, including all inherited members.
add_ref() const | reference_counted_object | [inline] |
alternative_terrain_quality | ai::attack_analysis | |
analyze(const gamemap &map, unit_map &units, const std::vector< team > &teams, const gamestatus &status, class ai &ai_obj, const move_map &dstsrc, const move_map &srcdst, const move_map &enemy_dstsrc, double aggression) | ai::attack_analysis | |
avg_damage_inflicted | ai::attack_analysis | |
avg_damage_taken | ai::attack_analysis | |
avg_losses | ai::attack_analysis | |
chance_to_kill | ai::attack_analysis | |
dec_ref() const | reference_counted_object | [inline] |
do_compare(const formula_callable *callable) const | game_logic::formula_callable | [inline, protected, virtual] |
equals(const formula_callable *other) const | game_logic::formula_callable | [inline] |
formula_callable(bool has_self=true) | game_logic::formula_callable | [inline, explicit] |
get_inputs(std::vector< game_logic::formula_input > *inputs) const | ai::attack_analysis | [virtual] |
get_value(const std::string &key) const | ai::attack_analysis | [virtual] |
has_key(const std::string &key) const | game_logic::formula_callable | [inline] |
inputs() const | game_logic::formula_callable | [inline] |
is_surrounded | ai::attack_analysis | |
leader_threat | ai::attack_analysis | |
less(const formula_callable *other) const | game_logic::formula_callable | [inline] |
movements | ai::attack_analysis | |
mutate_value(const std::string &key, const variant &value) | game_logic::formula_callable | [inline] |
operator=(const reference_counted_object &) | reference_counted_object | [inline] |
query_value(const std::string &key) const | game_logic::formula_callable | [inline] |
rating(double aggression, class ai &ai_obj) const | ai::attack_analysis | |
refcount() const | reference_counted_object | [inline] |
reference_counted_object() | reference_counted_object | [inline] |
reference_counted_object(const reference_counted_object &) | reference_counted_object | [inline] |
resources_used | ai::attack_analysis | |
serialize(std::string &str) const | game_logic::formula_callable | [inline] |
serialize_to_string(std::string &) const | game_logic::formula_callable | [inline, protected, virtual] |
set_value(const std::string &key, const variant &value) | game_logic::formula_callable | [protected, virtual] |
support | ai::attack_analysis | |
target | ai::attack_analysis | |
target_starting_damage | ai::attack_analysis | |
target_value | ai::attack_analysis | |
terrain_quality | ai::attack_analysis | |
turn_reference_counting_off() | reference_counted_object | [inline, protected] |
uses_leader | ai::attack_analysis | |
vulnerability | ai::attack_analysis | |
~formula_callable() | game_logic::formula_callable | [inline, protected, virtual] |
~reference_counted_object() | reference_counted_object | [inline, virtual] |