animated< T, T_void_value > Member List

This is the complete list of members for animated< T, T_void_value >, including all inherited members.

acceleration_animated< T, T_void_value > [private]
add_frame(int duration, const T &value, bool force_change=false)animated< T, T_void_value > [inline]
anim_description typedefanimated< T, T_void_value >
animated(int start_time=0)animated< T, T_void_value > [inline]
animated(const std::vector< frame_description > &cfg, int start_time=0, bool force_change=false)animated< T, T_void_value > [inline]
animation_finished() const animated< T, T_void_value > [inline]
animation_finished_potential() const animated< T, T_void_value > [inline]
current_frame_key_animated< T, T_void_value > [private]
cycles() const animated< T, T_void_value > [inline]
cycles_animated< T, T_void_value > [private]
does_not_change() const animated< T, T_void_value > [inline]
does_not_change_animated< T, T_void_value > [private]
force_change()animated< T, T_void_value > [inline]
frame_description typedefanimated< T, T_void_value >
frames_animated< T, T_void_value > [private]
get_animation_duration() const animated< T, T_void_value > [inline]
get_animation_time() const animated< T, T_void_value > [inline]
get_animation_time_potential() const animated< T, T_void_value > [inline]
get_begin_time() const animated< T, T_void_value > [inline]
get_current_frame() const animated< T, T_void_value > [inline]
get_current_frame_begin_time() const animated< T, T_void_value > [inline]
get_current_frame_duration() const animated< T, T_void_value > [inline]
get_current_frame_end_time() const animated< T, T_void_value > [inline]
get_current_frame_time() const animated< T, T_void_value > [inline]
get_end_time() const animated< T, T_void_value > [inline]
get_first_frame() const animated< T, T_void_value > [inline]
get_frames_count() const animated< T, T_void_value > [inline]
get_last_frame() const animated< T, T_void_value > [inline]
last_update_tick_animated< T, T_void_value > [private]
need_first_update_animated< T, T_void_value > [private]
need_update() const animated< T, T_void_value > [inline]
pause_animation()animated< T, T_void_value > [inline]
remove_frames_after(int ending_time)animated< T, T_void_value > [inline, protected]
remove_frames_until(int starting_time)animated< T, T_void_value > [inline, protected]
restart_animation()animated< T, T_void_value > [inline]
set_begin_time(int new_begin_time)animated< T, T_void_value > [inline]
start_animation(int start_time, bool cycles=false)animated< T, T_void_value > [inline]
start_tick_animated< T, T_void_value > [private]
started_animated< T, T_void_value > [private]
starting_frame_time_animated< T, T_void_value > [protected]
tick_to_time(int animation_tick) const animated< T, T_void_value > [inline]
time_to_tick(int animation_time) const animated< T, T_void_value > [inline]
unit_animation classanimated< T, T_void_value > [friend]
update_last_draw_time(double acceleration=0)animated< T, T_void_value > [inline]
void_value_animated< T, T_void_value > [inline, static]
~animated()animated< T, T_void_value > [inline, virtual]


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