#include <string>
#include <map>
#include <vector>
Go to the source code of this file.
Classes | |
class | void_value< T > |
class | animated< T, T_void_value > |
struct | animated< T, T_void_value >::frame |
Functions | |
void | new_animation_frame () |
int | get_current_animation_tick () |
Definition in file animated.hpp.
int get_current_animation_tick | ( | ) |
Definition at line 37 of file animated.i.
References current_ticks.
Referenced by unit::refresh(), and unit::start_animation().
void new_animation_frame | ( | ) |
Definition at line 32 of file animated.i.
References current_ticks.
Referenced by game_display::invalidate_animations(), unit_animation::start_animation(), and unit_animator::wait_until().
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