Here is a list of all file members with links to the files they belong to:
- g
: exploder_utils.cpp
- game_cfg
: help.cpp
- game_cfg_
: game_preferences_display.cpp
- game_config_
: dialogs.cpp
, game.cpp
- game_map
: game_events.cpp
- gamma_button_
: game_preferences_display.cpp
- gamma_label_
: game_preferences_display.cpp
- gamma_slider_
: game_preferences_display.cpp
- gender_string()
: race.cpp
, race.hpp
- generate_game_uuid()
: gamestatus.hpp
- generate_height_map()
: mapgen.cpp
- generate_lake()
: mapgen.cpp
- generate_name()
: mapgen.cpp
- generate_river()
: mapgen.cpp
- generate_river_internal()
: mapgen.cpp
- generate_table()
: help.cpp
- generator_map
: mapgen.cpp
- generators
: mapgen.cpp
- get_adjacent_tiles()
: pathutils.cpp
, pathutils.hpp
- get_advanced_unit()
: actions.cpp
, actions.hpp
- get_available_ais()
: ai.cpp
, ai_interface.hpp
- get_binary_file_location()
: filesystem.hpp
- get_binary_paths()
: filesystem.hpp
- get_cache_dir()
: filesystem.cpp
, filesystem.hpp
- get_call_stack()
: variant.hpp
, variant.cpp
- get_campaign_info()
: publish_campaign.cpp
, publish_campaign.hpp
- get_checksum()
: unit.cpp
, unit.hpp
- get_connection_details()
: network.cpp
- get_cpu_time()
: server.cpp
- get_current_animation_tick()
: animated.hpp
, animated.i
- get_cursor()
: cursor.cpp
- get_cwd()
: filesystem.cpp
, filesystem.hpp
- get_dir()
: filesystem.cpp
, filesystem.hpp
- get_direction()
: display.cpp
- get_exploder_dir()
: exploder_utils.cpp
, exploder_utils.hpp
- get_files_in_dir()
: filesystem.cpp
, filesystem.hpp
- get_first_human_team()
: config_adapter.cpp
, config_adapter.hpp
- get_flags()
: video.cpp
- get_font()
: font.cpp
- get_hash_of()
: variable.cpp
- get_intl_dir()
: filesystem.cpp
, filesystem.hpp
- get_language()
: language.cpp
, language.hpp
- get_languages()
: language.cpp
, language.hpp
- get_locale()
: language.cpp
, language.hpp
- get_mask_dir()
: exploder_utils.cpp
, exploder_utils.hpp
- get_neutral_pixel_format()
: sdl_utils.cpp
- get_next_filename()
: filesystem.cpp
, filesystem.hpp
- get_non_transparent_portion()
: sdl_utils.cpp
, sdl_utils.hpp
- get_player_info()
: config_adapter.cpp
, config_adapter.hpp
- get_prefs_file()
: filesystem.cpp
, filesystem.hpp
- get_random()
: random.cpp
, random.hpp
- get_random_results()
: random.cpp
, random.hpp
- get_replay_source()
: replay.cpp
, replay.hpp
- get_save_index_file()
: filesystem.cpp
, filesystem.hpp
- get_saves_dir()
: filesystem.cpp
, filesystem.hpp
- get_saves_list()
: gamestatus.cpp
, gamestatus.hpp
- get_screenshot_dir()
: filesystem.hpp
, filesystem.cpp
- get_shard()
: network_worker.cpp
- get_socket()
: network.cpp
- get_stats()
: statistics.cpp
- get_surface_portion()
: sdl_utils.cpp
, sdl_utils.hpp
- get_theme()
: config_adapter.cpp
, config_adapter.hpp
- get_tile_ring()
: pathutils.cpp
, pathutils.hpp
- get_tiles_in_radius()
: pathutils.cpp
, pathutils.hpp
- get_tiles_radius()
: pathfind.hpp
, astarsearch.cpp
, pathfind.hpp
- get_tiles_radius_internal()
: astarsearch.cpp
- get_tip_of_day()
: titlescreen.cpp
- get_unique_saveid()
: config_adapter.hpp
, config_adapter.cpp
- get_upload_dir()
: filesystem.hpp
, filesystem.cpp
- get_user_data_dir()
: filesystem.cpp
, filesystem.hpp
- get_video_surface()
: dummy_video.cpp
, video.hpp
, video.cpp
- get_village()
: actions.hpp
, actions.cpp
- get_word_in_schema()
: binary_wml.cpp
- GETTEXT_DOMAIN
: show_dialog.cpp
, editor_dialogs.cpp
, game_preferences_display.cpp
, preferences_display.cpp
, construct_dialog.cpp
, upload_log.cpp
, game_preferences.cpp
, file_menu.cpp
, mapgen_dialog.cpp
, hotkeys.cpp
, preferences.cpp
, filechooser.cpp
- gettext_noop
: gettext.hpp
- green_adjust
: image.cpp
- greyscale_image()
: sdl_utils.hpp
, sdl_utils.cpp
- groove_bottom
: widgets/scrollbar.cpp
- groove_mid
: widgets/scrollbar.cpp
- groove_top
: widgets/scrollbar.cpp
- group
: sound.cpp
- gzip_codec()
: game.cpp
- gzip_decode()
: game.cpp
- gzip_encode()
: game.cpp
- gzipped
: network_worker.cpp