editormap Member List

This is the complete list of members for editormap, including all inherited members.

add_tiles_bottom(const unsigned count, const t_translation::t_terrain &filler)editormap [private]
add_tiles_left(const unsigned count, const t_translation::t_terrain &filler)editormap [private]
add_tiles_right(const unsigned count, const t_translation::t_terrain &filler)editormap [private]
add_tiles_top(const unsigned count, const t_translation::t_terrain &filler)editormap [private]
BASE enum valuegamemap
BOTH enum valuegamemap
clear_border_cache()gamemap [inline, protected]
default_bordergamemap [static]
default_map_headergamemap [static]
editormap(const config &terrain_cfg, const std::string &data)editormap [inline]
empty() const gamemap [inline]
flip(const map_editor::FLIP_AXIS axis)editormap
gamemap(const config &terrain_cfg, const std::string &data)gamemap
get_drawing_order(const gamemap::location &loc)gamemap [inline, static]
get_terrain(const location &loc) const gamemap
get_terrain_info(const t_translation::t_terrain terrain) const gamemap
get_terrain_info(const location &loc) const gamemap [inline]
get_terrain_list() const gamemap [inline]
get_usage() const gamemap [inline]
get_weighted_terrain_frequencies() const gamemap
gives_healing(t_translation::t_terrain terrain) const gamemap [inline]
gives_healing(const location &loc) const gamemap [inline]
h() const gamemap [inline]
is_castle(t_translation::t_terrain terrain) const gamemap [inline]
is_castle(const location &loc) const gamemap [inline]
is_keep(t_translation::t_terrain terrain) const gamemap [inline]
is_keep(const location &loc) const gamemap [inline]
IS_MAP enum valuegamemap
IS_MASK enum valuegamemap
is_starting_position(const location &loc) const gamemap
is_village(t_translation::t_terrain terrain) const gamemap [inline]
is_village(const location &loc) const gamemap [inline]
MAX_PLAYERS enum valuegamemap
merge_terrains(const t_translation::t_terrain old_t, const t_translation::t_terrain new_t, const tmerge_mode mode, bool replace_if_failed=false)gamemap
NO_BORDER enum valuegamemap
num_valid_starting_positions() const gamemap
on_board(const location &loc, const bool include_border=false) const gamemap
operator[](const gamemap::location &loc) const gamemap [inline]
OVERLAY enum valuegamemap
overlay(const gamemap &m, const config &rules, const int x=0, const int y=0)gamemap
read(const std::string &data)gamemap
remove_from_border_cache(const location &loc)gamemap [inline]
remove_tiles_bottom(const unsigned count)editormap [private]
remove_tiles_left(const unsigned count)editormap [private]
remove_tiles_right(const unsigned count)editormap [private]
remove_tiles_top(const unsigned count)editormap [private]
resize(const size_t width, const size_t height, const int x_offset, const int y_offset, const bool do_expand, t_translation::t_terrain filler)editormap
set_starting_position(const int pos, const location loc)editormap
gamemap::set_starting_position(int side, const location &loc)gamemap
set_terrain(const location &loc, const t_translation::t_terrain terrain, const tmerge_mode mode=BOTH, bool replace_if_failed=false)gamemap
SINGLE_TILE_BORDER enum valuegamemap
starting_position(int side) const gamemap
startingPositions_gamemap [protected]
swap_starting_position(const size_t x1, const size_t y1, const size_t x2, const size_t y2)editormap [private]
tborder enum namegamemap
tiles_gamemap [protected]
tmerge_mode enum namegamemap
total_height() const gamemap [inline]
total_width() const gamemap [inline]
tusage enum namegamemap
underlying_def_terrain(t_translation::t_terrain terrain) const gamemap
underlying_def_terrain(const location &loc) const gamemap [inline]
underlying_mvt_terrain(t_translation::t_terrain terrain) const gamemap
underlying_mvt_terrain(const location &loc) const gamemap [inline]
underlying_union_terrain(t_translation::t_terrain terrain) const gamemap
underlying_union_terrain(const location &loc) const gamemap [inline]
villages() const gamemap [inline]
w() const gamemap [inline]
write() const gamemap
write_terrain(const gamemap::location &loc, config &cfg) const gamemap
~editormap()editormap [inline]


Generated by doxygen 1.5.5 on 23 May 2008 for The Battle for Wesnoth
Gna! | Forum | Wiki | CIA | devdocs