Here is a list of all class members with links to the classes they belong to:
- a
: util::array< T, N >
- a_
: attack
- a_id_
: attack
- a_star_world()
: a_star_world
- a_stats_
: attack
- abbrev
: game_state
- abilities()
: unit_type
, dialogs::unit_preview_pane::details
- abilities_
: unit_type
- abilities_affects_adjacent()
: unit
- abilities_b_
: unit
- ability
: unit_abilities::individual_effect
- ability_active()
: unit
- ability_affects_adjacent()
: unit
- ability_affects_self()
: unit
- ability_tooltips()
: unit
, unit_type
- ability_tooltips_
: unit_type
- ABORT
: threading::waiter
- abort_
: map_editor::map_editor
- ABORT_HARD
: map_editor::map_editor
- ABORT_MODE
: map_editor::map_editor
- ABORT_NORMALLY
: map_editor::map_editor
- ABORTED
: threading::async_operation
- aborted_
: threading::async_operation
- absolute_image()
: unit
- accelerate
: unit_animation::particule
- acceleration_
: animated< T, T_void_value >
- accept_connections()
: mp::connect
, mp::ui
- accepted_versions_
: server
- access
: game_logic::formula_input
- access_points()
: ai
- accuracy()
: attack_type
- accuracy_
: attack_type
- accuracy_parry_description()
: attack_type
- ACTION
: threading::waiter
- action()
: gui::dialog_button
, gui::standard_dialog_button
, gui::dialog
, gui::message_dialog
, dialogs::file_dialog
, help::help_button
- action_bonus_count
: team::team_info
, team
- action_bonus_count_
: team
- activate()
: scoped_wml_variable
, scoped_xy_unit
, scoped_recall_unit
, gui2::tgui_definition
- activated()
: scoped_wml_variable
- activated_
: scoped_wml_variable
- ACTIVE
: gui::button
, gui::scrollbar
, gui::slider
- active()
: gui::floating_textbox
- active_
: network_worker_pool::manager
- activeImage_
: gui::button
- activeTeam_
: game_display
- add()
: game_logic::map_formula_callable
, soundsource::manager
, unit_map
- add_advancefrom()
: unit_type_data::unit_type_map_wrapper
- add_advancement()
: replay
, unit_type
, unit_type_data::unit_type_map_wrapper
- add_advancesfrom()
: unit_type
- add_animation()
: unit_animator
- add_anims()
: unit_animation
- add_attack()
: replay
- add_button()
: gui::dialog
- add_chat_log_entry()
: replay
- add_chat_message()
: game_display
, events::chat_handler
, events::menu_handler
, mp::ui
- add_chat_message_location()
: replay
- add_checksum_check()
: replay
- add_child()
: config
, simple_wml::node
, gui2::tcontainer_
, gui2::tgrid
- add_child_at()
: config
, simple_wml::node
- add_command()
: replay
- add_config()
: replay
- add_constraints()
: terrain_builder
- add_countdown_update()
: replay
- add_disband()
: replay
- add_event()
: replay
- add_flag()
: events::map_command_handler< Worker >::command
- add_formula_function()
: game_logic::function_symbol_table
- add_frame()
: animated< T, T_void_value >
, unit_animation
- add_game_result()
: upload_log
- add_highlighted_loc()
: display
- add_image()
: reports::report
- add_image_to_cache()
: terrain_builder::tile
- add_images_from_config()
: terrain_builder
- add_img_item()
: help::help_text_area
- add_item()
: help::help_text_area
, gui2::tlistbox
- add_iter()
: unit_map
- add_label()
: map_labels
, replay
- add_location()
: soundsource::positional_source
, soundsource::manager
- add_message()
: mp::chat
- add_modification()
: unit
- add_movement()
: replay
- add_object()
: theme
- add_observer()
: game_display
- add_off_map_rule()
: terrain_builder
- add_option()
: gui::dialog
- add_overlay()
: game_display
, unit
- add_pane()
: gui::dialog
- add_path()
: gui::file_menu
- add_player()
: game
- add_players()
: game
- add_pos()
: replay
- add_recall()
: replay
- add_recruit()
: replay
- add_ref()
: reference_counted_object
- add_rename()
: replay
- add_rotated_rules()
: terrain_builder
- add_row()
: gui2::tcontainer_
, gui2::tgrid
- add_rule()
: terrain_builder
- add_section()
: help::section
- ADD_SELECTION
: map_editor::map_editor
- add_start()
: replay
- add_starting_location()
: map_editor::map_undo_action
