replay_controller.cpp File Reference

#include "global.hpp"
#include "ai_interface.hpp"
#include "config_adapter.hpp"
#include "cursor.hpp"
#include "filesystem.hpp"
#include "game_preferences.hpp"
#include "gettext.hpp"
#include "game_events.hpp"
#include "halo.hpp"
#include "help.hpp"
#include "intro.hpp"
#include "log.hpp"
#include "map_create.hpp"
#include "preferences_display.hpp"
#include "replay.hpp"
#include "replay_controller.hpp"
#include "sound.hpp"
#include "tooltips.hpp"
#include "video.hpp"
#include <iostream>
#include <iterator>

Include dependency graph for replay_controller.cpp:

Go to the source code of this file.

Defines

#define DBG_NG   LOG_STREAM(debug, engine)
#define DBG_REPLAY   LOG_STREAM(debug, replay)
#define LOG_REPLAY   LOG_STREAM(info, replay)
#define ERR_REPLAY   LOG_STREAM(err, replay)

Functions

LEVEL_RESULT play_replay_level (const config &game_config, const config *level, CVideo &video, game_state &state_of_game)


Define Documentation

#define DBG_NG   LOG_STREAM(debug, engine)

Definition at line 40 of file replay_controller.cpp.

#define DBG_REPLAY   LOG_STREAM(debug, replay)

Definition at line 41 of file replay_controller.cpp.

#define ERR_REPLAY   LOG_STREAM(err, replay)

Definition at line 43 of file replay_controller.cpp.

#define LOG_REPLAY   LOG_STREAM(info, replay)

Definition at line 42 of file replay_controller.cpp.


Function Documentation

LEVEL_RESULT play_replay_level ( const config game_config,
const config level,
CVideo video,
game_state state_of_game 
)

Definition at line 45 of file replay_controller.cpp.

References DBG_NG, and LEVEL_CONTINUE.

Referenced by play_replay().


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