, including all inherited members.
add_advancement(const gamemap::location &loc) | replay | |
add_attack(const gamemap::location &a, const gamemap::location &b, int att_weapon, int def_weapon) | replay | |
add_chat_log_entry(const config *, std::stringstream &, const std::string &) const | replay | [private] |
add_chat_message_location() | replay | |
add_checksum_check(const gamemap::location &loc) | replay | |
add_command(bool update_random_context=true) | replay | [private] |
add_config(const config &cfg, MARK_SENT mark=MARK_AS_UNSENT) | replay | |
add_countdown_update(int value, int team) | replay | |
add_disband(int unit_index) | replay | |
add_event(const std::string &name, const gamemap::location &loc=gamemap::location::null_location) | replay | |
add_label(const terrain_label *) | replay | |
add_movement(const gamemap::location &a, const gamemap::location &b) | replay | |
add_pos(const std::string &type, const gamemap::location &a, const gamemap::location &b) | replay | [private] |
add_recall(int unit_index, const gamemap::location &loc) | replay | |
add_recruit(int unit_index, const gamemap::location &loc) | replay | |
add_rename(const std::string &name, const gamemap::location &loc) | replay | |
add_start() | replay | |
add_unit_checksum(const gamemap::location &loc, config *const cfg) | replay | |
add_value(const std::string &type, int value) | replay | [private] |
ALL_DATA enum value | replay | |
at_end() const | replay | |
build_chat_log(const std::string &team) | replay | |
cfg_ | replay | [private] |
choose_option(int index) | replay | |
clear() | replay | |
clear_labels(const std::string &) | replay | |
commands() const | replay | [private] |
current_ | replay | [private] |
DATA_TYPE enum name | replay | |
empty() | replay | |
end_turn() | replay | |
get_data_range(int cmd_start, int cmd_end, DATA_TYPE data_type=ALL_DATA) | replay | |
get_last_turn(int num_turns=1) | replay | |
get_next_action() | replay | |
get_random() | rng | |
get_random_results() | rng | |
is_skipping() const | replay | |
last_replay_error | replay | [static] |
MARK_AS_SENT enum value | replay | |
MARK_AS_UNSENT enum value | replay | |
MARK_SENT enum name | replay | |
message_locations | replay | [private] |
ncommands() | replay | |
NON_UNDO_DATA enum value | replay | |
pos_ | replay | [private] |
pre_replay() | replay | |
random() | rng | [protected] |
remove_command(int) | replay | [private] |
replay() | replay | |
replay(const config &cfg) | replay | [explicit] |
revert_action() | replay | |
rng() | rng | |
save_game(const std::string &label, const config &snapshot, const config &starting_pos, bool include_replay=true) | replay | |
saveInfo_ | replay | [private] |
set_random(config *) | rng | [protected] |
set_random_results(const config &cfg) | rng | |
set_random_value(const std::string &choice) | replay | |
set_save_info(const game_state &save) | replay | |
set_save_info_completion(const std::string &st) | replay | |
set_skip(bool skip) | replay | |
set_to_end() | replay | |
skip_ | replay | [private] |
speak(const config &cfg) | replay | |
start_replay() | replay | |
text_input(std::string input) | replay | |
throw_error(const std::string &msg) | replay | [static] |
undo() | replay | |