unit_animator Member List
This is the complete list of members for
unit_animator, including all inherited members.
add_animation(unit *animated_unit, const std::string &event, const gamemap::location &src=gamemap::location::null_location, const int value=0, bool with_bars=false, bool cycles=false, const std::string text="", const Uint32 text_color=0, const unit_animation::hit_type hit_type=unit_animation::INVALID, const attack_type *attack=NULL, const attack_type *second_attack=NULL, int swing_num=0) | unit_animator | |
animated_units_ | unit_animator | [private] |
empty() | unit_animator | [inline] |
get_animation_time() const | unit_animator | |
get_animation_time_potential() const | unit_animator | |
get_end_time() const | unit_animator | |
pause_animation() | unit_animator | |
replace_anim_if_invalid(unit *animated_unit, const std::string &event, const gamemap::location &src=gamemap::location::null_location, const int value=0, bool with_bars=false, bool cycles=false, const std::string text="", const Uint32 text_color=0, const unit_animation::hit_type hit_type=unit_animation::INVALID, const attack_type *attack=NULL, const attack_type *second_attack=NULL, int swing_num=0) | unit_animator | |
restart_animation() | unit_animator | |
start_animations() | unit_animator | |
start_time_ | unit_animator | [private] |
unit_animator() | unit_animator | [inline] |
wait_for_end() const | unit_animator | |
wait_until(int animation_time) const | unit_animator | |
would_end() const | unit_animator | |