, including all inherited members.
action_bonus_count() const | team | [inline] |
action_bonus_count_ | team | [private] |
aggression() const | team | [inline] |
aggression_ | team | [private] |
ai_algorithm() const | team | [inline] |
ai_memory() const | team | [inline] |
ai_parameters() const | team | [inline] |
aiparams_ | team | [private] |
ally_fog(const std::vector< team > &teams) const | team | [private] |
ally_fog_ | team | [mutable, private] |
ally_shroud(const std::vector< team > &teams) const | team | [private] |
ally_shroud_ | team | [mutable, private] |
auto_shroud_updates() const | team | [inline] |
auto_shroud_updates_ | team | [private] |
base_income() const | team | [inline] |
calculate_enemies(size_t index) const | team | [private] |
calculate_is_enemy(size_t index) const | team | [private] |
caution() const | team | [inline] |
caution_ | team | [private] |
change_controller(team_info::CONTROLLER controller) | team | [inline] |
change_controller(const std::string &controller) | team | |
change_team(const std::string &name, const std::string &user_name) | team | |
clear_fog(const gamemap::location &loc) | team | [inline] |
clear_shroud(const gamemap::location &loc) | team | [inline] |
clear_villages() | team | [inline] |
controller() const | team | [inline] |
copy_ally_shroud() | team | |
countdown_time() const | team | [inline] |
countdown_time_ | team | [private] |
current_player() const | team | [inline] |
default_team_gold | team | [static] |
enemies_ | team | [mutable, private] |
flag() const | team | [inline] |
flag_icon() const | team | [inline] |
fog_ | team | [private] |
fog_or_shroud() const | team | [inline] |
fogged(const gamemap::location &loc) const | team | [virtual] |
get_disallow_observers() | team | [inline] |
get_minimap_colour(int side) | team | [static] |
get_shared_maps() | team | |
get_side_color_range(int side) | team | [static] |
get_side_colour_index(int side) | team | [static] |
get_side_highlight(int side) | team | [static] |
get_side_rgb(int side) | team | [inline, static] |
get_side_rgb_max(int side) | team | [inline, static] |
get_side_rgb_min(int side) | team | [inline, static] |
get_village(const gamemap::location &) | team | |
gold() const | team | [inline] |
gold_ | team | [private] |
has_seen(unsigned int index) const | team | [inline] |
income() const | team | [inline] |
info_ | team | [private] |
is_ai() const | team | [inline] |
is_empty() const | team | [inline] |
is_enemy(int n) const | team | [inline] |
is_human() const | team | [inline] |
is_network() const | team | [inline] |
is_persistent() const | team | [inline] |
knows_about_team(size_t index) const | team | |
leader_value() const | team | [inline] |
log_recruitable() | team | |
lose_village(const gamemap::location &) | team | |
make_ai() | team | [inline] |
make_human() | team | [inline] |
make_network() | team | [inline] |
map_colour_to() const | team | [inline] |
merge_shroud_map_data(const std::string &shroud_data) | team | |
name() const | team | [inline] |
new_turn() | team | [inline] |
no_leader() | team | [inline] |
nteams() | team | [static] |
objectives() const | team | [inline] |
objectives_changed() const | team | [inline] |
owns_village(const gamemap::location &loc) const | team | [inline] |
place_shroud(const gamemap::location &loc) | team | [inline] |
recruitment_pattern() const | team | [inline] |
recruits() const | team | [inline] |
recruits() | team | [inline] |
refog() | team | [inline] |
reset_objectives_changed() | team | [inline] |
save_id() const | team | [inline] |
see(unsigned int index) | team | [inline] |
seen_ | team | [mutable, private] |
set_action_bonus_count(const int count) | team | [inline] |
set_ai_memory(const config &ai_mem) | team | |
set_ai_parameters(const config::child_list &ai_parameters) | team | |
set_auto_shroud_updates(bool value) | team | [inline] |
set_countdown_time(const int amount) | team | [inline] |
set_current_player(const std::string player) | team | [inline] |
set_fog(bool fog) | team | [inline] |
set_income(const int amount) | team | [inline] |
set_leader_value(double value) | team | [inline] |
set_objectives(const t_string &new_objectives, bool silently=false) | team | |
set_shroud(bool shroud) | team | [inline] |
set_time_of_day(int turn, const struct time_of_day &tod) | team | |
set_village_gold(int income) | team | [inline] |
set_village_value(double value) | team | [inline] |
share_maps() const | team | [inline, private] |
share_view() const | team | [inline, private] |
shroud_ | team | [private] |
shrouded(const gamemap::location &loc) const | team | [virtual] |
spend_gold(const int amount) | team | [inline] |
start_gold() const | team | [inline] |
targets() | team | [inline] |
team(const config &cfg, int gold=default_team_gold) | team | |
team_color_range_ | team | [static] |
team_name() const | team | [inline] |
user_team_name() const | team | [inline] |
uses_fog() const | team | [inline] |
uses_shroud() const | team | [inline] |
village_gold() const | team | [inline] |
village_value() const | team | [inline] |
villages() const | team | [inline] |
villages_ | team | [private] |
villages_per_scout() const | team | [inline] |
write(config &cfg) const | team | |
~team() | team | [inline] |
~viewpoint() | viewpoint | [inline, virtual] |