- add_sub_image()
: cutter
- add_target()
: ai
- add_terrain()
: map_editor::map_undo_action
- add_text()
: reports::report
- add_text_item()
: help::help_text_area
- add_text_line()
: gui::textbox
- add_textdomain()
: t_string
- add_tiles_bottom()
: editormap
- add_tiles_left()
: editormap
- add_tiles_right()
: editormap
- add_tiles_top()
: editormap
- add_to_cache()
: image::locator
- add_trait()
: unit
- add_turns()
: gamestatus
- add_unit_checksum()
: replay
- add_unit_sighting()
: dfool::unit_memory
- add_value()
: replay
- add_variable_cfg()
: game_state
- add_widget()
: gui::scrollpane
- add_widgets_to_scrollpane()
: mp::connect::side
- additional_targets_
: ai
- additional_traits()
: unit_race
- addPage()
: a_star_world::poss_a_star_node
- address
: game_config::server_info
- ADJACENT_BACKGROUND
: terrain_builder
, display
- ADJACENT_FOGSHROUD
: display
- ADJACENT_FOREGROUND
: terrain_builder
, display
- adjacent_match_cache
: terrain_filter::terrain_filter_cache
- adjacent_matches
: terrain_filter::terrain_filter_cache
- ADJACENT_TERRAIN_TYPE
: terrain_builder
, display
- adjust_colours()
: game_display
- adjust_hitchance()
: combatant
- adjust_last_row()
: help::help_text_area
- adjust_layout()
: help::help_browser
- adjust_position()
: gui::scrollarea
, gui::scrollbar
- adjust_size()
: map_editor::terrain_palette
, map_editor::brush_bar
- adjust_viewport_to_selection()
: gui::menu
- admin_passwd_
: server
- admins_
: server
- advance_to()
: unit
- advance_to_arg()
: events::cmd_arg_parser
- advanced_to
: statistics::stats
- advancement_icons()
: unit
- advances()
: unit
- advances_from()
: unit_type
- advances_from_
: unit_type
- advances_to()
: unit
, unit_type
- advances_to_
: unit
, unit_type
- affected_unit
: undo_action
- after_human_turn()
: playmp_controller
, playsingle_controller
- aggression()
: team
- aggression_
: team
- ai()
: ai
- AI
: team::team_info
- ai2()
: ai2
- ai_algorithm
: team::team_info
, team
- ai_algorithm_
: mp::connect::side
- ai_algorithms_
: mp::connect
- ai_formula()
: hotkey::command_executor
, events::menu_handler
, playsingle_controller
- ai_interface()
: ai_interface
- ai_memory()
: team
- ai_memory_
: team::team_info
- ai_parameters()
: team
- ai_params
: team::team_info
- ai_special_
: unit
- aiparams_
: team
- align
: help::help_text_area::item
- ALIGNMENT
: unit_type
, help::help_text_area
- alignment
: dialogs::unit_preview_pane::details
, unit
, unit_type
- alignment_
: unit
, unit_type
- alignment_description()
: unit_type
- alignment_id()
: unit_type
- all_children()
: config
- all_children_iterator()
: config::all_children_iterator
, vconfig::all_children_iterator
- ALL_DATA
: replay
- all_game_users()
: game
- all_hexes_selected_
: map_editor::map_editor
- all_observers_muted()
: game
- all_observers_muted_
: game
- all_units()
: dfool::dfool_ai
- allies_only_
: events::chat_command_handler
- allow_observers
: mp::create::parameters
, game
- allow_player
: team::team_info
, mp::connect::side
- allow_player_
: mp::connect::side
- allow_user_config()
: cave_map_generator
, map_generator
, default_map_generator
- ally_fog()
: team
- ally_fog_
: team
- ally_shroud()
: team
- ally_shroud_
: team
- aloc_
: attack_type
- alpha()
: unit_type
, unit
- alpha_
: unit
, unit_type
, gui::textbox
- alpha_focus_
: gui::textbox
- alpha_sort_
: gui::menu::basic_sorter
- alt_
: hotkey::hotkey_item
- alternates
: language_def
- alternative_terrain_quality
: ai::attack_analysis
- amla_icons()
: unit
- analyze()
: ai::attack_analysis
- analyze_potential_recruit_combat()
: ai
- analyze_potential_recruit_movements()
: ai
- analyze_targets()
: ai
- ANCHORING
: theme::object
- anchormap
: terrain_builder
- anim_
: unit
- anim_description
: animated< T, T_void_value >
- animated()
: animated< T, T_void_value >
- animated_units_
: unit_animator
- animation
: unit_animator::anim_elem
, attack_type
- animation_
: attack_type
- animation_finished()
: unit_animation
