cost(const gamemap::location &src, const gamemap::location &loc, const double so_far) const | shortest_path_calculator | [virtual] |
getNoPathValue(void) const | cost_calculator | [inline] |
ignore_defense_ | shortest_path_calculator | [private] |
ignore_unit_ | shortest_path_calculator | [private] |
map_ | shortest_path_calculator | [private] |
movement_left_ | shortest_path_calculator | [private] |
shortest_path_calculator(const unit &u, const team &t, const unit_map &units, const std::vector< team > &teams, const gamemap &map, bool ignore_unit=false, bool ignore_defense_=false) | shortest_path_calculator | |
teams_ | shortest_path_calculator | [private] |
total_movement_ | shortest_path_calculator | [private] |
unit_ | shortest_path_calculator | [private] |
units_ | shortest_path_calculator | [private] |
viewing_team_ | shortest_path_calculator | [private] |
~cost_calculator() | cost_calculator | [inline, virtual] |
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