#include "global.hpp"
#include "actions.hpp"
#include "cursor.hpp"
#include "game_display.hpp"
#include "events.hpp"
#include "filesystem.hpp"
#include "font.hpp"
#include "game_config.hpp"
#include "gettext.hpp"
#include "halo.hpp"
#include "hotkeys.hpp"
#include "language.hpp"
#include "log.hpp"
#include "marked-up_text.hpp"
#include "minimap.hpp"
#include "game_preferences.hpp"
#include "gamestatus.hpp"
#include "sdl_utils.hpp"
#include "sound.hpp"
#include "team.hpp"
#include "theme.hpp"
#include "tooltips.hpp"
#include "unit_display.hpp"
#include "util.hpp"
#include "SDL_image.h"
#include <algorithm>
#include <cassert>
#include <cmath>
#include <iostream>
#include <sstream>
Go to the source code of this file.
Classes | |
struct | is_energy_colour |
Defines | |
#define | ERR_DP LOG_STREAM(err, display) |
#define | INFO_DP LOG_STREAM(info, display) |
Variables | |
const int | chat_message_border = 5 |
const int | chat_message_x = 10 |
const int | chat_message_y = 10 |
const SDL_Color | chat_message_colour = {255,255,255,255} |
const SDL_Color | chat_message_bg = {0,0,0,140} |
Definition in file game_display.cpp.
#define ERR_DP LOG_STREAM(err, display) |
Definition at line 52 of file game_display.cpp.
#define INFO_DP LOG_STREAM(info, display) |
Definition at line 53 of file game_display.cpp.
const SDL_Color chat_message_bg = {0,0,0,140} [static] |
const int chat_message_border = 5 [static] |
const SDL_Color chat_message_colour = {255,255,255,255} [static] |
const int chat_message_x = 10 [static] |
const int chat_message_y = 10 [static] |
Definition at line 1208 of file game_display.cpp.
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