, including all inherited members.
add_ref() const | reference_counted_object | [inline] |
dec_ref() const | reference_counted_object | [inline] |
do_compare(const formula_callable *callable) const | game_logic::formula_callable | [inline, protected, virtual] |
equals(const formula_callable *other) const | game_logic::formula_callable | [inline] |
formula_callable(bool has_self=true) | game_logic::formula_callable | [inline, explicit] |
get_inputs(std::vector< formula_input > *) const | game_logic::formula_callable | [inline, virtual] |
get_value(const std::string &key) const =0 | game_logic::formula_callable | [private, pure virtual] |
has_key(const std::string &key) const | game_logic::formula_callable | [inline] |
has_self_ | game_logic::formula_callable | [private] |
inputs() const | game_logic::formula_callable | [inline] |
less(const formula_callable *other) const | game_logic::formula_callable | [inline] |
mutate_value(const std::string &key, const variant &value) | game_logic::formula_callable | [inline] |
operator=(const reference_counted_object &) | reference_counted_object | [inline] |
query_value(const std::string &key) const | game_logic::formula_callable | [inline] |
refcount() const | reference_counted_object | [inline] |
reference_counted_object() | reference_counted_object | [inline] |
reference_counted_object(const reference_counted_object &) | reference_counted_object | [inline] |
serialize(std::string &str) const | game_logic::formula_callable | [inline] |
serialize_to_string(std::string &) const | game_logic::formula_callable | [inline, protected, virtual] |
set_value(const std::string &key, const variant &value) | game_logic::formula_callable | [protected, virtual] |
turn_reference_counting_off() | reference_counted_object | [inline, protected] |
~formula_callable() | game_logic::formula_callable | [inline, protected, virtual] |
~reference_counted_object() | reference_counted_object | [inline, virtual] |