map_editor::map_editor Member List

This is the complete list of members for map_editor::map_editor, including all inherited members.

abort_map_editor::map_editor [private]
ABORT_HARD enum valuemap_editor::map_editor
ABORT_MODE enum namemap_editor::map_editor
ABORT_NORMALLY enum valuemap_editor::map_editor
ADD_SELECTION enum valuemap_editor::map_editor [private]
ai_formula()hotkey::command_executor [inline, virtual]
all_hexes_selected_map_editor::map_editor [private]
auto_update_map_editor::map_editor [private]
brush_map_editor::map_editor [private]
can_execute_command(hotkey::HOTKEY_COMMAND command, int) const map_editor::map_editor [virtual]
change_language()map_editor::map_editor [virtual]
change_unit_side()hotkey::command_executor [inline, virtual]
changed_since_save() const map_editor::map_editor
clear_buffer(map_buffer &buffer)map_editor::map_editor [inline, private]
clear_highlighted_hexes_in_gui()map_editor::map_editor [private]
clear_labels()hotkey::command_executor [inline, virtual]
clear_messages()hotkey::command_executor [inline, virtual]
clipboard_map_editor::map_editor [private]
confirm_exit_and_save()map_editor::map_editor [private]
continue_move()hotkey::command_executor [inline, virtual]
copy_buffer(map_buffer &buffer, const std::set< gamemap::location > &locs, const gamemap::location &origin)map_editor::map_editor [private]
create_unit()hotkey::command_executor [inline, virtual]
custom_command()hotkey::command_executor [inline, virtual]
cycle_back_units()hotkey::command_executor [inline, virtual]
cycle_units()hotkey::command_executor [inline, virtual]
DONT_ABORT enum valuemap_editor::map_editor
draw()events::handler [inline, virtual]
DRAW enum valuemap_editor::map_editor [private]
draw_on_mouseover_hexes(const t_translation::t_terrain t, const bool one_layer_only=false)map_editor::map_editor [private]
DRAW_TERRAIN enum valuemap_editor::map_editor [private]
draw_terrain(const t_translation::t_terrain terrain, const std::vector< gamemap::location > &hexes, const bool one_layer_only)map_editor::map_editor [private]
DRAW_TERRAIN_LAYER enum valuemap_editor::map_editor [private]
edit_auto_update()map_editor::map_editor [virtual]
edit_copy()map_editor::map_editor [virtual]
edit_cut()map_editor::map_editor [virtual]
edit_draw()map_editor::map_editor [virtual]
edit_fill_selection()map_editor::map_editor [virtual]
edit_flip()map_editor::map_editor [virtual]
edit_flood_fill()map_editor::map_editor [virtual]
edit_load_map()map_editor::map_editor [virtual]
edit_new_map()map_editor::map_editor [virtual]
edit_paste()map_editor::map_editor [virtual]
edit_quit()map_editor::map_editor [virtual]
edit_refresh()map_editor::map_editor [virtual]
edit_resize()map_editor::map_editor [virtual]
edit_revert()map_editor::map_editor [virtual]
edit_rotate_selection()map_editor::map_editor [virtual]
edit_save_as()map_editor::map_editor [virtual]
edit_save_map()map_editor::map_editor [virtual]
edit_select_all()map_editor::map_editor [virtual]
edit_set_start_pos()map_editor::map_editor [virtual]
edit_set_terrain()hotkey::command_executor [inline, virtual]
edit_update()map_editor::map_editor [virtual]
end_turn()hotkey::command_executor [inline, virtual]
end_unit_turn()hotkey::command_executor [inline, virtual]
everything_dirty_map_editor::map_editor [private]
execute_command(const hotkey::HOTKEY_COMMAND command)map_editor::map_editor [private]
hotkey::command_executor::execute_command(HOTKEY_COMMAND command, int index=-1)hotkey::command_executor [virtual]
filename_map_editor::map_editor [private]
first_time_created_map_editor::map_editor [private, static]
floating_label_manager_map_editor::map_editor [private]
FLOOD_FILL enum valuemap_editor::map_editor [private]
from_scenario_map_editor::map_editor [private]
game_config_map_editor::map_editor [private]
get_action_image(hotkey::HOTKEY_COMMAND, int) const hotkey::command_executor [inline, virtual]
get_action_name(const LEFT_BUTTON_FUNC func) const map_editor::map_editor [private]
get_action_state(hotkey::HOTKEY_COMMAND command) const map_editor::map_editor [virtual]
