replay Member List

This is the complete list of members for replay, including all inherited members.

add_advancement(const gamemap::location &loc)replay
add_attack(const gamemap::location &a, const gamemap::location &b, int att_weapon, int def_weapon)replay
add_chat_log_entry(const config *, std::stringstream &, const std::string &) const replay [private]
add_chat_message_location()replay
add_checksum_check(const gamemap::location &loc)replay
add_command(bool update_random_context=true)replay [private]
add_config(const config &cfg, MARK_SENT mark=MARK_AS_UNSENT)replay
add_countdown_update(int value, int team)replay
add_disband(int unit_index)replay
add_event(const std::string &name, const gamemap::location &loc=gamemap::location::null_location)replay
add_label(const terrain_label *)replay
add_movement(const gamemap::location &a, const gamemap::location &b)replay
add_pos(const std::string &type, const gamemap::location &a, const gamemap::location &b)replay [private]
add_recall(int unit_index, const gamemap::location &loc)replay
add_recruit(int unit_index, const gamemap::location &loc)replay
add_rename(const std::string &name, const gamemap::location &loc)replay
add_start()replay
add_unit_checksum(const gamemap::location &loc, config *const cfg)replay
add_value(const std::string &type, int value)replay [private]
ALL_DATA enum valuereplay
at_end() const replay
build_chat_log(const std::string &team)replay
cfg_replay [private]
choose_option(int index)replay
clear()replay
clear_labels(const std::string &)replay
commands() const replay [private]
current_replay [private]
DATA_TYPE enum namereplay
empty()replay
end_turn()replay
get_data_range(int cmd_start, int cmd_end, DATA_TYPE data_type=ALL_DATA)replay
get_last_turn(int num_turns=1)replay
get_next_action()replay
get_random()rng
get_random_results()rng
is_skipping() const replay
last_replay_errorreplay [static]
MARK_AS_SENT enum valuereplay
MARK_AS_UNSENT enum valuereplay
MARK_SENT enum namereplay
message_locationsreplay [private]
ncommands()replay
NON_UNDO_DATA enum valuereplay
pos_replay [private]
pre_replay()replay
random()rng [protected]
remove_command(int)replay [private]
replay()replay
replay(const config &cfg)replay [explicit]
revert_action()replay
rng()rng
save_game(const std::string &label, const config &snapshot, const config &starting_pos, bool include_replay=true)replay
saveInfo_replay [private]
set_random(config *)rng [protected]
set_random_results(const config &cfg)rng
set_random_value(const std::string &choice)replay
set_save_info(const game_state &save)replay
set_save_info_completion(const std::string &st)replay
set_skip(bool skip)replay
set_to_end()replay
skip_replay [private]
speak(const config &cfg)replay
start_replay()replay
text_input(std::string input)replay
throw_error(const std::string &msg)replay [static]
undo()replay


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