#include "../network.hpp"
#include "player.hpp"
#include "simple_wml.hpp"
#include <map>
#include <vector>
Go to the source code of this file.
Classes | |
class | game |
struct | game_id_matches |
Typedefs | |
typedef std::map < network::connection, player > | player_map |
typedef std::vector < network::connection > | user_vector |
typedef std::vector < network::connection > | side_vector |
-file ai_attack.hpp -file ai.hpp -file ai_move.hpp -file config.hpp -file display.hpp -file filesystem.hpp
Definition in file game.hpp.
typedef std::map<network::connection,player> player_map |
typedef std::vector<network::connection> side_vector |
typedef std::vector<network::connection> user_vector |
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