paths() | paths | [inline] |
paths(gamemap const &map, unit_map const &units, gamemap::location const &loc, std::vector< team > const &teams, bool force_ignore_zocs, bool allow_teleport, const team &viewing_team, int additional_turns=0, bool see_all=false, bool ignore_units=false) | paths | |
routes | paths | |
routes_map typedef | paths |
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