get_menu_image(hotkey::HOTKEY_COMMAND command, int index=-1) const hotkey::command_executor
get_menu_images(const std::vector< std::string > &items_arg)hotkey::command_executor
goto_leader()hotkey::command_executor [inline, virtual]
gui_map_editor::map_editor [private]
handle_event(const SDL_Event &event)map_editor::map_editor [virtual]
handle_keyboard_event(const SDL_KeyboardEvent &event, const int mousex, const int mousey)map_editor::map_editor
handle_mouse_button_event(const SDL_MouseButtonEvent &event, const int mousex, const int mousey)map_editor::map_editor
handler(const bool auto_join=true)events::handler [protected]
handler_members()events::handler [inline, protected, virtual]
highlight_selected_hexes(const bool clear_old=true)map_editor::map_editor [private]
highlighted_locs_cleared_map_editor::map_editor [private]
hotkey_manager_map_editor::map_editor [private]
hotkeys_map_editor::map_editor [private, static]
insert_selection_in_clipboard()map_editor::map_editor [private]
is_left_button_func_menu(const theme::menu &menu) const map_editor::map_editor [private]
join()events::handler [virtual]
key_map_editor::map_editor [private]
l_button_func_map_editor::map_editor [private, static]
l_button_held_func_map_editor::map_editor [private]
l_button_palette_dirty_map_editor::map_editor [private]
label_terrain(bool)hotkey::command_executor [inline, virtual]
leave()events::handler [virtual]
left_button_down(const int mousex, const int mousey)map_editor::map_editor [private]
LEFT_BUTTON_FUNC enum namemap_editor::map_editor [private]
left_button_func_changed(const LEFT_BUTTON_FUNC func)map_editor::map_editor [private]
LEFT_BUTTON_HELD_FUNC enum namemap_editor::map_editor [private]
left_click(const gamemap::location loc)map_editor::map_editor [private]
load_game()hotkey::command_executor [inline, virtual]
load_tooltips(void)map_editor::map_editor [private]
main_loop()map_editor::map_editor
map_map_editor::map_editor [private]
map_buffer typedefmap_editor::map_editor [private]
map_dirty_map_editor::map_editor [private]
map_editor(editor_display &gui, editormap &map, config &theme, config &game_config)map_editor::map_editor
middle_button_down(const int mousex, const int mousey)map_editor::map_editor [private]
mouse_moved_map_editor::map_editor [private]
mouse_over_hexes_map_editor::map_editor [private]
MOVE_SELECTION enum valuemap_editor::map_editor [private]
NONE enum valuemap_editor::map_editor [private]
NUM_L_BUTTON_FUNC enum valuemap_editor::map_editor [private]
num_operations_since_save_map_editor::map_editor [private, static]
objectives()hotkey::command_executor [inline, virtual]
old_bg_terrain_map_editor::map_editor [private, static]
old_brush_size_map_editor::map_editor [private, static]
old_fg_terrain_map_editor::map_editor [private, static]
original_filename_map_editor::map_editor [private]
palette_map_editor::map_editor [private]
PASTE enum valuemap_editor::map_editor [private]
paste_buffer(const map_buffer &buffer, const gamemap::location &loc, map_undo_action &undo_action)map_editor::map_editor [private]
perform_fill_hexes(std::set< gamemap::location > &fill_hexes, const t_translation::t_terrain terrain, map_undo_action &undo_action)map_editor::map_editor [private]
perform_flood_fill(const t_translation::t_terrain fill_with)map_editor::map_editor
perform_paste()map_editor::map_editor
perform_selection_move()map_editor::map_editor [private]
perform_set_starting_pos()map_editor::map_editor
play_replay()hotkey::command_executor [inline, virtual]
preferences()map_editor::map_editor [virtual]
prefs_map_editor::map_editor [private, static]
prefs_disp_manager_map_editor::map_editor [private]
process_event()events::handler [inline, virtual]
process_help_string(int, int)events::handler [inline, virtual]
recalculate_starting_pos_labels()map_editor::map_editor [private]
recall()hotkey::command_executor [inline, virtual]
recruit()hotkey::command_executor [inline, virtual]
redo()map_editor::map_editor [virtual]
