#include <pathfind.hpp>
Public Member Functions | |
route () | |
Public Attributes | |
std::vector< gamemap::location > | steps |
int | move_left |
std::map< gamemap::location, waypoint > | waypoints |
Classes | |
struct | waypoint |
Definition at line 104 of file pathfind.hpp.
paths::route::route | ( | ) | [inline] |
Definition at line 106 of file pathfind.hpp.
std::vector<gamemap::location> paths::route::steps |
Definition at line 107 of file pathfind.hpp.
Referenced by a_star_search(), ai::access_points(), ai::analyze_potential_recruit_movements(), can_recruit_on(), ai::choose_move(), default_generate_map(), game_display::draw_movement_info(), find_routes(), game_display::footsteps_images(), game_display::invalidate_route(), events::mouse_handler::left_click(), events::mouse_handler::mouse_motion(), ai::move_leader_to_goals(), events::mouse_handler::move_unit_along_current_route(), cave_map_generator::place_passage(), route_turns_to_complete(), events::mouse_handler::select_hex(), events::mouse_handler::set_current_paths(), and game_display::set_route().
Definition at line 108 of file pathfind.hpp.
Referenced by a_star_search(), ai::analyze_potential_recruit_movements(), ai::choose_move(), and find_routes().
Definition at line 120 of file pathfind.hpp.
Referenced by game_display::draw_movement_info(), route_turns_to_complete(), and game_display::set_route().
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