, including all inherited members.
add_chat_message(const time_t &time, const std::string &speaker, int side, const std::string &message, game_display::MESSAGE_TYPE type=game_display::MESSAGE_PRIVATE) | events::menu_handler | [protected, virtual] |
ai_formula() | events::menu_handler | |
autosave(const std::string &label, unsigned turn, const config &starting_pos) const | events::menu_handler | |
change_logging(const std::string &data) | events::chat_handler | [private] |
change_side_controller(const std::string &side, const std::string &player, bool own_side=false) | events::menu_handler | [private, static] |
change_unit_side(mouse_handler &mousehandler) | events::menu_handler | |
chat_command_handler class | events::chat_handler | [friend] |
chat_handler() | events::chat_handler | [private] |
clear_labels() | events::menu_handler | |
clear_messages() | events::menu_handler | |
clear_shroud(const unsigned int team_num) | events::menu_handler | [private] |
clear_undo_stack(const unsigned int team_num) | events::menu_handler | |
console_handler class | events::menu_handler | [friend] |
continue_move(mouse_handler &mousehandler, const unsigned int team_num) | events::menu_handler | |
create_unit(mouse_handler &mousehandler) | events::menu_handler | |
current_unit(mouse_handler &mousehandler) | events::menu_handler | |
current_unit(const mouse_handler &mousehandler) const | events::menu_handler | |
custom_command(mouse_handler &mousehandler, const unsigned int team_num) | events::menu_handler | |
do_ai_formula(const std::string &str, const unsigned int team_num, mouse_handler &mousehandler) | events::menu_handler | |
do_command(const std::string &str, const unsigned int team_num, mouse_handler &mousehandler) | events::menu_handler | |
do_recruit(const std::string &name, const unsigned int team_num, const gamemap::location &last_hex) | events::menu_handler | [private] |
do_search(const std::string &new_search) | events::menu_handler | |
do_speak() | events::menu_handler | |
events::chat_handler::do_speak(const std::string &message, bool allies_only=false) | events::chat_handler | [private] |
end_turn(const unsigned int team_num) | events::menu_handler | |
end_unit_turn(mouse_handler &mousehandler, const unsigned int team_num) | events::menu_handler | |
game_config_ | events::menu_handler | [private] |
gamestate_ | events::menu_handler | [private] |
get_textbox() | events::menu_handler | |
get_title_suffix(int team_num) | events::menu_handler | |
get_undo_list() const | events::menu_handler | |
goto_leader(const unsigned int team_num) | events::menu_handler | |
gui_ | events::menu_handler | [private] |
has_friends() const | events::menu_handler | [private] |
has_team() const | events::menu_handler | |
label_terrain(mouse_handler &mousehandler, bool team_only) | events::menu_handler | |
last_recruit_ | events::menu_handler | [private] |
last_search_ | events::menu_handler | [private] |
last_search_hit_ | events::menu_handler | [private] |
level_ | events::menu_handler | [private] |
load_game() | events::menu_handler | |
map_ | events::menu_handler | [private] |
menu_handler(game_display *gui, unit_map &units, std::vector< team > &teams, const config &level, const gamemap &map, const config &game_config, const gamestatus &status, game_state &gamestate, undo_list &undo_stack, undo_list &redo_stack) | events::menu_handler | |
move_unit_to_loc(const unit_map::const_iterator &ui, const gamemap::location &target, bool continue_move, const unsigned int team_num, mouse_handler &mousehandler) | events::menu_handler | |
objectives(const unsigned int team_num) | events::menu_handler | |
preferences() | events::menu_handler | |
recall(const unsigned int team_num, const gamemap::location &last_hex) | events::menu_handler | |
recruit(const bool browse, const unsigned int team_num, const gamemap::location &last_hex) | events::menu_handler | |
redo(const unsigned int team_num) | events::menu_handler | |
redo_stack_ | events::menu_handler | [private] |
rename_unit(mouse_handler &mousehandler) | events::menu_handler | |
repeat_recruit(const unsigned int team_num, const gamemap::location &last_hex) | events::menu_handler | |
save_game(const std::string &message, gui::DIALOG_TYPE dialog_type, const bool has_exit_button=false, const bool replay=false) | events::menu_handler | |
save_map() | events::menu_handler | |
scenario_settings_table(int selected=0) | events::menu_handler | [private] |
search() | events::menu_handler | |
send_chat_message(const std::string &message, bool allies_only=false) | events::menu_handler | [protected, virtual] |
send_command(const std::string &cmd, const std::string &args="") | events::chat_handler | [private] |
set_gui(game_display *gui) | events::menu_handler | [inline] |
shout() | events::menu_handler | |
show_chat_log() | events::menu_handler | |
show_enemy_moves(bool ignore_units, const unsigned int team_num) | events::menu_handler | |
show_help() | events::menu_handler | |
show_statistics(const unsigned int team_num) | events::menu_handler | |
speak() | events::menu_handler | |
status_ | events::menu_handler | [private] |
status_table(int selected=0) | events::menu_handler | |
teams_ | events::menu_handler | [private] |
textbox_info_ | events::menu_handler | [private] |
toggle_grid() | events::menu_handler | |
toggle_shroud_updates(const unsigned int team_num) | events::menu_handler | |
undo(const unsigned int team_num) | events::menu_handler | |
undo_stack_ | events::menu_handler | [private] |
unit_description(mouse_handler &mousehandler) | events::menu_handler | |
unit_hold_position(mouse_handler &mousehandler, const unsigned int team_num) | events::menu_handler | |
unit_list() | events::menu_handler | |
units_ | events::menu_handler | [private] |
update_shroud_now(const unsigned int team_num) | events::menu_handler | |
user_command() | events::menu_handler | |
whisper() | events::menu_handler | |
write_game_snapshot(config &start) const | events::menu_handler | [private] |
~chat_handler() | events::chat_handler | [private, virtual] |
~menu_handler() | events::menu_handler | [virtual] |