affected_unit | undo_action | |
countdown_time_bonus | undo_action | |
is_recall() const | undo_action | [inline] |
is_recruit() const | undo_action | [inline] |
original_village_owner | undo_action | |
recall_loc | undo_action | |
recall_pos | undo_action | |
route | undo_action | |
starting_moves | undo_action | |
undo_action(const unit &u, const std::vector< gamemap::location > &rt, int sm, int timebonus=0, int orig=-1) | undo_action | [inline] |
undo_action(const unit &u, const gamemap::location &loc, const int pos) | undo_action | [inline] |
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