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random_generate_map() :
map_create.cpp
,
map_create.hpp
random_generate_scenario() :
map_create.hpp
,
map_create.cpp
random_point_at_side() :
mapgen.cpp
rank_castle_location() :
mapgen.cpp
read() :
parser.cpp
,
parser.hpp
,
parser.cpp
read_battle_result_map() :
statistics.cpp
read_compressed() :
binary_wml.cpp
,
binary_wml.hpp
read_compressed_internal() :
binary_wml.cpp
read_file() :
filesystem.cpp
,
filesystem.hpp
read_gz() :
parser.cpp
,
parser.hpp
read_ignore_patterns() :
publish_campaign.cpp
read_map() :
filesystem.cpp
,
filesystem.hpp
read_player() :
gamestatus.cpp
read_rect() :
theme.cpp
read_save_file() :
gamestatus.cpp
,
gamestatus.hpp
read_sdl_rect() :
theme.cpp
read_str_int_map() :
statistics.cpp
read_stream() :
filesystem.cpp
read_tips_of_day() :
titlescreen.cpp
readdir() :
filesystem_win32.ii
recalculate_fog() :
actions.cpp
,
actions.hpp
receive_buf() :
network_worker.cpp
receive_bytes() :
network_worker.cpp
receive_with_timeout() :
network_worker.cpp
recolor_image() :
sdl_utils.cpp
,
sdl_utils.hpp
recolor_range() :
color_range.cpp
,
color_range.hpp
recruit_unit() :
actions.cpp
,
actions.hpp
rect_contains() :
video.cpp
rectangles_overlap() :
tooltips.cpp
rects_overlap() :
sdl_utils.hpp
,
sdl_utils.cpp
reload_config() :
server.cpp
remove_connection() :
network.cpp
remove_old_auto_saves() :
menu_events.cpp
remove_relation() :
game_preferences.cpp
remove_unit() :
ai_village.cpp
remove_village() :
ai_village.cpp
replace_space2underbar() :
gamestatus.cpp
replace_underbar2space() :
gamestatus.cpp
,
gamestatus.hpp
reset_cache() :
image.cpp
reset_resting() :
actions.cpp
,
actions.hpp
resolve_rect() :
theme.cpp
rgb2highlight() :
color_range.hpp
,
color_range.cpp
round_damage() :
util.hpp
round_double() :
util.hpp
route_turns_to_complete() :
pathfind.hpp
,
pathfind.cpp
run_async_operation() :
thread.cpp
run_lobby_loop() :
multiplayer.cpp
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1.5.5 on 23 May 2008 for
The Battle for Wesnoth
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