#include "config.hpp"
#include "color_range.hpp"
#include "game_config.hpp"
#include "map.hpp"
#include <set>
#include <string>
#include <vector>
#include "SDL.h"
Go to the source code of this file.
Namespaces | |
namespace | player_teams |
Classes | |
class | team |
class | team::shroud_map |
struct | team::target |
struct | team::team_info |
struct | teams_manager |
Functions | |
int | player_teams::village_owner (const gamemap::location &loc) |
bool | is_observer () |
void | validate_side (int side) |
Definition in file team.hpp.
bool is_observer | ( | ) |
Definition at line 653 of file team.cpp.
References teams.
Referenced by game_display::add_chat_message(), playsingle_controller::can_execute_command(), playmp_controller::can_execute_command(), check_victory(), events::menu_handler::clear_labels(), do_replay_handle(), events::menu_handler::has_friends(), events::menu_handler::has_team(), events::menu_handler::send_chat_message(), events::menu_handler::show_chat_log(), and events::menu_handler::speak().
void validate_side | ( | int | side | ) |
Definition at line 668 of file team.cpp.
References str_cast(), and teams.
Referenced by unit::read(), and unit::unit().
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