editor.hpp File Reference

#include "global.hpp"
#include "SDL.h"
#include "editor_palettes.hpp"
#include "editor_layout.hpp"
#include "editor_undo.hpp"
#include "map_manip.hpp"
#include "../display.hpp"
#include "../events.hpp"
#include "../font.hpp"
#include "../hotkeys.hpp"
#include "../preferences_display.hpp"
#include "../theme.hpp"
#include "../tooltips.hpp"
#include <map>
#include <queue>
#include <set>
#include <vector>

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Namespaces

namespace  map_editor

Classes

class  map_editor::map_editor
 A map editor. Receives SDL events and can execute hotkey commands. More...
struct  map_editor::map_editor::load_map_exception
 Exception thrown when the loading of a map failed. More...
struct  map_editor::map_editor::new_map_exception
 Exception thrown when new map is to be loaded. More...
struct  map_editor::map_editor::buffer_item
 An item in the buffer. More...

Functions

bool map_editor::check_data (std::string &data, std::string &filename, bool &from_scenario, config &game_cfg)


Detailed Description

Definition in file editor.hpp.


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