hotkey::command_executor Member List
This is the complete list of members for
hotkey::command_executor, including all inherited members.
ai_formula() | hotkey::command_executor | [inline, virtual] |
can_execute_command(HOTKEY_COMMAND command, int index=-1) const =0 | hotkey::command_executor | [pure virtual] |
change_language() | hotkey::command_executor | [inline, virtual] |
change_unit_side() | hotkey::command_executor | [inline, virtual] |
clear_labels() | hotkey::command_executor | [inline, virtual] |
clear_messages() | hotkey::command_executor | [inline, virtual] |
continue_move() | hotkey::command_executor | [inline, virtual] |
create_unit() | hotkey::command_executor | [inline, virtual] |
custom_command() | hotkey::command_executor | [inline, virtual] |
cycle_back_units() | hotkey::command_executor | [inline, virtual] |
cycle_units() | hotkey::command_executor | [inline, virtual] |
edit_auto_update() | hotkey::command_executor | [inline, virtual] |
edit_copy() | hotkey::command_executor | [inline, virtual] |
edit_cut() | hotkey::command_executor | [inline, virtual] |
edit_draw() | hotkey::command_executor | [inline, virtual] |
edit_fill_selection() | hotkey::command_executor | [inline, virtual] |
edit_flip() | hotkey::command_executor | [inline, virtual] |
edit_flood_fill() | hotkey::command_executor | [inline, virtual] |
edit_load_map() | hotkey::command_executor | [inline, virtual] |
edit_new_map() | hotkey::command_executor | [inline, virtual] |
edit_paste() | hotkey::command_executor | [inline, virtual] |
edit_quit() | hotkey::command_executor | [inline, virtual] |
edit_refresh() | hotkey::command_executor | [inline, virtual] |
edit_resize() | hotkey::command_executor | [inline, virtual] |
edit_revert() | hotkey::command_executor | [inline, virtual] |
edit_rotate_selection() | hotkey::command_executor | [inline, virtual] |
edit_save_as() | hotkey::command_executor | [inline, virtual] |
edit_save_map() | hotkey::command_executor | [inline, virtual] |
edit_select_all() | hotkey::command_executor | [inline, virtual] |
edit_set_start_pos() | hotkey::command_executor | [inline, virtual] |
edit_set_terrain() | hotkey::command_executor | [inline, virtual] |
edit_update() | hotkey::command_executor | [inline, virtual] |
end_turn() | hotkey::command_executor | [inline, virtual] |
end_unit_turn() | hotkey::command_executor | [inline, virtual] |
execute_command(HOTKEY_COMMAND command, int index=-1) | hotkey::command_executor | [virtual] |
get_action_image(hotkey::HOTKEY_COMMAND, int) const | hotkey::command_executor | [inline, virtual] |
get_action_state(hotkey::HOTKEY_COMMAND) const | hotkey::command_executor | [inline, virtual] |
get_menu_image(hotkey::HOTKEY_COMMAND command, int index=-1) const | hotkey::command_executor | |
get_menu_images(const std::vector< std::string > &items_arg) | hotkey::command_executor | |
goto_leader() | hotkey::command_executor | [inline, virtual] |
label_terrain(bool) | hotkey::command_executor | [inline, virtual] |
load_game() | hotkey::command_executor | [inline, virtual] |
objectives() | hotkey::command_executor | [inline, virtual] |
play_replay() | hotkey::command_executor | [inline, virtual] |
preferences() | hotkey::command_executor | [inline, virtual] |
recall() | hotkey::command_executor | [inline, virtual] |
recruit() | hotkey::command_executor | [inline, virtual] |
redo() | hotkey::command_executor | [inline, virtual] |
rename_unit() | hotkey::command_executor | [inline, virtual] |
repeat_recruit() | hotkey::command_executor | [inline, virtual] |
replay_next_side() | hotkey::command_executor | [inline, virtual] |
replay_next_turn() | hotkey::command_executor | [inline, virtual] |
replay_show_each() | hotkey::command_executor | [inline, virtual] |
replay_show_everything() | hotkey::command_executor | [inline, virtual] |
replay_show_team1() | hotkey::command_executor | [inline, virtual] |
replay_skip_animation() | hotkey::command_executor | [inline, virtual] |
reset_replay() | hotkey::command_executor | [inline, virtual] |
save_game() | hotkey::command_executor | [inline, virtual] |
save_map() | hotkey::command_executor | [inline, virtual] |
save_replay() | hotkey::command_executor | [inline, virtual] |
search() | hotkey::command_executor | [inline, virtual] |
shout() | hotkey::command_executor | [inline, virtual] |
show_chat_log() | hotkey::command_executor | [inline, virtual] |
show_enemy_moves(bool) | hotkey::command_executor | [inline, virtual] |
show_help() | hotkey::command_executor | [inline, virtual] |
show_menu(const std::vector< std::string > &items_arg, int xloc, int yloc, bool context_menu, display &gui) | hotkey::command_executor | |
show_statistics() | hotkey::command_executor | [inline, virtual] |
speak() | hotkey::command_executor | [inline, virtual] |
status_table() | hotkey::command_executor | [inline, virtual] |
stop_replay() | hotkey::command_executor | [inline, virtual] |
toggle_grid() | hotkey::command_executor | [inline, virtual] |
toggle_shroud_updates() | hotkey::command_executor | [inline, virtual] |
undo() | hotkey::command_executor | [inline, virtual] |
unit_description() | hotkey::command_executor | [inline, virtual] |
unit_hold_position() | hotkey::command_executor | [inline, virtual] |
unit_list() | hotkey::command_executor | [inline, virtual] |
update_shroud_now() | hotkey::command_executor | [inline, virtual] |
user_command() | hotkey::command_executor | [inline, virtual] |
whisper() | hotkey::command_executor | [inline, virtual] |
~command_executor() | hotkey::command_executor | [inline, protected, virtual] |