ai::attack_analysis Member List

This is the complete list of members for ai::attack_analysis, including all inherited members.

add_ref() const reference_counted_object [inline]
alternative_terrain_qualityai::attack_analysis
analyze(const gamemap &map, unit_map &units, const std::vector< team > &teams, const gamestatus &status, class ai &ai_obj, const move_map &dstsrc, const move_map &srcdst, const move_map &enemy_dstsrc, double aggression)ai::attack_analysis
avg_damage_inflictedai::attack_analysis
avg_damage_takenai::attack_analysis
avg_lossesai::attack_analysis
chance_to_killai::attack_analysis
dec_ref() const reference_counted_object [inline]
do_compare(const formula_callable *callable) const game_logic::formula_callable [inline, protected, virtual]
equals(const formula_callable *other) const game_logic::formula_callable [inline]
formula_callable(bool has_self=true)game_logic::formula_callable [inline, explicit]
get_inputs(std::vector< game_logic::formula_input > *inputs) const ai::attack_analysis [virtual]
get_value(const std::string &key) const ai::attack_analysis [virtual]
has_key(const std::string &key) const game_logic::formula_callable [inline]
inputs() const game_logic::formula_callable [inline]
is_surroundedai::attack_analysis
leader_threatai::attack_analysis
less(const formula_callable *other) const game_logic::formula_callable [inline]
movementsai::attack_analysis
mutate_value(const std::string &key, const variant &value)game_logic::formula_callable [inline]
operator=(const reference_counted_object &)reference_counted_object [inline]
query_value(const std::string &key) const game_logic::formula_callable [inline]
rating(double aggression, class ai &ai_obj) const ai::attack_analysis
refcount() const reference_counted_object [inline]
reference_counted_object()reference_counted_object [inline]
reference_counted_object(const reference_counted_object &)reference_counted_object [inline]
resources_usedai::attack_analysis
serialize(std::string &str) const game_logic::formula_callable [inline]
serialize_to_string(std::string &) const game_logic::formula_callable [inline, protected, virtual]
set_value(const std::string &key, const variant &value)game_logic::formula_callable [protected, virtual]
supportai::attack_analysis
targetai::attack_analysis
target_starting_damageai::attack_analysis
target_valueai::attack_analysis
terrain_qualityai::attack_analysis
turn_reference_counting_off()reference_counted_object [inline, protected]
uses_leaderai::attack_analysis
vulnerabilityai::attack_analysis
~formula_callable()game_logic::formula_callable [inline, protected, virtual]
~reference_counted_object()reference_counted_object [inline, virtual]


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