Here is a list of all file members with links to the files they belong to:
- label_contexts
: font.cpp
- label_id
: font.cpp
- label_map
: font.cpp
- labels
: font.cpp
- languagedef_name()
: language.cpp
, language.hpp
- last_debug_state
: help.cpp
- last_element_map
: parser.cpp
- last_num_encountered_terrains
: help.cpp
- last_num_encountered_units
: help.cpp
- last_ping
: network.cpp
- last_ping_check
: network.cpp
- last_track()
: sound.cpp
- leader_bools_
: menu_events.cpp
- leader_loc
: ai_village.cpp
- leader_pane_border
: multiplayer_wait.cpp
- leader_pane_position
: multiplayer_wait.cpp
- left_
: formula.cpp
- less_campaigns_rank()
: game.cpp
- LEVEL_CONTINUE
: menu_events.hpp
- LEVEL_CONTINUE_NO_SAVE
: menu_events.hpp
- LEVEL_RESULT
: menu_events.hpp
- lexical_cast()
: util.hpp
- lexical_cast< int, const char * >()
: util.cpp
, util.hpp
- lexical_cast< int, const std::string & >()
: util.cpp
, util.hpp
- lexical_cast_default()
: util.hpp
- lexical_cast_default< double, const std::string & >()
: util.cpp
- lexical_cast_default< int, const char * >()
: util.cpp
, util.hpp
- lexical_cast_default< int, const std::string & >()
: util.cpp
, util.hpp
- lexical_cast_in_range()
: util.hpp
- lifetime_
: font.cpp
- LIKELY
: util.hpp
- line_size_cache
: font.cpp
- line_size_cache_map
: font.cpp
- list_
: formula.cpp
- load_game()
: gamestatus.cpp
, gamestatus.hpp
- load_game_summary()
: gamestatus.cpp
, gamestatus.hpp
- load_language_list()
: language.cpp
, language.hpp
- loaded_game_
: game.cpp
- loaded_game_cancel_orders_
: game.cpp
- loaded_game_show_replay_
: game.cpp
- loc
: ai.cpp
- loc1
: game_events.cpp
- loc2
: game_events.cpp
- loc_
: ai.cpp
, formula_ai.cpp
, halo.cpp
- localAddress
: network.cpp
, network_worker.cpp
- LOCALEDIR
: wesconfig.h
- location
: mapgen.cpp
- locator_finder
: image.cpp
- locator_finder_pair
: image.cpp
- locator_finder_t
: image.cpp
- LOG_AI
: ai_move.cpp
, ai_village.cpp
, formula_ai.cpp
, ai.cpp
, ai_attack.cpp
- LOG_AUDIO
: sound.cpp
- LOG_CF
: multiplayer_connect.cpp
, tstring.cpp
, parser.cpp
, preprocessor.cpp
- LOG_CONFIG
: game.cpp
, titlescreen.cpp
- LOG_CS
: campaign_server.cpp
- LOG_DP
: construct_dialog.cpp
, dialogs.cpp
, game_events.cpp
, show_dialog.cpp
, theme.cpp
, titlescreen.cpp
, unit_display.cpp
, video.cpp
- LOG_FS
: filesystem.cpp
- LOG_FT
: font.cpp
- LOG_G
: hotkeys.cpp
, map.cpp
, playcampaign.cpp
, terrain_filter.cpp
, gui/widgets/button.cpp
, canvas.cpp
, container.cpp
, control.cpp
, grid.cpp
, helper.cpp
, gui/widgets/label.cpp
, listbox.cpp
, panel.cpp
, gui/widgets/scrollbar.cpp
, gui/widgets/settings.cpp
, spacer.cpp
, text.cpp
, text_box.cpp
, toggle_button.cpp
, tooltip.cpp
, vertical_scrollbar.cpp
, gui/widgets/widget.cpp
, window.cpp
, window_builder.cpp
- LOG_G_D
: window_builder.cpp
, window.cpp
, toggle_button.cpp
, gui/widgets/settings.cpp
, container.cpp
, gui/widgets/button.cpp
, canvas.cpp
, control.cpp
, grid.cpp
, helper.cpp
, gui/widgets/label.cpp
, listbox.cpp
, panel.cpp
, gui/widgets/scrollbar.cpp
, spacer.cpp
, text.cpp
, text_box.cpp
, tooltip.cpp
, vertical_scrollbar.cpp
, gui/widgets/widget.cpp
- LOG_G_E
: gui/widgets/button.cpp
, canvas.cpp
, container.cpp
, control.cpp
, event_handler.cpp
, grid.cpp
, gui/widgets/widget.cpp
, gui/widgets/label.cpp
, listbox.cpp
, panel.cpp
, gui/widgets/settings.cpp
, spacer.cpp
, text.cpp
, text_box.cpp
, toggle_button.cpp
, tooltip.cpp
, vertical_scrollbar.cpp
, window.cpp
, gui/widgets/scrollbar.cpp
, helper.cpp
, window_builder.cpp
- LOG_G_P
: container.cpp
, control.cpp
, grid.cpp
, window_builder.cpp
, canvas.cpp
, gui/widgets/label.cpp
, gui/widgets/settings.cpp
, spacer.cpp
, text.cpp
, toggle_button.cpp
, window.cpp
, helper.cpp
, vertical_scrollbar.cpp
, gui/widgets/button.cpp
, gui/widgets/widget.cpp
, gui/widgets/scrollbar.cpp
, tooltip.cpp
, text_box.cpp
, panel.cpp
, listbox.cpp
- LOG_GAME
: server/game.cpp
- LOG_GENERAL
: game.cpp
- LOG_GUI
: addon_connect.cpp
, language_selection.cpp
, mp_method_selection.cpp
- LOG_HELP
: help.cpp
- LOG_NET
: game.cpp
- LOG_NG
: actions.cpp
, game_events.cpp
, intro.cpp
, cavegen.cpp
, variable.cpp
, playmp_controller.cpp
, dialogs.cpp
, gamestatus.cpp
, menu_events.cpp
, unit_abilities.cpp
, mapgen.cpp
, playcampaign.cpp
, team.cpp
, playsingle_controller.cpp
, unit_map.cpp
, config_adapter.cpp
, play_controller.cpp
, multiplayer_ui.cpp
- LOG_NO
: game_events.cpp
- LOG_NW
: multiplayer_wait.cpp
, multiplayer_connect.cpp
, multiplayer_ui.cpp
, multiplayer.cpp
, network_worker.cpp
, network.cpp
- LOG_PF
: pathfind.cpp
, astarsearch.cpp
- LOG_REPLAY
: replay.cpp
, replay_controller.cpp
- log_scope
: log.hpp
- log_scope2
: log.hpp
- LOG_SERVER
: server.cpp
, ban.cpp
- LOG_STREAM
: log.hpp
- LOG_STREAM_INDENT
: log.hpp
- LOG_UT
: unit_types.cpp
, unit.cpp