attack_type Member List

This is the complete list of members for attack_type, including all inherited members.

accuracy() const attack_type [inline]
accuracy_attack_type [private]
accuracy_parry_description() const attack_type
aloc_attack_type [mutable]
animation(const game_display &disp, const gamemap::location &loc, const unit *my_unit, const unit_animation::hit_type hit, const attack_type *secondary_attack, int swing_num, int damage) const attack_type
animation_attack_type
apply_modification(const config &cfg, std::string *description)attack_type
attack_type(const config &cfg)attack_type
attack_weight() const attack_type [inline]
attack_weight_attack_type [private]
attacker_attack_type [mutable]
cfg_attack_type
damage() const attack_type [inline]
damage_attack_type [private]
defense_weight() const attack_type [inline]
defense_weight_attack_type [private]
describe_modification(const config &cfg, std::string *description)attack_type
description_attack_type [private]
dloc_attack_type [mutable]
game_status_attack_type [mutable]
get_cfg()attack_type [inline]
get_cfg() const attack_type [inline]
get_special_bool(const std::string &special, bool force=false) const attack_type
get_specials(const std::string &special) const attack_type
has_special_by_id(const std::string &special) const attack_type
icon() const attack_type [inline]
icon_attack_type [private]
id() const attack_type [inline]
id_attack_type [private]
map_attack_type [mutable]
matches_filter(const config &cfg, bool self=false) const attack_type
movement_used() const attack_type [inline]
name() const attack_type [inline]
num_attacks() const attack_type [inline]
num_attacks_attack_type [private]
other_attack_attack_type [mutable]
parry() const attack_type [inline]
parry_attack_type [private]
range() const attack_type [inline]
range_attack_type [private]
set_specials_context(const gamemap::location &aloc, const gamemap::location &dloc, const unit_map *unitmap, const gamemap *map, const gamestatus *game_status, const std::vector< team > *teams, bool attacker, const attack_type *other_attack) const attack_type
set_specials_context(const gamemap::location &loc, const gamemap::location &dloc, const unit &un, bool attacker=true) const attack_type
special_active(const config &cfg, bool self, bool report=false) const attack_type
special_affects_opponent(const config &cfg) const attack_type
special_affects_self(const config &cfg) const attack_type
special_tooltips(bool force=false) const attack_type
teams_attack_type [mutable]
type() const attack_type [inline]
type_attack_type [private]
unitmap_attack_type [mutable]
weapon_specials(bool force=false) const attack_type


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