Level 3
Advances to:
Advance from: Goblin Knight
HP: 55 Cost: 40 Moves: 10 Alignment: chaotic XP: 100
Abilities:
'Dire wolves' differ from the garden variety only in size and colour. They typically stand taller than a horse at the shoulder, and have an appetite to match. Only a madman would willingly encounter them; the goblins, at great cost to themselves, have managed to tame them, if such can be said.
The claws of a wolf are not generally regarded as being the more dangerous parts, but on a beast this large, they are thicker and longer than iron nails. Their riders smear a poison on the front set, not unlike that used by the orcish assassins, making a swipe from these beasts' paws into a most deadly stroke.
Special Notes: anyone struck by a direwolf's claws will be poisoned, and victims of this poison will continually take damage until they can be cured in town or by a healer.
Name | Type | Strikes | Range | Special | |
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fangs | blade | 9-4 | short | |
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claws | blade | 5-2 | short | poison |
blade | 0% |
cold | 0% |
fire | 0% |
holy | 20% |
impact | 0% |
pierce | 0% |
Terrain | Movement | Defence |
Castle | 1 | 60% |
Village | 1 | 60% |
Deep Water | 100 | 20% |
Shallow Water | 3 | 20% |
Grassland | 1 | 40% |
Forest | 2 | 50% |
Hills | 1 | 50% |
Mountains | 2 | 60% |
Swamp | 3 | 30% |
Sand | 2 | 30% |
Cave | 2 | 40% |
Tundra | 3 | 20% |