playsingle_controller Member List

This is the complete list of members for playsingle_controller, including all inherited members.

after_human_turn()playsingle_controller [protected, virtual]
ai_formula()playsingle_controller [virtual]
before_human_turn(bool save)playsingle_controller [protected, virtual]
browse_play_controller [protected]
can_execute_command(hotkey::HOTKEY_COMMAND command, int index=-1) const playsingle_controller [virtual]
change_language()hotkey::command_executor [inline, virtual]
change_unit_side()playsingle_controller [virtual]
check_time_over()playsingle_controller [protected]
clear_labels()hotkey::command_executor [inline, virtual]
clear_messages()playsingle_controller [virtual]
clear_shroud()play_controller [protected]
continue_move()playsingle_controller [virtual]
create_unit()playsingle_controller [virtual]
current_team()play_controller [protected]
current_team() const play_controller [protected]
cursor_setterplaysingle_controller [protected]
custom_command()playsingle_controller [virtual]
cycle_back_units()play_controller [virtual]
cycle_units()play_controller [virtual]
data_backlog_playsingle_controller [protected]
draw()events::handler [inline, virtual]
edit_auto_update()hotkey::command_executor [inline, virtual]
edit_copy()hotkey::command_executor [inline, virtual]
edit_cut()hotkey::command_executor [inline, virtual]
edit_draw()hotkey::command_executor [inline, virtual]
edit_fill_selection()hotkey::command_executor [inline, virtual]
edit_flip()hotkey::command_executor [inline, virtual]
edit_flood_fill()hotkey::command_executor [inline, virtual]
edit_load_map()hotkey::command_executor [inline, virtual]
edit_new_map()hotkey::command_executor [inline, virtual]
edit_paste()hotkey::command_executor [inline, virtual]
edit_quit()hotkey::command_executor [inline, virtual]
edit_refresh()hotkey::command_executor [inline, virtual]
edit_resize()hotkey::command_executor [inline, virtual]
edit_revert()hotkey::command_executor [inline, virtual]
edit_rotate_selection()hotkey::command_executor [inline, virtual]
edit_save_as()hotkey::command_executor [inline, virtual]
edit_save_map()hotkey::command_executor [inline, virtual]
edit_select_all()hotkey::command_executor [inline, virtual]
edit_set_start_pos()hotkey::command_executor [inline, virtual]
edit_set_terrain()hotkey::command_executor [inline, virtual]
edit_update()hotkey::command_executor [inline, virtual]
end_turn()playsingle_controller [virtual]
end_turn_playsingle_controller [protected]
end_turn_record()playsingle_controller [protected]
end_turn_record_unlock()playsingle_controller [protected]
end_unit_turn()playsingle_controller [virtual]
enemies_visible() const play_controller [protected]
enter_textbox()play_controller [protected]
events_manager_play_controller [protected]
execute_command(hotkey::HOTKEY_COMMAND command, int index=-1)play_controller [protected, virtual]
find_human_team_before(const size_t team) const play_controller [protected]
finish_side_turn()play_controller [protected, virtual]
finish_turn()play_controller [protected]
fire_prestart(bool execute)play_controller [protected]
fire_start(bool execute)play_controller [protected]
first_human_team_play_controller [protected]
first_player_play_controller [protected]
first_turn_play_controller [protected]
game_config_play_controller [protected]
gamestate_play_controller [protected]
generator_setterplay_controller [protected]
get_action_image(hotkey::HOTKEY_COMMAND, int index) const play_controller [protected, virtual]
get_action_state(hotkey::HOTKEY_COMMAND command) const play_controller [protected, virtual]
get_menu_image(hotkey::HOTKEY_COMMAND command, int index=-1) const hotkey::command_executor
get_menu_images(const std::vector< std::string > &items_arg)hotkey::command_executor
get_ticks()play_controller
goto_leader()play_controller [virtual]
gui_play_controller [protected]
halo_manager_play_controller [protected]
handle_event(const SDL_Event &event)play_controller [protected, virtual]
handle_generic_event(const std::string &name)playsingle_controller [virtual]
handler(const bool auto_join=true)events::handler [protected]
handler_members()events::handler [inline, protected, virtual]
help_manager_play_controller [protected]
in_context_menu(hotkey::HOTKEY_COMMAND command) const play_controller [protected]
init(CVideo &video, bool is_replay)play_controller [protected, virtual]
init_gui()playsingle_controller [protected, virtual]
init_managers()play_controller [protected]
init_side(const unsigned int team_index, bool is_replay=false)play_controller [protected, virtual]
is_host_play_controller [protected]
join()events::handler [virtual]
key_play_controller [protected]
label_terrain(bool)playsingle_controller [virtual]
labels_manager_play_controller [protected]
leave()events::handler [virtual]
level_play_controller [protected]
