Here is a list of all class members with links to the classes they belong to:
- r
: pixel_data
- race()
: unit
, unit_type
- race_
: unit
, unit_type
- races()
: unit_type_data::unit_type_map_wrapper
- races_
: unit_type_data::unit_type_map_wrapper
- raise_enemy_attacked()
: ai_interface
- raise_unit_moved()
: ai_interface
- raise_unit_recruited()
: ai_interface
- raise_user_interact()
: ai_interface
- random()
: rng
- random_
: rng
- random_calls_
: simple_rng
- random_child_
: rng
- random_enemy_picture
: leader_list_manager
- random_next()
: simple_rng
- random_pool_
: simple_rng
- random_seed_
: simple_rng
- random_start_time
: mp::create::parameters
- random_start_time_
: mp::create
- range
: soundsource::sourcespec
, attack_type
- range_
: attack_type
- rate_group()
: ai
- rate_terrain()
: ai
- rating()
: ai::attack_analysis
- reach_map
: game_display
- reach_map_
: game_display
- reach_map_changed_
: game_display
- reach_map_old_
: game_display
- reachmap_invalid_
: events::mouse_handler
- read()
: gamemap
, map_labels
, terrain_label
, pixel_data
, statistics::stats
, team::shroud_map
, unit
, wesnothd::banned
, wesnothd::ban_manager
, gui2::tgui_definition
, gui2::twindow_builder
- read_anchor()
: theme::object
- read_config()
: server
- read_extra()
: gui2::tbuilder_grid
- read_line()
: preprocessor_data
, input_stream
- read_word()
: preprocessor_data
- reason_
: wesnothd::banned
- rebuild_all()
: terrain_builder
, display
- rebuild_cache()
: terrain_builder::tile
- rebuild_replay_theme()
: replay_controller
- rebuild_terrain()
: terrain_builder
, editor_display
- recalculate()
: terrain_label
, gui2::tscrollbar_
- recalculate_duration()
: frame_builder
- recalculate_labels()
: map_labels
- recalculate_minimap()
: display
- recalculate_movemaps
: python_ai
- recalculate_pos()
: gui::menu
- recalculate_shroud()
: map_labels
- recalculate_size()
: gui2::twindow
- recalculate_starting_pos_labels()
: map_editor::map_editor
- recall()
: hotkey::command_executor
, events::menu_handler
, playsingle_controller
- recall_cost
: statistics::stats
- recall_index_
: scoped_recall_unit
- recall_loc
: undo_action
- recall_pos
: undo_action
- recalls
: statistics::stats
- record_data()
: game
- record_sample()
: metrics
- recruit()
: ai_interface
, hotkey::command_executor
, events::menu_handler
, playsingle_controller
- recruit_cost
: statistics::stats
- recruit_formula_
: formula_ai
- recruit_usage()
: ai
- recruitment_pattern
: team::team_info
, team
- recruits
: statistics::stats
, team
, unit
- recruits_
: unit
- rect
: help::help_text_area::item
, clip_rect_setter
- rect_
: help::help_menu
, surface_restorer
, gui::widget
- recursion_
: vconfig
- recursive_
: gui::scrollarea
- recursive_clear_value()
: config
- red
: time_of_day
- redirect_sort_
: gui::menu::basic_sorter
- redirected_versions_
: server
- redo
: end_turn_exception
, hotkey::command_executor
, events::menu_handler
, play_controller
, map_editor::map_editor
- redo_selection()
: map_editor::map_undo_action
- redo_stack_
: events::menu_handler
, events::mouse_handler
, play_controller
- redo_starting_locations()
: map_editor::map_undo_action
- redo_terrains()
: map_editor::map_undo_action
- redraw()
: unit_animation
, unit_animation::particule
, unit_frame
- redraw_background_
: display
- redraw_everything()
: display
, map_editor::map_editor
- redraw_items_
: mp::gamebrowser
- redraw_minimap()
