Lancer

Level 2

 

Advances to:

Advance from: Horseman

HP: 50  Cost: 40  Moves: 10  Alignment: lawful  XP: 100

Abilities:

Lancers are some of the bravest and most feared riders in all of Wesnoth. Clad in minimal armor, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ are a double-edged sword, often winning either glory, or a swift death. Lancers excel in hunting down infantrymen who've made the mistake of breaking formation, and in piercing defensive lines. However, they have limited use in defense. +

unit help^Attacks

Name Type Strikes Range Special
lance pierce 12-3 melee charge 

Resistances

blade 20%
cold 0%
fire 0%
holy 20%
impact 30%
pierce -20%

Terrain Modifiers

Terrain Movement Defence
Castle 1 40%
Village 1 40%
Deep Water 99 20%
Shallow Water 4 20%
Grassland 1 40%
Forest 3 30%
Hills 2 40%
Mountains 99 20%
Swamp 4 20%
Sand 2 30%
Cave 4 20%
Snow 2 30%
Mushroom Grove 4 20%
Chasm 99 20%

Back to start