Elvish Marshal

Level 3

 

Advances to:

Advance from: Elvish Captain

HP: 62  Cost: 80  Moves: Alignment: neutral  XP: 100

Abilities:

The longevity and natural intelligence of elves makes for a vicious aptitude for military matters, enough even to counter their general distaste for such things. Elves remember things much more clearly than humankind, and can often intuit what the other can only be trained to do. Certainly, on those rare occasions when an elf sets his mind to war, the strategy that results is the work of a master.

attacks

Name Type Strikes Range Special
sword blade 10-4 short  
bow pierce 8-3 long  

Resistances

blade 0%
cold 0%
fire 0%
holy 20%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defense
Castle 1 60%
Village 1 60%
Deep Water 100 20%
Shallow Water 3 20%
Grassland 1 40%
Forest 1 70%
Hills 2 50%
Mountains 3 60%
Swamp 2 30%
Sand 2 30%
Cave 3 30%
Tundra 2 30%

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