Here is a list of all class members with links to the classes they belong to:
- l_button_func_
: map_editor::map_editor
- l_button_held_func_
: map_editor::map_editor
- l_button_palette_dirty_
: map_editor::map_editor
- label
: game_state
, theme::label
, gui::dialog_button_info
, gui::label
, gui2::tcontrol
, gui::check_item
, gui2::tbuilder_control
- label_
: gui2::tcontrol
, gui::dialog_textbox
, gui::floating_textbox
, theme::status_item
, gui::button
- label_cache_
: map_labels
- label_gold_
: mp::connect::side
- label_income_
: mp::connect::side
- label_map
: map_labels
- label_string_
: gui::floating_textbox
- label_terrain()
: hotkey::command_executor
, events::menu_handler
, playsingle_controller
- label_x
: gui::dialog::dimension_measurements
- label_y
: gui::dialog::dimension_measurements
- labels()
: display
, theme
- labels_
: map_labels
, theme
- labels_manager_
: play_controller
- language
: language_def
- language_def()
: language_def
- last()
: t_string::walker
- last_click_stamp
: gui2::tevent_handler::tmouse_button
- last_frame_begin_time_
: unit_animation::particule
- last_hex_
: events::mouse_handler
- last_id
: soundsource::positional_source
- last_index_
: image::locator
- last_interact_
: ai_interface
- last_ping_
: server
- last_recruit_
: events::menu_handler
- last_replay_error
: replay
- last_row_
: help::help_text_area
- last_screen_
: theme::object
- last_search_
: events::menu_handler
- last_search_hit_
: events::menu_handler
- last_selected
: game_state
- last_selected_game_
: mp::lobby
- last_selection_
: dialogs::file_dialog
, gui::file_menu
- last_stats_
: server
- last_textbox_text_
: dialogs::file_dialog
- last_tod
: terrain_builder::tile
- last_untranslatable_
: t_string
- last_update_
: mp::chat
- last_update_tick_
: animated< T, T_void_value >
- last_was_doubleclick_
: mp::gamebrowser
, gui::menu
- last_zoom_
: display
- lastfile
: upload_log::thread_info
- launch_
: mp::connect
- launch_game_
: mp::create
- LAWFUL
: unit_type
- lawful_bonus
: time_of_day
- layer
: terrain_builder::rule_image
- LAYER_LAST_LAYER
: display
- LAYER_LINGER_OVERLAY
: display
- LAYER_TERRAIN_BG
: display
- LAYER_TERRAIN_FG
: display
- LAYER_TERRAIN_TMP_BG
: display
- LAYER_TERRAIN_TMP_FG
: display
- LAYER_UNIT_BAR
: display
- LAYER_UNIT_BG
: display
- LAYER_UNIT_FAKE
: display
- LAYER_UNIT_FG
: display
- LAYER_UNIT_FIRST
: display
- LAYER_UNIT_LAST
: display
- layout()
: gui::dialog
, dialogs::file_dialog
, gui::dialog_frame
, gui2::tgrid
, gui2::twindow
- layout_children()
: mp::connect
, mp::create
, mp::lobby
, mp::ui
, mp::wait
- laziness_
: passage_path_calculator
- lb_
: editor_display
- LEADER
: ai::target
- leader_
: mp::connect::side
- leader_can_reach_keep()
: ai
- leader_combo_
: leader_list_manager
, mp::wait::leader_preview_pane
- leader_list_manager()
: leader_list_manager
- leader_preview_pane()
: mp::wait::leader_preview_pane
- leader_threat
: ai::attack_analysis
- leader_value
: team::team_info
, team
- leaders_
: leader_list_manager
, mp::wait::leader_preview_pane
- leading_spaces
: token
- leave()
: events::handler
, help::help_button
- LEFT
: help::help_text_area
- left_
: dialogs::unit_preview_pane
, gui::dialog_frame
, gui2::tevent_handler
- left_border
: gui2::tpanel_definition::tresolution
- left_button
: gui::dialog_process_info
- left_button_down()
: map_editor::map_editor
- LEFT_BUTTON_FUNC
: map_editor::map_editor
- left_button_func_changed()
: map_editor::map_editor
- LEFT_BUTTON_HELD_FUNC
: map_editor::map_editor
- left_click()
: events::mouse_handler
, map_editor::map_editor
- left_mouse_click()
: map_editor::terrain_palette
, map_editor::brush_bar
- left_padding
: gui::dialog
- left_side()
: dialogs::unit_preview_pane
, dialogs::campaign_preview_pane
, mp::wait::leader_preview_pane
, gui::preview_pane
- less()
: game_logic::formula_callable
