#include "map.hpp"
Go to the source code of this file.
Namespaces | |
namespace | unit_display |
Functions | |
bool | unit_display::unit_visible_on_path (const std::vector< gamemap::location > &path, const unit &u, const unit_map &units, const std::vector< team > &teams) |
void | unit_display::move_unit (const std::vector< gamemap::location > &path, unit &u, const std::vector< team > &teams) |
Display a unit moving along a given path. | |
void | unit_display::unit_die (const gamemap::location &loc, unit &u, const attack_type *attack=NULL, const attack_type *secondary_attack=NULL, unit *winner=NULL) |
Show a unit fading out. | |
void | unit_display::unit_attack (const gamemap::location &a, const gamemap::location &b, int damage, const attack_type &attack, const attack_type *secondary_attack, int swing, std::string hit_text, bool drain, std::string att_text) |
Make the unit on tile 'a' attack the unit on tile 'b'. | |
void | unit_display::unit_recruited (gamemap::location &loc) |
void | unit_display::unit_healing (unit &healed, gamemap::location &healed_loc, std::vector< unit_map::iterator > healers, int healing) |
Set healer_loc to an invalid location if there are no healers. |
Definition in file unit_display.hpp.
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