: display
- redraw_unit()
: unit
- redrawMinimap_
: display
- ref_at()
: help::help_text_area
- ref_cursor_
: help::help_browser
- ref_to
: help::help_text_area::item
- refcount
: variant_map
, reference_counted_object
, variant
, variant_list
, variant_string
- reference
: util::array< T, N >
, config::all_children_iterator
, vconfig::all_children_iterator
, utils::utf8_iterator
- reference_counted_object()
: reference_counted_object
- refog()
: team
- refresh()
: gui::dialog
, unit
- refresh_bc()
: attack
- refresh_report()
: display
- refresh_title()
: theme
- refresh_title2()
: theme
- refreshing_
: unit
- regenerate_map_
: mp::create
- register_alias()
: events::map_command_handler< Worker >
, events::console_handler
- register_command()
: events::map_command_handler< Worker >
, events::console_handler
- relation
: mp::ui::user_info
- relative_loc_
: theme::object
- release()
: variant
, gui::button
- release_type
: util::scoped_resource< T, ReleasePolicy >
- reloaded
: mp::gamebrowser::game_item
- remove()
: soundsource::manager
- remove_ability_by_id()
: unit
- remove_ban()
: wesnothd::banned
- remove_child()
: config
, simple_wml::node
, gui2::tgrid
- remove_command()
: replay
- remove_frames_after()
: animated< T, T_void_value >
- remove_frames_until()
: animated< T, T_void_value >
- remove_from_border_cache()
: gamemap
- remove_help_popup()
: gui2::tevent_handler
- remove_highlighted_loc()
: display
- remove_iter()
: unit_map
- remove_location()
: soundsource::positional_source
- remove_object()
: theme
- remove_observer()
: game_display
- remove_overlay()
: game_display
, unit
- remove_player()
: game
- REMOVE_SELECTION
: map_editor::map_editor
- remove_single_overlay()
: game_display
- remove_temporary_modifications()
: unit
- remove_temporary_unit()
: game_display
- remove_tiles_bottom()
: editormap
- remove_tiles_left()
: editormap
- remove_tiles_right()
: editormap
- remove_tiles_top()
: editormap
- remove_tooltip()
: gui2::tevent_handler
- remove_unit_from_moves()
: ai
- remove_unit_sighting()
: dfool::unit_memory
- remove_widget()
: gui::scrollpane
- rename()
: unit
- rename_unit()
: events::menu_handler
, hotkey::command_executor
, playsingle_controller
- render_unit_image()
: display
- rep()
: color_range
- rep_
: color_range
- repeat_recruit()
: hotkey::command_executor
, events::menu_handler
, playsingle_controller
- replace()
: unit_map
- replace_anim_if_invalid()
: unit_animator
- replace_location()
: soundsource::positional_source
- replace_token()
: terrain_builder
- replay()
: replay
- replay_controller()
: replay_controller
- replay_data
: game_state
- replay_error()
: turn_info
- replay_error_
: turn_info
- replay_last_turn()
: playmp_controller
- replay_last_turn_
: playmp_controller
- replay_network_sender()
: replay_network_sender
- replay_next_side()
: hotkey::command_executor
, replay_controller
- replay_next_turn()
: replay_controller
, hotkey::command_executor
- replay_sender_
: playsingle_controller
, turn_info
- replay_show_each()
: replay_controller
, hotkey::command_executor
- replay_show_everything()
: hotkey::command_executor
, replay_controller
- replay_show_team1()
: hotkey::command_executor
, replay_controller
- replay_skip_animation()
: hotkey::command_executor
, replay_controller
- replay_undo()
: replay_undo
- replaying_
: playsingle_controller
- report()
: reports::report
- report_
: display
