unit_animation Member List
This is the complete list of members for
unit_animation, including all inherited members.
add_anims(std::vector< unit_animation > &animations, const config &cfg) | unit_animation | [static] |
add_frame(int duration, const unit_frame &value, bool force_change=false) | unit_animation | [inline] |
animation_finished() const | unit_animation | |
animation_finished_potential() const | unit_animation | |
base_score_ | unit_animation | [private] |
DEFAULT_ANIM enum value | unit_animation | |
directions_ | unit_animation | [private] |
event_ | unit_animation | [private] |
fill_initial_animations(std::vector< unit_animation > &animations, const config &cfg) | unit_animation | [static] |
frequency_ | unit_animation | [private] |
get_animation_time() const | unit_animation | [inline] |
get_animation_time_potential() const | unit_animation | [inline] |
get_begin_time() const | unit_animation | |
get_current_frame_begin_time() const | unit_animation | [inline] |
get_current_params(const frame_parameters &default_val=frame_parameters(), bool primary=true) const | unit_animation | [inline, protected] |
get_end_time() const | unit_animation | |
get_last_frame() const | unit_animation | [inline] |
HIT enum value | unit_animation | |
hit_type enum name | unit_animation | |
hits_ | unit_animation | [private] |
INVALID enum value | unit_animation | |
invalidate(const frame_parameters &value) const | unit_animation | |
KILL enum value | unit_animation | |
MATCH_FAIL enum value | unit_animation | |
matches(const game_display &disp, const gamemap::location &loc, const unit *my_unit, const std::string &event="", const int value=0, hit_type hit=INVALID, const attack_type *attack=NULL, const attack_type *second_attack=NULL, int swing_num=0) const | unit_animation | |
MISS enum value | unit_animation | |
need_update() const | unit_animation | |
pause_animation() | unit_animation | |
prepare_animation(const config &cfg, const std::string animation_tag) | unit_animation | [private, static] |
primary_attack_filter_ | unit_animation | [private] |
redraw(const frame_parameters &value) | unit_animation | |
restart_animation() | unit_animation | |
secondary_attack_filter_ | unit_animation | [private] |
secondary_unit_filter_ | unit_animation | [private] |
start_animation(int start_time, const gamemap::location &src=gamemap::location::null_location, const gamemap::location &dst=gamemap::location::null_location, bool cycles=false, const std::string text="", const Uint32 text_color=0, const bool accelerate=true) | unit_animation | |
sub_anims_ | unit_animation | [private] |
swing_num_ | unit_animation | [private] |
terrain_types_ | unit_animation | [private] |
time_to_tick(int animation_time) const | unit_animation | [inline] |
unit class | unit_animation | [friend] |
unit_anim_ | unit_animation | [private] |
unit_animation() | unit_animation | [private] |
unit_animation(const config &cfg, const std::string frame_string="") | unit_animation | [explicit, private] |
unit_animation(int start_time, const unit_frame &frame, const std::string &event="", const int variation=DEFAULT_ANIM) | unit_animation | [explicit, private] |
unit_filter_ | unit_animation | [private] |
update_last_draw_time() | unit_animation | |
value_ | unit_animation | [private] |
variation_type enum name | unit_animation | |