#include "../sdl_utils.hpp"
#include <string>
Go to the source code of this file.
Classes | |
struct | exploder_failure |
struct | exploder_point |
struct | exploder_rect |
Functions | |
std::string | get_mask_dir () |
std::string | get_exploder_dir () |
void | masked_overwrite_surface (surface dest, surface src, surface mask, int x, int y) |
bool | image_empty (surface surf) |
void | save_image (surface surf, const std::string &filename) |
std::string get_exploder_dir | ( | ) |
Definition at line 50 of file exploder_utils.cpp.
References game_config::path.
Referenced by cutter::find_configuration().
std::string get_mask_dir | ( | ) |
Definition at line 44 of file exploder_utils.cpp.
References game_config::path.
Referenced by cutter::load_masks().
bool image_empty | ( | surface | surf | ) |
Definition at line 133 of file exploder_utils.cpp.
References boost::foreach_detail_::end(), and surface_lock::pixels().
Referenced by composer::compose().
Definition at line 59 of file exploder_utils.cpp.
References surface_lock::pixels().
Referenced by composer::compose(), and main().
void save_image | ( | surface | surf, | |
const std::string & | filename | |||
) |
Definition at line 166 of file exploder_utils.cpp.
References file, surface_lock::pixels(), pos, exploder_rect::x, and exploder_rect::y.
Referenced by main().
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