Here is a list of all class members with links to the classes they belong to:
- facing()
: unit
- facing_
: unit
- faction_
: mp::connect::side
- faction_title_label_
: mp::connect
- fade_range()
: soundsource::sourcespec
- faderange
: soundsource::sourcespec
- fake_screen
: CVideo
- faked()
: CVideo
- fallback_
: game_logic::map_formula_callable
- fd_
: input_stream
- FEMALE
: unit_race
- fields
: gui::menu::item
- fight()
: combatant
- FILE
: image::locator
- file_
: tokenizer
- file_dialog()
: dialogs::file_dialog
- file_menu()
: gui::file_menu
- file_tree_checksum()
: file_tree_checksum
- filename
: cutter::mask
- filename_
: image::locator::value
, upload_log
, map_editor::map_editor
- files
: soundsource::sourcespec
- files_
: preprocessor_file
- files_in_current_dir_
: gui::file_menu
- files_list_
: dialogs::file_dialog
- filesystem_counter
: loadscreen
- fill_colour_
: gui2::trectangle
- fill_initial_animations()
: unit_animation
- fill_items()
: gui::menu
- filter_
: config_writer
- filter_location
: wml_menu_item
- filter_units()
: dfool::dfool_ai
- finalize_setup()
: gui2::tlistbox
- find()
: unit_map
, unit_type_data::unit_type_map_wrapper
- find_button()
: display
- find_child()
: config
- find_config()
: unit_type_data::unit_type_map_wrapper
- find_configuration()
: cutter
- find_data
: DIR
- find_element()
: theme
- find_human_team_before()
: play_controller
- find_in_map()
: simple_wml::node
- find_player()
: mp::connect
- find_player_side()
: mp::connect
- find_targets()
: ai
- find_threats()
: ai
- find_unit()
: events::mouse_handler
- find_user()
: game
- find_villages()
: ai
- find_widget()
: gui2::tcontrol
, gui2::tevent_handler
, gui2::tgrid
, gui2::tlistbox
, gui2::tpanel
, gui2::twidget
, gui2::twindow
, gui2::tcontainer_
, gui2::tcontrol
- finish_side_turn()
: play_controller
, playmp_controller
- finish_turn()
: play_controller
- finished_
: threading::async_operation
- finishedVar_
: threading::async_operation
- fire_event()
: attack
- fire_prestart()
: play_controller
- fire_start()
: play_controller
- first_child()
: simple_wml::node
- first_human_team_
: play_controller
- first_player_
: play_controller
- first_time
: gui::dialog_process_info
- first_time_created_
: map_editor::map_editor
- first_turn_
: game_display
, play_controller
- firststrike
: battle_context::unit_stats
- FIXED
: theme::object
- flag
: team::team_info
, team
- flag_icon
: team::team_info
, team
- flag_rgb()
: unit_type
- flag_rgb_
: unit
, unit_type
- flags
: terrain_builder::tile
, events::map_command_handler< Worker >::command
, gui2::tbuilder_grid
- flags_
: game_display
, gui2::tgrid::tchild
- flat_
: terrain_filter
- flatten()
: terrain_filter
- flip()
: CVideo
, display
, editormap
, gui2::twindow
- flipx_
: cave_map_generator
- flipy_
: cave_map_generator
- float_label()
: game_display
- floating
: help::help_text_area::item
- floating_label_context()
: font::floating_label_context
- floating_label_manager_
: map_editor::map_editor
- floating_textbox()
: gui::floating_textbox
- FLOOD_FILL
: map_editor::map_editor
- flood_start_
: player
- flying_
: unit
- focus
: gui2::tevent_handler::tmouse_button
, gui::widget
- focus_
: gui::widget
- FOCUSSED
: gui2::tscrollbar_
, gui2::ttext_
, gui2::ttoggle_button
, gui2::tbutton
- FOCUSSED_SELECTED
: gui2::ttoggle_button
- fog
: mp::gamebrowser::game_item
- fog_
: team
- fog_game
: mp::create::parameters
- fog_game_
: mp::create
- fog_or_shroud()
: team
- fogged()
: display
, viewpoint
, team
- font_
: theme::label
, theme::status_item
- font_rgb()
: theme::label
, theme::status_item
- font_rgb_
: theme::label
, theme::status_item
- font_rgb_set()
: theme::label
, theme::status_item
- font_rgb_set_
: theme::status_item
, theme::label
- font_size()
: theme::label
, theme::status_item
- font_size_
: gui::menu::style
, gui2::ttext
- font_style_
: gui2::ttext
- footer
: gui2::tbuilder_listbox
- footsteps_images()
: game_display
- force_change()
: animated< T, T_void_value >
- form_group()
: ai
- format()
: pixel_data
- format_dirname()
: dialogs::file_dialog
- format_filename()
: dialogs::file_dialog
- format_message()
: mp::chat
- formula()
: game_logic::formula
- formula_
: gui2::tformula< T >
, game_logic::formula_function_expression
, game_logic::formula_function
- formula_ai()
: formula_ai
- formula_callable()
: game_logic::formula_callable
- formula_callable_no_ref_count()
: game_logic::formula_callable_no_ref_count
- formula_callable_with_backup()
: game_logic::formula_callable_with_backup
- formula_expression()
: game_logic::formula_expression
- formula_function()
: game_logic::formula_function
- formula_function_expression()
: game_logic::formula_function_expression
- formula_input()
: game_logic::formula_input
- formula_variant_callable_with_backup()
: game_logic::formula_variant_callable_with_backup
- formula_vars()
: unit
- formula_vars_
: unit
- forum_auth()
: forum_auth::forum_auth
- forward_button_
: help::help_browser
- forward_topics_
: help::help_browser
- fps_handle_
: display
- fps_limit_
: server
- fps_limiter()
: fps_limiter
- frame()
: animated< T, T_void_value >::frame
- frame_
: gui::dialog
- frame_begin_time_
: unit
- frame_builder()
: frame_builder
- frame_buttons_
: gui::dialog
- frame_description
: animated< T, T_void_value >
- frame_parameters()
: frame_parameters
- frames_
: animated< T, T_void_value >
- free_
: network::server_manager
, network::manager
- frequency_
: unit_animation
- fresh_current()
: network::statistics
- FRIEND
: mp::ui
- from_scenario
: map_editor::map_editor::new_map_exception
- from_scenario_
: map_editor::map_editor
- from_serialized()
: t_string
- front()
: util::array< T, N >
- full
: game_config::game_version
- FULL
: unit_type
- full_dstsrc
: formula_ai::move_map_backup
- full_dstsrc_
: formula_ai
- full_height_
: gui::scrollbar
- full_range()
: soundsource::sourcespec
- full_redraw
: gui2::tstate_definition
, gui2::twindow
, gui2::tcontrol
- full_size_
: gui::scrollarea
- full_srcdst
: formula_ai::move_map_backup
- full_srcdst_
: formula_ai
- function_expression()
: game_logic::function_expression
- function_map_
: dfool::evaluator