terrain_builder Member List

This is the complete list of members for terrain_builder, including all inherited members.

add_constraints(constraint_set &constraints, const gamemap::location &loc, const t_translation::t_match &type, const config &global_images)terrain_builder [private]
add_constraints(constraint_set &constraints, const gamemap::location &loc, const config &cfg, const config &global_images)terrain_builder [private]
add_images_from_config(rule_imagelist &images, const config &cfg, bool global, int dx=0, int dy=0)terrain_builder [private]
add_off_map_rule(const std::string &image)terrain_builder [private]
add_rotated_rules(building_ruleset &rules, building_rule &tpl, const std::string &rotations)terrain_builder [private]
add_rule(building_ruleset &rules, building_rule &rule)terrain_builder [private]
ADJACENT_BACKGROUND enum valueterrain_builder
ADJACENT_FOREGROUND enum valueterrain_builder
ADJACENT_TERRAIN_TYPE enum nameterrain_builder
anchormap typedefterrain_builder [private]
apply_rule(const building_rule &rule, const gamemap::location &loc)terrain_builder [private]
build_terrains()terrain_builder [private]
building_rules_terrain_builder [private]
building_ruleset typedefterrain_builder [private]
constraint_set typedefterrain_builder [private]
get_terrain_at(const gamemap::location &loc, const std::string &tod, ADJACENT_TERRAIN_TYPE const terrain_type)terrain_builder
imagelist typedefterrain_builder
map_terrain_builder [private]
parse_config(const config &cfg)terrain_builder [private]
parse_mapstring(const std::string &mapstring, struct building_rule &br, anchormap &anchors, const config &global_images)terrain_builder [private]
rebuild_all()terrain_builder
rebuild_terrain(const gamemap::location &loc)terrain_builder
replace_token(std::string &s, const std::string &token, const std::string &replacement)terrain_builder [private]
replace_token(rule_image &image, const std::string &token, const std::string &replacement)terrain_builder [private]
replace_token(rule_image_variant &variant, const std::string &token, const std::string &replacement)terrain_builder [inline, private]
replace_token(rule_imagelist &, const std::string &token, const std::string &replacement)terrain_builder [private]
replace_token(building_rule &s, const std::string &token, const std::string &replacement)terrain_builder [private]
rotate(const terrain_constraint &constraint, int angle)terrain_builder [private]
rotate_rule(const building_rule &rule, int angle, const std::vector< std::string > &angle_name)terrain_builder [private]
rule_image_variantlist typedefterrain_builder
rule_imagelist typedefterrain_builder
rule_matches(const building_rule &rule, const gamemap::location &loc, const int rule_index, const constraint_set::const_iterator type_checked) const terrain_builder [private]
rule_valid(const building_rule &rule) const terrain_builder [private]
start_animation(building_rule &rule)terrain_builder [private]
terrain_builder(const config &cfg, const config &level, const gamemap &map, const std::string &offmap_image)terrain_builder
terrain_by_type_terrain_builder [private]
terrain_by_type_map typedefterrain_builder [private]
terrain_matches(t_translation::t_terrain tcode, const t_translation::t_list &terrains) const terrain_builder [inline, private]
terrain_matches(t_translation::t_terrain tcode, const t_translation::t_match &terrain) const terrain_builder [inline, private]
tile_map_terrain_builder [private]
update_animation(const gamemap::location &loc)terrain_builder


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