#include "config.hpp"
#include "map.hpp"
#include "soundsource.hpp"
#include "variable.hpp"
#include "unit_map.hpp"
#include <vector>
#include <map>
Go to the source code of this file.
Namespaces | |
namespace | game_events |
Classes | |
struct | game_events::manager |
struct | game_events::entity_location |
Functions | |
game_state * | game_events::get_state_of_game () |
void | game_events::write_events (config &cfg) |
void | game_events::add_events (const config::child_list &cfgs, const std::string &id) |
bool | game_events::unit_matches_filter (unit_map::const_iterator itor, const vconfig filter) |
bool | game_events::fire (const std::string &event, const entity_location &loc1=gamemap::location::null_location, const entity_location &loc2=gamemap::location::null_location, const config &data=config()) |
Function to fire an event. | |
void | game_events::raise (const std::string &event, const entity_location &loc1, const entity_location &loc2, const config &data) |
bool | game_events::conditional_passed (const unit_map *units, const vconfig cond, bool backwards_compat) |
bool | game_events::pump () |
Uint32 | game_events::mutations () |
Definition in file game_events.hpp.
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