, mp::lobby::lobby_sorter
, gui::menu::sorter
, gui::menu::basic_sorter
- level
: dialogs::unit_preview_pane::details
, help::section
, unit
, unit_type
, game
- level_
: game_display
, events::menu_handler
, mp::connect
, mp::wait
, play_controller
, unit
, unit_type
, config_writer
, game
- level_init()
: game
- LF
: token
- lg_
: editor_display
- light_modification()
: terrain_type
- light_modification_
: terrain_type
- limit()
: fps_limiter
- line_height_
: gui::textbox
- lineno_
: tokenizer
- lineno_string()
: preprocessor_streambuf
- linenum
: preprocessor_data::token_desc
, preproc_define
- linenum_
: preprocessor_streambuf
, preprocessor_data
- linger()
: playsingle_controller
, playmp_controller
- linger_
: play_controller
- LINGER_MP
: game_display
- LINGER_SP
: game_display
- link_castles_
: default_map_generator
- list
: gui2::tbuilder_listbox
, gui2::tlistbox
- list_
: variant
- list_background_
: gui2::tlistbox
- list_bans()
: wesnothd::ban_manager
- list_builder
: gui2::tbuilder_listbox
- list_builder_
: gui2::tlistbox
- list_item_selected()
: gui2::tlistbox
- list_rect_
: gui2::tlistbox
- list_slider()
: gui::list_slider< T >
- lists_init()
: mp::connect
- llm_
: mp::connect::side
- lmap
: unit_map
- lmap_
: unit_map
- load_config()
: server
, cutter
, gui2::twidget
, gui2::tcontrol
- load_config_extra()
: gui2::tcontrol
, gui2::tscrollbar_
, gui2::ttext_box
- load_definitions()
: gui2::tgui_definition
- load_failed_
: gui::menu::imgsel_style
- load_from_config()
: hotkey::hotkey_item
- load_from_disk()
: image::locator
- load_game()
: hotkey::command_executor
, events::menu_handler
, mp::connect
, play_controller
- load_game_exception()
: game::load_game_exception
- load_game_failed()
: game::load_game_failed
- load_image()
: gui::menu::imgsel_style
- load_image_file()
: image::locator
- load_image_sub_file()
: image::locator
- load_images()
: gui::menu::imgsel_style
- load_masks()
: cutter
- load_next_scenario()
: game
- load_recall_list()
: game_state
- load_resolutions()
: gui2::tcontrol_definition
- load_tooltips()
: map_editor::terrain_palette
, map_editor::map_editor
- loaded
: image::cache_item< T >
- loading_game_
: play_controller
- loadscreen()
: loadscreen
- lobby()
: mp::lobby
- LOBBY
: mp::ui
- lobby_
: server
- lobby_clock_
: mp::ui
- lobby_sorter()
: mp::lobby::lobby_sorter
- loc
: unit_abilities::individual_effect
, terrain_builder::terrain_constraint
, ai::defensive_position
, location_callable
, ai::target
, a_star_node
- loc_
: unit_map::xy_accessor
, unit_map::const_unit_xy_iterator
, unit_map::const_xy_accessor
, temporary_unit_placer
, theme::object
, terrain_label
, move_cost_calculator
, location_callable
, image::locator::value
, unit_map::unit_xy_iterator
, terrain_callable
, unit_callable
- localename
: language_def
- locate_in_cache()
: image::locator
- location()
: gamemap::location
, ai_interface
, gui::widget
, soundsource::sourcespec
, terrain_label
, unit_callable
, preproc_define
, gamemap::location
, mp::ui::user_info
, theme::object
, terrain_callable
- location_
: preprocessor_streambuf
- location_callable()
: location_callable
- location_constraints
: terrain_builder::building_rule
- location_modified_
: theme::object
- locations
: soundsource::sourcespec
- locations_
: dfool::unit_memory
- locator()
: image::locator
- lock()
: threading::lock
, CVideo
, threading::mutex
- lock_updates()
: CVideo
- locked_
: surface_lock
- locs
: cave_map_generator::chamber
- log_domain()
: lg::log_domain
- log_message()
: ai_interface
- log_recruitable()
: team
- logger()
: lg::logger
, lg::log_domain
- login_response_
: server
- logo_drawn_
: loadscreen
- logo_surface_
: loadscreen
- loop()
: soundsource::sourcespec
- loops
: soundsource::sourcespec
- lose_village()
: team
- lowest()
: unit_ability_list
- lr_
: editor_display