- report_victory()
: playsingle_controller
- reportRects_
: display
- reports_
: display
- reportSurfaces_
: display
- REQUEST_CLOSE
: gui2::twindow
- request_snapshot()
: mp::wait
- requires_event_focus()
: gui::textbox
, gui::slider
, events::handler
, gui::menu
- requires_unit()
: game_events::entity_location
- res_
: cave_map_generator
- reset()
: mp::create::parameters
, team::shroud_map
, file_tree_checksum
, terrain_builder::tilemap
, mp::connect::side
- reset_end_scenario_button()
: playmp_controller
- reset_modifications()
: unit
- reset_mouseover_overlay()
: map_editor::map_editor
- reset_objectives_changed()
: team
- reset_replay()
: replay_controller
, hotkey::command_executor
- reset_selection()
: mp::gamebrowser
, gui::menu
- reset_to
: gui::dialog_manager
- reset_translation()
: config
, t_string
- resistance_against()
: unit
, unit_movement_type
, unit
- resistance_b_
: unit
- resistance_filter_matches()
: unit
- resize()
: editormap
- resize_dimensions
: events::pump_info
- resize_IFN()
: a_star_world
- resize_lock()
: resize_lock
- resolutions
: gui2::tcontrol_definition
, gui2::twindow_builder
- resolve_random()
: mp::connect::side
- resource
: util::scoped_resource< T, ReleasePolicy >
- resource_type
: util::scoped_resource< T, ReleasePolicy >
- resources_used
: ai::attack_analysis
- restart_animation()
: unit_animator
, unit_animation
, animated< T, T_void_value >
- restart_command
: server
- resting()
: unit
- resting_
: unit
- restore()
: surface_restorer
- restore_background()
: gui2::tcontrol
- restorer_
: gui::dialog_frame
, gui2::tcontrol
, gui::widget
, help::help_menu
- restrict()
: terrain_filter
- RESULT
: threading::async_operation
, gui::dialog_button_action
- result()
: gui::dialog
, mp::ui
, end_level_exception
- result_
: gui::dialog
, mp::ui
- retreat_units()
: ai
- RETVAL
: gui2::tbutton
- retval_
: gui2::tbutton
, gui2::tlanguage_selection
, gui2::tbuilder_button
, gui2::tmp_method_selection
, gui2::twindow
, gui2::taddon_connect
- revert_action()
: replay
- rgb()
: display
- RIGHT
: help::help_text_area
- right_
: gui2::tevent_handler
, gui::dialog_frame
- right_border
: gui2::tpanel_definition::tresolution
- right_button
: gui::dialog_process_info
- right_button_down()
: map_editor::map_editor
- right_click()
: map_editor::map_editor
- right_mouse_click()
: map_editor::terrain_palette
- right_padding
: gui::dialog
- rng()
: rng
, game_state
- rng_
: game_state
- role_
: unit
- root()
: simple_wml::document
- root_
: simple_wml::document
- rotate()
: terrain_builder
- rotate_random()
: simple_rng
- rotate_rule()
: terrain_builder
- rounds
: battle_context::unit_stats
- route
: undo_action
, paths::route
- route_
: game_display
- routes
: paths
- routes_map
: paths
- row_grow_factor
: gui2::tbuilder_grid
- row_grow_factor_
: gui2::tgrid
- row_height()
: mp::gamebrowser
- row_height_
: gui2::tgrid
- row_select_
: gui2::tlistbox
- ROW_TYPE
: gui::menu
- rows
: gui2::tbuilder_grid
- rows_
: gui2::tlistbox
, gui2::tgrid
- rtl
: language_def
- rule_image()
: terrain_builder::rule_image
- rule_image_variant()
: terrain_builder::rule_image_variant
- rule_image_variantlist
: terrain_builder
- rule_imagelist
: terrain_builder
- rule_matches()
: terrain_builder
- rule_valid()
: terrain_builder
- run()
: threading::async_operation
, server
- RUNNING
: game_display
- rvalue_probe()
: boost::foreach_detail_::rvalue_probe< T >