team Member List

This is the complete list of members for team, including all inherited members.

action_bonus_count() const team [inline]
action_bonus_count_team [private]
aggression() const team [inline]
aggression_team [private]
ai_algorithm() const team [inline]
ai_memory() const team [inline]
ai_parameters() const team [inline]
aiparams_team [private]
ally_fog(const std::vector< team > &teams) const team [private]
ally_fog_team [mutable, private]
ally_shroud(const std::vector< team > &teams) const team [private]
ally_shroud_team [mutable, private]
auto_shroud_updates() const team [inline]
auto_shroud_updates_team [private]
base_income() const team [inline]
calculate_enemies(size_t index) const team [private]
calculate_is_enemy(size_t index) const team [private]
caution() const team [inline]
caution_team [private]
change_controller(team_info::CONTROLLER controller)team [inline]
change_controller(const std::string &controller)team
change_team(const std::string &name, const std::string &user_name)team
clear_fog(const gamemap::location &loc)team [inline]
clear_shroud(const gamemap::location &loc)team [inline]
clear_villages()team [inline]
controller() const team [inline]
copy_ally_shroud()team
countdown_time() const team [inline]
countdown_time_team [private]
current_player() const team [inline]
default_team_goldteam [static]
enemies_team [mutable, private]
flag() const team [inline]
flag_icon() const team [inline]
fog_team [private]
fog_or_shroud() const team [inline]
fogged(const gamemap::location &loc) const team [virtual]
get_disallow_observers()team [inline]
get_minimap_colour(int side)team [static]
get_shared_maps()team
get_side_color_range(int side)team [static]
get_side_colour_index(int side)team [static]
get_side_highlight(int side)team [static]
get_side_rgb(int side)team [inline, static]
get_side_rgb_max(int side)team [inline, static]
get_side_rgb_min(int side)team [inline, static]
get_village(const gamemap::location &)team
gold() const team [inline]
gold_team [private]
has_seen(unsigned int index) const team [inline]
income() const team [inline]
info_team [private]
is_ai() const team [inline]
is_empty() const team [inline]
is_enemy(int n) const team [inline]
is_human() const team [inline]
is_network() const team [inline]
is_persistent() const team [inline]
knows_about_team(size_t index) const team
leader_value() const team [inline]
log_recruitable()team
lose_village(const gamemap::location &)team
make_ai()team [inline]
make_human()team [inline]
make_network()team [inline]
map_colour_to() const team [inline]
merge_shroud_map_data(const std::string &shroud_data)team
name() const team [inline]
new_turn()team [inline]
no_leader()team [inline]
nteams()team [static]
objectives() const team [inline]
objectives_changed() const team [inline]
owns_village(const gamemap::location &loc) const team [inline]
place_shroud(const gamemap::location &loc)team [inline]
recruitment_pattern() const team [inline]
recruits() const team [inline]
recruits()team [inline]
refog()team [inline]
reset_objectives_changed()team [inline]
save_id() const team [inline]
see(unsigned int index)team [inline]
seen_team [mutable, private]
set_action_bonus_count(const int count)team [inline]
set_ai_memory(const config &ai_mem)team
set_ai_parameters(const config::child_list &ai_parameters)team
set_auto_shroud_updates(bool value)team [inline]
set_countdown_time(const int amount)team [inline]
set_current_player(const std::string player)team [inline]
set_fog(bool fog)team [inline]
set_income(const int amount)team [inline]
set_leader_value(double value)team [inline]
set_objectives(const t_string &new_objectives, bool silently=false)team
set_shroud(bool shroud)team [inline]
set_time_of_day(int turn, const struct time_of_day &tod)team
set_village_gold(int income)team [inline]
set_village_value(double value)team [inline]
share_maps() const team [inline, private]
share_view() const team [inline, private]
shroud_team [private]
shrouded(const gamemap::location &loc) const team [virtual]
spend_gold(const int amount)team [inline]
start_gold() const team [inline]
targets()team [inline]
team(const config &cfg, int gold=default_team_gold)team
team_color_range_team [static]
team_name() const team [inline]
user_team_name() const team [inline]
uses_fog() const team [inline]
uses_shroud() const team [inline]
village_gold() const team [inline]
village_value() const team [inline]
villages() const team [inline]
villages_team [private]
villages_per_scout() const team [inline]
write(config &cfg) const team
~team()team [inline]
~viewpoint()viewpoint [inline, virtual]


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