server Member List
This is the complete list of members for
server, including all inherited members.
accepted_versions_ | server | [private] |
admin_passwd_ | server | [private] |
admins_ | server | [private] |
ban_manager_ | server | [private] |
cfg_ | server | [private] |
concurrent_connections_ | server | [private] |
config_file_ | server | [private] |
default_max_messages_ | server | [private] |
default_time_period_ | server | [private] |
delete_game(std::vector< game * >::iterator game_it) | server | [private] |
disallowed_names_ | server | [private] |
dump_stats(const time_t &now) | server | [private] |
fps_limit_ | server | [private] |
games_ | server | [private] |
games_and_users_list_ | server | [private] |
graceful_restart | server | [private] |
input_ | server | [private] |
ip_exceeds_connection_limit(const std::string &ip) const | server | [private] |
is_ip_banned(const std::string &ip) const | server | [private] |
join_lobby_response_ | server | [private] |
last_ping_ | server | [private] |
last_stats_ | server | [private] |
load_config() | server | [private] |
lobby_ | server | [private] |
login_response_ | server | [private] |
metrics_ | server | [private] |
motd_ | server | [private] |
net_manager_ | server | [private] |
not_logged_in_ | server | [private] |
players_ | server | [private] |
process_command(const std::string &cmd) | server | [private] |
process_data(const network::connection sock, simple_wml::document &data) | server | [private] |
process_data_game(const network::connection sock, simple_wml::document &data) | server | [private] |
process_data_lobby(const network::connection sock, simple_wml::document &data) | server | [private] |
process_login(const network::connection sock, simple_wml::document &data) | server | [private] |
process_query(const network::connection sock, simple_wml::node &query) | server | [private] |
process_whisper(const network::connection sock, simple_wml::node &whisper) const | server | [private] |
proxy_versions_ | server | [private] |
read_config() const | server | [private] |
redirected_versions_ | server | [private] |
restart_command | server | [private] |
run() | server | |
send_error(network::connection sock, const char *msg) const | server | [private] |
send_error_dup(network::connection sock, const std::string &msg) const | server | [private] |
server(int port, input_stream &input, const std::string &config_file, size_t min_threads, size_t max_threads) | server | |
server_ | server | [private] |
start_new_server() | server | [private] |
update_game_in_lobby(const game *g, network::connection exclude=0) | server | [private] |
version_query_response_ | server | [private] |