Here is a list of all file members with links to the files they belong to:
- PACKAGE
: wesconfig.h
- palette()
: color_range.cpp
, color_range.hpp
- parent
: game_preferences_display.cpp
- parse_location_range()
: map.cpp
, map.hpp
- parse_times()
: gamestatus.cpp
- paths_manager_
: game.cpp
- pending_receives
: network_worker.cpp
- pick_one()
: sound.cpp
- place_village()
: mapgen.cpp
- placing_score()
: play_controller.cpp
- plane
: attack_prediction.cpp
- play_game()
: playcampaign.hpp
, game.cpp
, playcampaign.cpp
- play_replay()
: playcampaign.cpp
, playcampaign.hpp
- play_replay_level()
: replay_controller.cpp
, replay_controller.hpp
- played_before
: sound.cpp
- player_map
: game.hpp
- player_name_
: menu_events.cpp
- playmp_scenario()
: playcampaign.cpp
- playsingle_scenario()
: playcampaign.cpp
- point_in_rect()
: sdl_utils.cpp
, sdl_utils.hpp
- pop_call_stack()
: variant.cpp
, variant.hpp
- port
: network.cpp
- port_
: network.cpp
- pos
: formula.cpp
- PRCNT_BY_BINARYWML
: loadscreen.cpp
- PRCNT_BY_FILESYSTEM
: loadscreen.cpp
- PRCNT_BY_PARSER
: loadscreen.cpp
- PRCNT_BY_SETCONFIG
: loadscreen.cpp
- pred_
: menu.cpp
- PREFERENCES_DIR
: filesystem.cpp
- prefs
: preferences.cpp
- prefs_filename
: editor.cpp
- prefs_manager_
: game.cpp
- preproc_map
: preprocessor.hpp
- preprocess_file()
: preprocessor.hpp
, preprocessor.cpp
- prevent_misclick_duration
: game_events.cpp
- print_usage()
: exploder.cpp
, cutter.cpp
- prob_
: formula_ai.cpp
- process_event()
: game_events.cpp
- process_queue()
: network_worker.cpp
- progressive_double
: unit_frame.hpp
- progressive_int
: unit_frame.hpp
- push_back()
: util.hpp
- push_call_stack()
: variant.hpp
, variant.cpp
- push_tab_pair()
: help.cpp