avoid_enemies_ | move_cost_calculator | [private] |
cost(const gamemap::location &, const gamemap::location &loc, const double) const | move_cost_calculator | [inline, virtual] |
dstsrc_ | move_cost_calculator | [private] |
enemy_dstsrc_ | move_cost_calculator | [private] |
getNoPathValue(void) const | cost_calculator | [inline] |
loc_ | move_cost_calculator | [private] |
map_ | move_cost_calculator | [private] |
move_cost_calculator(const unit &u, const gamemap &map, const unit_map &units, const gamemap::location &loc, const ai::move_map &dstsrc, const ai::move_map &enemy_dstsrc) | move_cost_calculator | [inline] |
unit_ | move_cost_calculator | [private] |
units_ | move_cost_calculator | [private] |
~cost_calculator() | cost_calculator | [inline, virtual] |
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