#include "SDL.h"
#include <string>
Go to the source code of this file.
Namespaces | |
namespace | gui2 |
Classes | |
struct | gui2::tpoint |
struct | gui2::terror |
Functions | |
bool | gui2::init () |
std::ostream & | gui2::operator<< (std::ostream &stream, const tpoint &point) |
SDL_Rect | gui2::create_rect (const tpoint &origin, const tpoint &size) |
Uint32 | gui2::decode_colour (const std::string &colour) |
int | gui2::decode_font_style (const std::string &style) |
surface | gui2::save_background (const surface &background, const SDL_Rect &rect) |
Copies a portion of a surface. | |
void | gui2::restore_background (const surface &restorer, surface &background, const SDL_Rect &rect) |
Copies one surface unto another one. |
Generated by doxygen 1.5.5 on 23 May 2008 for The Battle for Wesnoth | Gna! | Forum | Wiki | CIA | devdocs |