unit_types.cpp File Reference

Handle unit-type specific attributes, animations, advancement. More...

#include "global.hpp"
#include "game_config.hpp"
#include "gettext.hpp"
#include "loadscreen.hpp"
#include "log.hpp"
#include "unit_types.hpp"
#include "util.hpp"
#include "serialization/string_utils.hpp"
#include "color_range.hpp"
#include "game_display.hpp"
#include <algorithm>
#include <cassert>
#include <cstdlib>
#include <iostream>

Include dependency graph for unit_types.cpp:

Go to the source code of this file.

Defines

#define ERR_CONFIG   LOG_STREAM(err, config)
#define DBG_UT   LOG_STREAM(debug, engine)
#define LOG_UT   LOG_STREAM(info, engine)
#define ERR_UT   LOG_STREAM(err, engine)

Variables

int experience_modifier = 100


Detailed Description

Handle unit-type specific attributes, animations, advancement.

Definition in file unit_types.cpp.


Define Documentation

#define DBG_UT   LOG_STREAM(debug, engine)

Definition at line 38 of file unit_types.cpp.

#define ERR_CONFIG   LOG_STREAM(err, config)

Definition at line 37 of file unit_types.cpp.

#define ERR_UT   LOG_STREAM(err, engine)

Definition at line 40 of file unit_types.cpp.

#define LOG_UT   LOG_STREAM(info, engine)

Definition at line 39 of file unit_types.cpp.


Variable Documentation

int experience_modifier = 100 [static]


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