#include <random.hpp>
Public Member Functions | |
simple_rng () | |
simple_rng (const config &cfg) | |
int | get_random () |
Get a new random number. | |
void | seed_random (const unsigned call_count=0) |
Seeds the random pool. | |
void | seed_random (const int seed, const unsigned call_count=0) |
Seeds the random pool. | |
void | rotate_random () |
Resets the random to the 0 calls and the seed to the random this way we stay in the same sequence but don't have a lot calls. | |
int | get_random_seed () const |
int | get_random_calls () const |
Private Member Functions | |
void | random_next () |
Sets the next random number in the pool. | |
Private Attributes | |
int | random_seed_ |
Initial seed for the pool. | |
int | random_pool_ |
State for the random pool. | |
unsigned | random_calls_ |
Number of time a random number is generated. |
Definition at line 56 of file random.hpp.
simple_rng::simple_rng | ( | ) |
Definition at line 131 of file random.cpp.
simple_rng::simple_rng | ( | const config & | cfg | ) |
Definition at line 137 of file random.cpp.
int simple_rng::get_random | ( | ) |
Get a new random number.
Definition at line 146 of file random.cpp.
References random_calls_, random_next(), and random_pool_.
Referenced by unit::generate_gender(), unit::generate_traits(), and markov_generate_name().
void simple_rng::seed_random | ( | const unsigned | call_count = 0 |
) |
Seeds the random pool.
call_count | Upon loading we need to restore the state at saving so set the number of times a random number is generated for replays the orginal value is required. |
Definition at line 161 of file random.cpp.
References random_seed_.
Referenced by game_state::game_state(), and mp::level_to_gamestate().
void simple_rng::seed_random | ( | const int | seed, | |
const unsigned | call_count = 0 | |||
) |
Seeds the random pool.
seed | The initial value for the random engine. | |
call_count | Upon loading we need to restore the state at saving so set the number of times a random number is generated for replays the orginal value is required. |
Definition at line 172 of file random.cpp.
References random_calls_, random_next(), random_pool_, and random_seed_.
void simple_rng::rotate_random | ( | ) | [inline] |
Resets the random to the 0 calls and the seed to the random this way we stay in the same sequence but don't have a lot calls.
Used when moving to the next scenario.
Definition at line 73 of file random.hpp.
References random_calls_, random_pool_, and random_seed_.
Referenced by play_game().
int simple_rng::get_random_seed | ( | ) | const [inline] |
Definition at line 77 of file random.hpp.
References random_seed_.
Referenced by mp::connect::load_game(), and write_game().
int simple_rng::get_random_calls | ( | ) | const [inline] |
void simple_rng::random_next | ( | ) | [private] |
Sets the next random number in the pool.
Definition at line 185 of file random.cpp.
References random_pool_.
Referenced by get_random(), and seed_random().
int simple_rng::random_seed_ [private] |
Initial seed for the pool.
Definition at line 82 of file random.hpp.
Referenced by get_random_seed(), rotate_random(), and seed_random().
int simple_rng::random_pool_ [private] |
State for the random pool.
Definition at line 85 of file random.hpp.
Referenced by get_random(), random_next(), rotate_random(), and seed_random().
unsigned simple_rng::random_calls_ [private] |
Number of time a random number is generated.
Definition at line 88 of file random.hpp.
Referenced by get_random(), get_random_calls(), rotate_random(), and seed_random().
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