game Member List

This is the complete list of members for game, including all inherited members.

add_player(const network::connection player, bool observer=false)game
add_players(const game &other_game, const bool observer=true)game
all_game_users() const game
all_observers_muted() const game [inline, private]
all_observers_muted_game [private]
allow_observers() const game
ban_user(const simple_wml::node &ban, const player_map::const_iterator banner)game
bans_game [private]
current_player() const game [inline, private]
current_side() const game [inline, private]
current_turn() const game [inline]
debug_player_info() const game [private]
describe_slots()game
description() const game [inline]
description_game [private]
end_turn()game [private]
end_turn_game [private]
find_user(const simple_wml::string_span &name) const game [private]
game(player_map &players, const network::connection host=0, const std::string name="")game
game(const game &)game [private]
history_game [mutable, private]
id() const game [inline]
id_game [private]
id_numgame [private, static]
is_current_player(const network::connection player) const game [inline, private]
is_legal_command(const simple_wml::node &command, bool is_player)game [private]
is_member(const network::connection player) const game [inline]
is_muted_observer(const network::connection player) const game [private]
is_observer(const network::connection player) const game
is_on_team(const simple_wml::string_span &team, const network::connection player) const game [private]
is_owner(const network::connection player) const game [inline]
is_player(const network::connection player) const game
kick_member(const simple_wml::node &kick, const player_map::const_iterator kicker)game
level()game [inline]
level_game [private]
level_init() const game [inline]
load_next_scenario(const player_map::const_iterator user) const game
mute_all_observers()game
mute_observer(const simple_wml::node &mute, const player_map::const_iterator muter)game
muted_observers_game [private]
name() const game [inline]
name_game [private]
nobservers() const game [inline]
notify_new_host()game [private]
nplayers() const game [inline]
nsides_game [private]
observers_game [private]
observers_can_chat() const game [inline, private]
observers_can_label() const game [inline, private]
operator=(const game &)game [private]
owner_game [private]
password_game [private]
password_matches(const std::string &passwd) const game [inline]
player_info_game [private]
player_is_banned(const network::connection player) const game
players_game [private]
process_message(simple_wml::document &data, const player_map::iterator user)game
process_turn(simple_wml::document &data, const player_map::const_iterator user)game
record_data(simple_wml::document *data)game
remove_player(const network::connection player, const bool disconnect=false)game
send_and_record_server_message(const char *message, const network::connection exclude=0)game
send_change_controller(const size_t side_num, const player_map::const_iterator newplayer, const bool player_left=true)game [private]
send_data(simple_wml::document &data, const network::connection exclude=0) const game
send_data_observers(simple_wml::document &data, const network::connection exclude=0) const game [private]
send_data_team(simple_wml::document &data, const simple_wml::string_span &team, const network::connection exclude=0) const game [private]
send_history(const network::connection sock) const game [private]
send_observerjoins(const network::connection sock=0) const game [private]
send_observerquit(const player_map::const_iterator observer) const game [private]
send_server_message(const char *message, network::connection sock=0, simple_wml::document *doc=NULL) const game
send_server_message_to_all(const char *message, network::connection exclude=0) const game
send_to_one(simple_wml::document &data, const network::connection sock) const game
send_user_list(const network::connection exclude=0) const game [private]
set_description(simple_wml::node *desc)game
set_password(const std::string &passwd)game [inline]
set_termination_reason(const std::string &reason)game
side_controllers_game [private]
sides_game [private]
sides_taken_game [private]
start_game(const player_map::const_iterator starter)game
started() const game [inline]
started_game [private]
take_side(const player_map::const_iterator user)game [private]
termination_game [private]
termination_reason() const game [inline]
transfer_ai_sides()game [private]
transfer_side_control(const network::connection sock, const simple_wml::node &cfg)game
update_side_data()game
~game()game


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