add_unit_sighting(unit u, gamemap::location l, size_t t) | dfool::unit_memory | |
ids_ | dfool::unit_memory | [private] |
known_map(unit_map &units, size_t turn=0) | dfool::unit_memory | |
locations_ | dfool::unit_memory | [private] |
remove_unit_sighting(std::string id) | dfool::unit_memory | |
turns_ | dfool::unit_memory | [private] |
unit_memory(const config &cfg) | dfool::unit_memory | |
units_ | dfool::unit_memory | [private] |
write(config &temp) | dfool::unit_memory | |
write_element(int i, config &temp) | dfool::unit_memory | [private] |
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