linger(upload_log &log)playsingle_controller
linger_play_controller [protected]
load_game()play_controller [virtual]
loading_game_play_controller [protected]
map_play_controller [protected]
menu_handler_play_controller [protected]
mouse_handler_play_controller [protected]
objectives()play_controller [virtual]
place_sides_in_preferred_locations(gamemap &map, const config::child_list &sides)play_controller [protected]
play_ai_turn()playsingle_controller [protected]
play_controller(const config &level, game_state &state_of_game, int ticks, int num_turns, const config &game_config, CVideo &video, bool skip_replay, bool is_replay)play_controller
play_human_turn()playsingle_controller [protected, virtual]
play_replay()hotkey::command_executor [inline, virtual]
play_scenario(const std::vector< config * > &story, upload_log &log, bool skip_replay)playsingle_controller
play_side(const unsigned int team_index, bool save)playsingle_controller [protected, virtual]
play_slice()play_controller [virtual]
play_turn(bool no_save)playsingle_controller [protected, virtual]
player_number_play_controller [protected]
player_type_changed_playsingle_controller [protected]
playsingle_controller(const config &level, game_state &state_of_game, const int ticks, const int num_turns, const config &game_config, CVideo &video, bool skip_replay)playsingle_controller
preferences()play_controller [virtual]
prefs_disp_manager_play_controller [protected]
process_event()events::handler [inline, virtual]
process_help_string(int, int)events::handler [inline, virtual]
recall()playsingle_controller [virtual]
recruit()playsingle_controller [virtual]
redo()play_controller [virtual]
redo_stack_play_controller [protected]
rename_unit()playsingle_controller [virtual]
repeat_recruit()playsingle_controller [virtual]
replay_next_side()hotkey::command_executor [inline, virtual]
replay_next_turn()hotkey::command_executor [inline, virtual]
replay_sender_playsingle_controller [protected]
replay_show_each()hotkey::command_executor [inline, virtual]
replay_show_everything()hotkey::command_executor [inline, virtual]
replay_show_team1()hotkey::command_executor [inline, virtual]
replay_skip_animation()hotkey::command_executor [inline, virtual]
replaying_playsingle_controller [protected]
report_victory(std::stringstream &report, end_level_exception &end_level, int player_gold, int remaining_gold, int finishing_bonus_per_turn, int turns_left, int finishing_bonus)playsingle_controller [private]
requires_event_focus(const SDL_Event *=NULL) const events::handler [inline, virtual]
reset_replay()hotkey::command_executor [inline, virtual]
save_game()play_controller [virtual]
save_map()play_controller [virtual]
save_replay()play_controller [virtual]
scrolling_play_controller [protected]
search()play_controller [virtual]
shout()hotkey::command_executor [inline, virtual]
show_chat_log()play_controller [virtual]
show_enemy_moves(bool ignore_units)play_controller [virtual]
show_help()play_controller [virtual]
show_menu(const std::vector< std::string > &items_arg, int xloc, int yloc, bool context_menu)play_controller [protected]
hotkey::command_executor::show_menu(const std::vector< std::string > &items_arg, int xloc, int yloc, bool context_menu, display &gui)hotkey::command_executor
show_statistics()play_controller [virtual]
skip_replay_play_controller [protected]
soundsources_manager_play_controller [protected]
speak()hotkey::command_executor [inline, virtual]
start_turn_play_controller [protected]
statistics_context_play_controller [protected]
status_play_controller [protected]
status_table()play_controller [virtual]
stop_replay()hotkey::command_executor [inline, virtual]
team_manager_play_controller [protected]
teams_play_controller [protected]
textbox_info_playsingle_controller [protected]
ticks_play_controller [protected]
toggle_grid()play_controller [virtual]
toggle_shroud_updates()playsingle_controller [virtual]
tooltips_manager_play_controller [protected]
turn_over_playsingle_controller [private]
undo()play_controller [virtual]
undo_stack_play_controller [protected]
unit_description()play_controller [virtual]
unit_hold_position()playsingle_controller [virtual]
unit_list()play_controller [virtual]
units_play_controller [protected]
update_shroud_now()playsingle_controller [virtual]
user_command()playsingle_controller [virtual]
verify_manager_play_controller [protected]
volatile_draw()events::handler [inline, virtual]
volatile_undraw()events::handler [inline, virtual]
whisper()hotkey::command_executor [inline, virtual]
xp_mod_play_controller [protected]
~command_executor()hotkey::command_executor [inline, protected, virtual]
~handler()events::handler [protected, virtual]
~observer()events::observer [virtual]
~play_controller()play_controller


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