playcampaign.cpp File Reference

Controls setup, play, (auto)save and replay of campaigns. More...

#include "global.hpp"
#include "playcampaign.hpp"
#include "config.hpp"
#include "filesystem.hpp"
#include "game_preferences.hpp"
#include "gamestatus.hpp"
#include "map_create.hpp"
#include "playmp_controller.hpp"
#include "playsingle_controller.hpp"
#include "replay.hpp"
#include "replay_controller.hpp"
#include "log.hpp"
#include "dialogs.hpp"
#include "gettext.hpp"
#include "game_errors.hpp"
#include "sound.hpp"
#include "wml_exception.hpp"
#include <cassert>
#include <map>

Include dependency graph for playcampaign.cpp:

Go to the source code of this file.

Defines

#define LOG_G   LOG_STREAM(info, general)
#define LOG_NG   LOG_STREAM(info, engine)

Typedefs

typedef std::map< std::string,
player_controller > 
controller_map

Functions

void play_replay (display &disp, game_state &gamestate, const config &game_config, CVideo &video)
static void clean_saves (const std::string &label)
static LEVEL_RESULT playsingle_scenario (const config &game_config, const config *level, display &disp, game_state &state_of_game, const std::vector< config * > &story, upload_log &log, bool skip_replay)
static LEVEL_RESULT playmp_scenario (const config &game_config, config const *level, display &disp, game_state &state_of_game, const config::child_list &story, upload_log &log, bool skip_replay, io_type_t &io_type)
LEVEL_RESULT play_game (display &disp, game_state &gamestate, const config &game_config, upload_log &log, io_type_t io_type, bool skip_replay)


Detailed Description

Controls setup, play, (auto)save and replay of campaigns.

Definition in file playcampaign.cpp.


Define Documentation

#define LOG_G   LOG_STREAM(info, general)

Definition at line 41 of file playcampaign.cpp.

#define LOG_NG   LOG_STREAM(info, engine)

Definition at line 42 of file playcampaign.cpp.


Typedef Documentation

typedef std::map<std::string, player_controller> controller_map [static]

Definition at line 62 of file playcampaign.cpp.


Function Documentation

static void clean_saves ( const std::string &  label  )  [static]

Definition at line 111 of file playcampaign.cpp.

References _, delete_game(), and get_saves_list().

Referenced by play_game().

LEVEL_RESULT play_game ( display disp,
game_state gamestate,
const config game_config,
upload_log log,
io_type_t  io_type,
bool  skip_replay 
)

Todo:
TODO : remove (see TODO line 276 in server/game.cpp)

Definition at line 200 of file playcampaign.cpp.

References _, game_state::abbrev, config::add_child(), replay::at_end(), game_state::campaign_type, player_info::can_recruit, cfg, config::child(), clean_saves(), config::clear(), replay::clear(), preferences::client_type(), game_state::completion, lg::config, DEFEAT, preferences::delete_saves(), config::empty(), config::find_child(), config::get_children(), game_state::get_player(), dialogs::get_save_name(), player_info::gold, utils::interpolate_variables_into_string(), IO_CLIENT, IO_NONE, IO_SERVER, game_state::label, LEVEL_CONTINUE, LEVEL_CONTINUE_NO_SAVE, lexical_cast(), LOG_G, preferences::login(), message, config::error::message, gamemap::incorrect_format_exception::msg_, player_info::name, dialogs::network_receive_dialog(), game_state::next_scenario, OBSERVER_END, gui::OK_CANCEL, sound::play_no_music(), playmp_scenario(), playsingle_scenario(), QUIT, random_generate_map(), random_generate_scenario(), read_map(), recorder, game_state::replay_data, game_state::rng(), simple_rng::rotate_random(), save_game(), replay::save_game(), preferences::save_replays(), game_state::scenario, network::send_data(), game_state::set_menu_items(), replay::set_save_info(), replay::set_save_info_completion(), game_state::set_variables(), twml_exception::show(), gui::show_error_message(), game_state::snapshot, utils::split(), game_state::starting_pos, type, config::values, VICTORY, cursor::WAIT, write_game(), WRITE_SNAPSHOT_ONLY, and gui::YES_NO.

void play_replay ( display disp,
game_state gamestate,
const config game_config,
CVideo video 
)

static LEVEL_RESULT playmp_scenario ( const config game_config,
config const *  level,
display disp,
game_state state_of_game,
const config::child_list story,
upload_log log,
bool  skip_replay,
io_type_t io_type 
) [static]

static LEVEL_RESULT playsingle_scenario ( const config game_config,
const config level,
display disp,
game_state state_of_game,
const std::vector< config * > &  story,
upload_log log,
bool  skip_replay 
) [static]


Variable Documentation

std::string controller

Definition at line 58 of file playcampaign.cpp.

Referenced by get_first_human_team(), and turn_info::process_network_data().

std::string description

Definition at line 59 of file playcampaign.cpp.


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