Level 4
 
Advances to:
Advance from: Arch Mage
HP: 65 Cost: 150 Moves: 5 Alignment: neutral XP: 100
Abilities:
Any person who is even considered for the title of Great Mage is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading magi of the age, and the conferment of the title is given only by a majority vote. Regardless, anyone who is seriously nominated for the honor of being called a Great Mage is, without question, a master of their art, and has surpassed almost any of their peers in skill.
| Name | Type | Strikes | Range | Special | |
![]()  | 
	staff | impact | 9-2 | short | |
![]()  | 
	fireball | fire | 16-4 | long | magical | 
| blade | 0% | 
| cold | 0% | 
| fire | 30% | 
| holy | 20% | 
| impact | 0% | 
| pierce | 0% | 
| Terrain | Movement | Defense | 
| Castle | 1 | 60% | 
| Village | 1 | 60% | 
| Deep Water | 100 | 20% | 
| Shallow Water | 3 | 20% | 
| Grassland | 1 | 40% | 
| Forest | 2 | 50% | 
| Hills | 2 | 50% | 
| Mountains | 3 | 60% | 
| Swamp | 3 | 20% | 
| Sand | 2 | 30% | 
| Cave | 2 | 40% | 
| Tundra | 3 | 20% |