Grand Knight

Level 3

 

Advances to:

Advance from: Knight

HP: 78  Cost: 58  Moves: Alignment: lawful  XP: 100

Abilities:

Grand Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A grand knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line. +

attacks

Name Type Strikes Range Special
sabie lama 12-4 corp la corp  
lance pierce 17-2 corp la corp charge 

Resistances

lama 20%
cold 0%
foc 0%
arcane 20%
impact 30%
pierce -20%

Terrain Modifiers

Terrain Movement Defense
Castle 1 40%
Village 1 40%
Deep Water 99 20%
Shallow Water 4 20%
Grassland 1 40%
Forest 3 30%
Hills 2 40%
Mountains 99 20%
Swamp 4 20%
Sand 2 30%
Cave 4 20%
Snow 2 30%
Mushroom Grove 4 20%
Chasm 99 20%

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