Here is a list of all file members with links to the files they belong to:
- cache
: cursor.cpp
- cache_
: font.cpp
, mapgen.cpp
- cache_illuminates()
: unit_abilities.cpp
- cached_zoom
: image.cpp
- calculate_healing()
: actions.cpp
, actions.hpp
- calculate_team_data()
: unit.cpp
, unit.hpp
- calculation
: formula.cpp
- call_stack
: variant.cpp
- CALLABLE_WRAPPER_END
: callable_objects.hpp
- CALLABLE_WRAPPER_FN
: callable_objects.hpp
- CALLABLE_WRAPPER_INPUT
: callable_objects.hpp
- CALLABLE_WRAPPER_INPUT_END
: callable_objects.hpp
- CALLABLE_WRAPPER_START
: callable_objects.hpp
- CALLABLE_WRAPPER_VAR
: callable_objects.hpp
- calls
: mapgen.cpp
- CALLS_TO_BINARYWML
: loadscreen.cpp
- CALLS_TO_FILESYSTEM
: loadscreen.cpp
- CALLS_TO_PARSER
: loadscreen.cpp
- CALLS_TO_SETCONFIG
: loadscreen.cpp
- campaign_dir()
: publish_campaign.cpp
- campaign_name_legal()
: publish_campaign.cpp
, publish_campaign.hpp
- can_recruit_on()
: actions.cpp
, actions.hpp
- cfg
: parser.cpp
- cfg_
: parser.cpp
, game_events.cpp
, mapgen.cpp
, campaign_server.cpp
- cfg_to_loc()
: game_events.cpp
- chance_
: formula_ai.cpp
- channel
: network.cpp
, network_worker.cpp
- chars_equal_insensitive()
: util.hpp
- chars_less_insensitive()
: util.hpp
- chat_lines_label_
: game_preferences_display.cpp
- chat_lines_slider_
: game_preferences_display.cpp
- chat_message_bg
: game_display.cpp
- chat_message_border
: game_display.cpp
- chat_message_colour
: game_display.cpp
- chat_message_x
: game_display.cpp
- chat_message_y
: game_display.cpp
- chat_timestamp_button_
: game_preferences_display.cpp
- check_checksums()
: replay.cpp
- check_error()
: network.cpp
- check_names_legal()
: publish_campaign.cpp
, publish_campaign.hpp
- check_python_scripts()
: campaign_server.cpp
- check_send_buffer_size()
: network_worker.cpp
- check_socket_result()
: network_worker.cpp
- check_timeout()
: network.cpp
- check_victory()
: actions.cpp
, actions.hpp
- choose_track()
: sound.cpp
- chunk_usage
: sound.cpp
- chunks_
: font.cpp
- clauses_
: formula.cpp
- clean_saves()
: playcampaign.cpp
- clear_binary_paths_cache()
: filesystem.hpp
- clear_buttons_
: game_preferences_display.cpp
- clear_cache()
: cursor.cpp
- clear_fonts()
: font.cpp
- clear_shroud()
: actions.cpp
, actions.hpp
- clear_shroud_loc()
: actions.cpp
- clear_shroud_unit()
: actions.cpp
- clear_tooltip()
: tooltips.cpp
- clear_updates()
: video.cpp
- clear_wmi()
: gamestatus.cpp
- clients_to_servers
: proxy.cpp
- clip_rect_
: font.cpp
- closed_section_img
: help.cpp
- closedir()
: filesystem_win32.ii
- color_
: font.cpp
- color_to_int()
: sdl_utils.cpp
, sdl_utils.hpp
- colour_
: font.cpp
- colour_cursors
: preferences.cpp
- colour_images
: cursor.cpp
- colour_ready
: cursor.cpp
- cols
: attack_prediction.cpp
- column_
: menu.cpp
- COLUMN_SEPARATOR
: wml_separators.hpp
- combat_modifier()
: actions.cpp
, actions.hpp
- command
: hotkeys.cpp
- commit_new_handlers()
: game_events.cpp
- commit_wmi_commands()
: game_events.cpp
- compare_lt_a_star_node()
: astarsearch.cpp
- compare_unit_values()
: unit.cpp
- compress_close_element
: binary_wml.cpp
- compress_emit_word()
: binary_wml.cpp
- compress_end_words
: binary_wml.cpp
- compress_first_word
: binary_wml.cpp
- compress_literal_word
: binary_wml.cpp
- compress_max_words
: binary_wml.cpp
- compress_open_element
: binary_wml.cpp
- compress_output_literal_word()
: binary_wml.cpp
- compress_read_literal_word()
: binary_wml.cpp
- compress_schema_item
: binary_wml.cpp
- compute()
: theme.cpp
- cond
: network_worker.cpp
- config_buf
: network_worker.cpp
- config_cache
: variable.cpp
- config_error
: network_worker.cpp
- config_hashes
: variable.cpp
- config_reload
: server.cpp
- confirm_sound_button_
: game_preferences_display.cpp
- connect_
: network.cpp
- connected_at
: network.cpp
- connection_id
: network.cpp
- connection_map
: network.cpp
, proxy.cpp
- connections
: network.cpp
- const_object_ptr
: reference_counted_object.hpp
- construct_error()
: campaign_server.cpp
- construct_message()
: campaign_server.cpp
- controller
: playcampaign.cpp
- controller_map
: playcampaign.cpp
- controller_names
: multiplayer_connect.cpp
- convert_variant()
: variant.hpp
- copy_era()
: gamestatus.cpp
- copy_from_clipboard()
: clipboard.hpp
, clipboard.cpp
- copy_to_clipboard()
: clipboard.cpp
, clipboard.hpp
- count_extra_digits()
: preprocessor.cpp
- create_ai()
: ai_interface.hpp
, ai.cpp
- create_compatible_surface()
: sdl_utils.cpp
, sdl_utils.hpp
- create_connection()
: network.cpp
- create_cursor()
: cursor.cpp
- create_map_generator()
: map_create.hpp
, map_create.cpp
- create_optimized_surface()
: sdl_utils.cpp
, sdl_utils.hpp
- create_rect()
: sdl_utils.hpp
, sdl_utils.cpp
- create_terrain_maps()
: terrain.hpp
, terrain.cpp
- create_unit_table()
: menu_events.cpp
- current_background
: tooltips.cpp
- current_cursor
: cursor.cpp
- current_language
: language.cpp
- current_language_rtl()
: language.cpp
, language.hpp
- current_ticks
: animated.i
- current_tooltip
: tooltips.cpp
- current_track()
: sound.cpp
- current_track_list
: sound.cpp
- cursor_buf
: cursor.cpp
- cursor_x
: cursor.cpp
- cursor_y
: cursor.cpp
- cut_surface()
: sdl_utils.hpp
, sdl_utils.cpp