redraw_everything()map_editor::map_editor
REMOVE_SELECTION enum valuemap_editor::map_editor [private]
rename_unit()hotkey::command_executor [inline, virtual]
repeat_recruit()hotkey::command_executor [inline, virtual]
replay_next_side()hotkey::command_executor [inline, virtual]
replay_next_turn()hotkey::command_executor [inline, virtual]
replay_show_each()hotkey::command_executor [inline, virtual]
replay_show_everything()hotkey::command_executor [inline, virtual]
replay_show_team1()hotkey::command_executor [inline, virtual]
replay_skip_animation()hotkey::command_executor [inline, virtual]
requires_event_focus(const SDL_Event *=NULL) const events::handler [inline, virtual]
reset_mouseover_overlay()map_editor::map_editor [inline, private]
reset_replay()hotkey::command_executor [inline, virtual]
right_button_down(const int mousex, const int mousey)map_editor::map_editor [private]
right_click(const gamemap::location loc)map_editor::map_editor [private]
save_game()hotkey::command_executor [inline, virtual]
save_map(const std::string filename="", const bool display_confirmation=true)map_editor::map_editor
hotkey::command_executor::save_map()hotkey::command_executor [inline, virtual]
save_replay()hotkey::command_executor [inline, virtual]
save_undo_action(const map_undo_action &action)map_editor::map_editor [private]
search()hotkey::command_executor [inline, virtual]
SELECT_HEXES enum valuemap_editor::map_editor [private]
selected_hex_map_editor::map_editor [private]
selected_hexes_map_editor::map_editor [private]
selection_move_start_map_editor::map_editor [private]
set_abort(const ABORT_MODE abort=ABORT_NORMALLY)map_editor::map_editor
set_file_to_save_as(const std::string, bool from_scenario)map_editor::map_editor
set_mouseover_overlay()map_editor::map_editor [private]
set_starting_position(const int player, const gamemap::location loc)map_editor::map_editor [private]
SET_STARTING_POSITION enum valuemap_editor::map_editor [private]
shout()hotkey::command_executor [inline, virtual]
show_chat_log()hotkey::command_executor [inline, virtual]
show_enemy_moves(bool)hotkey::command_executor [inline, virtual]
show_help()hotkey::command_executor [inline, virtual]
show_menu(const std::vector< std::string > &items_arg, const int xloc, const int yloc, const bool context_menu=false)map_editor::map_editor [private]
hotkey::command_executor::show_menu(const std::vector< std::string > &items_arg, int xloc, int yloc, bool context_menu, display &gui)hotkey::command_executor
show_statistics()hotkey::command_executor [inline, virtual]
size_specs_map_editor::map_editor [private]
speak()hotkey::command_executor [inline, virtual]
starting_positions_map_editor::map_editor [private]
status_table()hotkey::command_executor [inline, virtual]
stop_replay()hotkey::command_executor [inline, virtual]
terrain_changed(const gamemap::location &hex)map_editor::map_editor [private]
theme_map_editor::map_editor [private]
toggle_grid()map_editor::map_editor [virtual]
toggle_shroud_updates()hotkey::command_executor [inline, virtual]
tooltip_manager_map_editor::map_editor [private]
undo()map_editor::map_editor [virtual]
unit_description()hotkey::command_executor [inline, virtual]
unit_hold_position()hotkey::command_executor [inline, virtual]
unit_list()hotkey::command_executor [inline, virtual]
update_l_button_palette()map_editor::map_editor [private]
update_mouse_over_hexes(const gamemap::location mouse_over_hex)map_editor::map_editor [private]
update_shroud_now()hotkey::command_executor [inline, virtual]
user_command()hotkey::command_executor [inline, virtual]
verify_filename(const std::string &filename, bool show_error) const map_editor::map_editor [private]
volatile_draw()events::handler [inline, virtual]
volatile_undraw()events::handler [inline, virtual]
whisper()hotkey::command_executor [inline, virtual]
~command_executor()hotkey::command_executor [inline, protected, virtual]
~handler()events::handler [protected, virtual]
~map_editor()map_editor::map_editor [virtual]


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