sand | 2 | 30% |
Cave | 3 | 30% |
Tundra | 2 | 30% |