battle_context Member List

This is the complete list of members for battle_context, including all inherited members.

attacker_combatant_battle_context [private]
attacker_stats_battle_context [private]
battle_context(const gamemap &map, const std::vector< team > &teams, const unit_map &units, const gamestatus &status, const gamemap::location &attacker_loc, const gamemap::location &defender_loc, int attacker_weapon=-1, int defender_weapon=-1, double aggression=0.0, const combatant *prev_def=NULL, const unit *attacker_ptr=NULL)battle_context
battle_context(const unit_stats &att, const unit_stats &def)battle_context
battle_context(const battle_context &other)battle_context
better_attack(class battle_context &that, double harm_weight)battle_context
better_combat(const combatant &us_a, const combatant &them_a, const combatant &us_b, const combatant &them_b, double harm_weight)battle_context [private]
choose_attacker_weapon(const unit &attacker, const unit &defender, const gamemap &map, const std::vector< team > &teams, const unit_map &units, const gamestatus &status, const gamemap::location &attacker_loc, const gamemap::location &defender_loc, double harm_weight, int *defender_weapon, const combatant *prev_def)battle_context [private]
choose_defender_weapon(const unit &attacker, const unit &defender, unsigned attacker_weapon, const gamemap &map, const std::vector< team > &teams, const unit_map &units, const gamestatus &status, const gamemap::location &attacker_loc, const gamemap::location &defender_loc, const combatant *prev_def)battle_context [private]
defender_combatant_battle_context [private]
defender_stats_battle_context [private]
get_attacker_combatant(const combatant *prev_def=NULL)battle_context
get_attacker_stats() const battle_context [inline]
get_defender_combatant(const combatant *prev_def=NULL)battle_context
get_defender_stats() const battle_context [inline]
operator=(const battle_context &other)battle_context
~battle_context()battle_context


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