, animated< T, T_void_value >
- animation_finished_potential()
: animated< T, T_void_value >
, unit_animation
- animations()
: unit_type
- animations_
: unit
, unit_type
- announce()
: display
- append()
: config
- append_text()
: gui::textbox
- append_to_title()
: mp::ui
- apply_diff()
: simple_wml::node
, config
- apply_modification()
: attack_type
- apply_modifications()
: unit
- apply_rule()
: terrain_builder
- area()
: surface_restorer
- area_time_of_day()
: gamestatus::area_time_of_day
- areas_
: gamestatus
- arg_names_
: game_logic::formula_function_expression
- args()
: game_logic::function_expression
, events::cmd_arg_parser
- args_
: game_logic::formula_function
, game_logic::function_expression
- args_end
: events::cmd_arg_parser
- args_list
: game_logic::function_expression
- arguments
: preproc_define
- arithmetic_evaluator()
: dfool::arithmetic_evaluator
- array()
: util::array< T, N >
- array_range
: variable_info
- as_array()
: variable_info
- as_bool()
: variant
- as_callable()
: variant
- as_container()
: variable_info
- as_int()
: variant
- as_scalar()
: variable_info
- as_string()
: variant
- assert_existence()
: events::map_command_handler< Worker >
, events::console_handler
- assert_pos()
: gui::menu
- assign()
: util::scoped_resource< T, ReleasePolicy >
, surface
- assign_ai_special()
: unit
- assign_role()
: unit
- assume_fixed_row_size
: gui2::tbuilder_listbox
- assume_fixed_row_size_
: gui2::tlistbox
- async_operation()
: threading::async_operation
- async_operation_holder()
: threading::async_operation_holder< T >
- at_begin()
: gui2::tscrollbar_
- at_end()
: gui2::tscrollbar_
, replay
- attach_handler()
: events::generic_event
- attach_list()
: simple_wml::document
- attack()
: attack
- attack_analysis
: ai
- attack_close()
: ai
- attack_context()
: statistics::attack_context
- attack_depth()
: ai
- attack_depth_
: ai
- attack_enemy()
: ai_interface
, ai
, events::mouse_handler
- attack_enemy_()
: events::mouse_handler
- attack_excepted_damage()
: statistics::attack_context
- attack_indicator_direction()
: game_display
- attack_indicator_dst_
: game_display
- attack_indicator_src_
: game_display
- attack_num
: battle_context::unit_stats
- ATTACK_RESULT
: statistics::attack_context
- attack_result()
: statistics::attack_context
- attack_type()
: attack_type
- attack_type::set_specials_context
: unit
- attack_weight()
: attack_type
- attack_weight_
: attack_type
- attack_with_
: attack
- attacker_
: attack
, attack_type
- attacker_combatant_
: battle_context
- attacker_cth_
: attack
- attacker_damage_
: attack
- attacker_res
: statistics::attack_context
- attacker_side
: statistics::attack_context
- attacker_stats()
: statistics::attack_context
- attacker_stats_
: battle_context
- attacker_type
: statistics::attack_context
- attackerxp_
: attack
- attackmove_
: events::mouse_handler
- attacks()
: unit
, unit_type
, statistics::stats
, dialogs::unit_preview_pane::details
, unit
- attacks_
: unit
, ai
- attacks_b_
: unit
- attacks_cache
: formula_ai::move_map_backup
- attacks_cache_
: formula_ai
- attacks_left()
: unit
- attacks_left_
: unit
- attr()
: simple_wml::node
, simple_wml::document
- attr_
: simple_wml::node
- attribute
: simple_wml::node
- attribute_list
: simple_wml::node
- authorised
: forum_auth::forum_auth
- auto_any()
: boost::foreach_detail_::auto_any< T >
- auto_restore_
: gui::dialog_frame
- auto_shroud_updates()
: team
- auto_shroud_updates_
: team
- auto_update_
: map_editor::map_editor
- automatic_placement
: gui2::twindow_builder::tresolution
- automatic_placement_
: gui2::twindow
- autosave()
: events::menu_handler
- available()
: mp::connect::side
, language_def
- available_units
: player_info
- average_hp()
: combatant
- average_resistance_against()
: ai
- avg_damage_inflicted
: ai::attack_analysis
- avg_damage_taken
: ai::attack_analysis
- avg_losses
: ai::attack_analysis
- avoid_
: ai
- avoid_enemies_
: move_cost_calculator
- avoided_locations()
: ai