game_logic::map_formula_callable Member List

This is the complete list of members for game_logic::map_formula_callable, including all inherited members.

add(const std::string &key, const variant &value)game_logic::map_formula_callable
add_ref() const reference_counted_object [inline]
begin() const game_logic::map_formula_callable [inline]
clear()game_logic::map_formula_callable [inline]
const_iterator typedefgame_logic::map_formula_callable
dec_ref() const reference_counted_object [inline]
do_compare(const formula_callable *callable) const game_logic::formula_callable [inline, protected, virtual]
empty() const game_logic::map_formula_callable [inline]
end() const game_logic::map_formula_callable [inline]
equals(const formula_callable *other) const game_logic::formula_callable [inline]
fallback_game_logic::map_formula_callable [private]
formula_callable(bool has_self=true)game_logic::formula_callable [inline, explicit]
get_inputs(std::vector< formula_input > *inputs) const game_logic::map_formula_callable [private, virtual]
get_value(const std::string &key) const game_logic::map_formula_callable [private, virtual]
has_key(const std::string &key) const game_logic::formula_callable [inline]
inputs() const game_logic::formula_callable [inline]
less(const formula_callable *other) const game_logic::formula_callable [inline]
map_formula_callable(const formula_callable *fallback=NULL)game_logic::map_formula_callable [explicit]
mutate_value(const std::string &key, const variant &value)game_logic::formula_callable [inline]
operator=(const reference_counted_object &)reference_counted_object [inline]
query_value(const std::string &key) const game_logic::formula_callable [inline]
refcount() const reference_counted_object [inline]
reference_counted_object()reference_counted_object [inline]
reference_counted_object(const reference_counted_object &)reference_counted_object [inline]
serialize(std::string &str) const game_logic::formula_callable [inline]
serialize_to_string(std::string &) const game_logic::formula_callable [inline, protected, virtual]
set_fallback(const formula_callable *fallback)game_logic::map_formula_callable [inline]
set_value(const std::string &key, const variant &value)game_logic::map_formula_callable [private, virtual]
turn_reference_counting_off()reference_counted_object [inline, protected]
values_game_logic::map_formula_callable [private]
~formula_callable()game_logic::formula_callable [inline, protected, virtual]
~reference_counted_object()reference_counted_object [inline, virtual]


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