#include "global.hpp"
#include <iostream>
#include <math.h>
#include "callable_objects.hpp"
#include "formula_callable.hpp"
#include "formula_function.hpp"
#include "map.hpp"
#include "SDL.h"
Go to the source code of this file.
Namespaces | |
namespace | game_logic |
Defines | |
#define | FUNCTION(name) functions_table[#name] = new function_creator<name##_function>(); |
Typedefs | |
typedef std::map< std::string, base_function_creator * > | game_logic::functions_map |
Functions | |
int | transition (int begin, int val1, int end, int val2, int value) |
functions_map & | game_logic::get_functions_map () |
expression_ptr | game_logic::create_function (const std::string &fn, const std::vector< expression_ptr > &args, const function_symbol_table *symbols) |
std::vector< std::string > | game_logic::builtin_function_names () |
Referenced by game_logic::get_functions_map().
int game_logic::@66::@66::transition | ( | int | begin, | |
int | val1, | |||
int | end, | |||
int | val2, | |||
int | value | |||
) | [static] |
Definition at line 333 of file formula_function.cpp.
Definition at line 333 of file formula_function.cpp.
expression_ptr expr_ |
Definition at line 331 of file formula_function.cpp.
const formula_callable* fallback_ |
Definition at line 332 of file formula_function.cpp.
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