Dwarvish Runemaster

Level 3

 

Advances to:

Advance from:

HP: 75  Cost: 60  Moves: Alignment: neutral  XP: 100

Abilities:

Dwarven magic, inasmuch as is known, most often manifests itself by the inscription of runes in the surface of an object, which by their mere presence somehow imbue it with power. Though rarely seen in combat, a master of these runes can put them to terrifying use.


unit help^Attacks

Name Type Strikes Range Special
runic hammer impact 14-3 melee  
Lightning bolt fire 14-2 ranged magical 

Resistances

blade 20%
cold 10%
fire 10%
holy 20%
impact 20%
pierce 20%

Terrain Modifiers

Terrain Movement Defence
Castle 1 60%
Village 1 50%
Deep Water 99 20%
Shallow Water 3 20%
Grassland 1 30%
Forest 1 30%
Hills 1 60%
Mountains 1 70%
Swamp 3 20%
Sand 1 30%
Cave 1 50%
Snow 2 30%
Mushroom Grove 1 40%
Chasm 99 20%

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