editor_display Member List

This is the complete list of members for editor_display, including all inherited members.

_scroll_eventdisplay [mutable, protected]
add_highlighted_loc(const gamemap::location &hex)display
ADJACENT_BACKGROUND enum valuedisplay [protected]
ADJACENT_FOGSHROUD enum valuedisplay [protected]
ADJACENT_FOREGROUND enum valuedisplay [protected]
ADJACENT_TERRAIN_TYPE enum namedisplay [protected]
announce(const std::string msg, const SDL_Color &colour=font::GOOD_COLOUR)display
bounds_check_position()display
bounds_check_position(int &xpos, int &ypos)display
builder_display [protected]
buttons_display [protected]
clear_hex_overlay(const gamemap::location &loc)display
clear_highlighted_locs()display
clear_mouseover_hex_overlay()display [inline]
clear_selected_hex_overlay()display [inline]
create_buttons()display
delay(unsigned int milliseconds) const display
diagnostic_label_display [protected]
display(CVideo &video, const gamemap &map, const config &theme_cfg, const config &cfg, const config &level)display
draw(bool update=true, bool force=false)editor_display [virtual]
draw_all_panels()display [protected]
draw_border(const gamemap::location &loc, const int xpos, const int ypos)display [protected, virtual]
draw_image_for_report(surface &img, SDL_Rect &rect)display [protected]
draw_init()display [protected]
draw_minimap()display [protected]
draw_minimap_units()display [inline, virtual]
draw_text_in_hex(const gamemap::location &loc, const tdrawing_layer layer, const std::string &text, size_t font_size, SDL_Color color, double x_in_hex=0.5, double y_in_hex=0.5)display
draw_wrap(bool update, bool force, bool changed)display [protected]
drawing_buffer_display [protected]
drawing_buffer_add(const tdrawing_layer layer, const int drawing_order, const tblit &blit)display [inline]
drawing_buffer_clear()display [protected]
drawing_buffer_commit()display [protected]
editor_display(CVideo &video, const gamemap &map, const config &theme_cfg, const config &cfg, const config &level)editor_display
enable_menu(const std::string &item, bool enable)display
find_button(const std::string &id)display
flip()display
fogged(const gamemap::location &loc) const display [inline]
get_fog_shroud_graphics(const gamemap::location &loc)display [protected]
get_location_x(const gamemap::location &loc) const display
get_location_y(const gamemap::location &loc) const display
get_map() const display [inline]
get_rect_hex_bounds(SDL_Rect rect, gamemap::location &topleft, gamemap::location &bottomright) const display
get_report_contents()display [inline]
get_screen_surface()display [inline]
get_terrain_images(const gamemap::location &loc, const std::string timeid, image::TYPE type, ADJACENT_TERRAIN_TYPE terrain_type)display [protected]
get_theme()display [inline]
get_visible_hex_bounds(gamemap::location &topleft, gamemap::location &bottomright) const display
get_zoom_factor()display [inline]
grid_display [protected]
h() const display [inline]
hex_clicked_on(int x, int y, gamemap::location::DIRECTION *nearest_hex=NULL, gamemap::location::DIRECTION *second_nearest_hex=NULL) const display
hex_overlay_display [protected]
hex_size() const display [inline]
hex_width() const display [inline]
highlight_hex(gamemap::location hex)display [virtual]
highlighted_locations_display [protected]
idle_anim() const display [inline]
idle_anim_rate() const display [inline]
in_editor() const editor_display [inline, virtual]
in_game() const display [inline, virtual]
invalidate(const gamemap::location &loc)display [inline, virtual]
invalidate_all()display
invalidate_game_status()display [inline]
invalidate_locations_in_rect(SDL_Rect r)display [protected]
invalidate_rectangle(const gamemap::location &first_corner, const gamemap::location &second_corner)display [virtual]
invalidate_theme()display [inline]
invalidate_zone(const int x1, const int y1, const int x2, const int y2)display [virtual]
invalidateAll_display [protected]
invalidated_display [protected]
invalidateGameStatus_display [protected]
keys_display [protected]
labels()display [inline]
labels() const display [inline]
last_zoom_display [protected]
LAYER_LAST_LAYER enum valuedisplay
LAYER_LINGER_OVERLAY enum valuedisplay
LAYER_TERRAIN_BG enum valuedisplay
LAYER_TERRAIN_FG enum valuedisplay
LAYER_TERRAIN_TMP_BG enum valuedisplay
LAYER_TERRAIN_TMP_FG enum valuedisplay
LAYER_UNIT_BAR enum valuedisplay
LAYER_UNIT_BG enum valuedisplay
LAYER_UNIT_FAKE enum valuedisplay
LAYER_UNIT_FG enum valuedisplay
LAYER_UNIT_FIRST enum valuedisplay
LAYER_UNIT_LAST enum valuedisplay
lb_editor_display [private]
lg_editor_display [private]
lr_editor_display [private]
map_display [protected]
map_area() const display
map_labels_display [protected]
map_outside_area() const display [inline]
map_screenshot_display [protected]
max_map_area() const display
menu_pressed()display
minimap_display [protected]
minimap_area() const display [inline]
minimap_location_display [protected]
minimap_location_on(int x, int y)display
mouseover_hex()display [inline]
mouseover_hex_overlay_display [protected]
mouseoverHex_display [protected]
nextDraw_display [protected]
ONSCREEN enum valuedisplay
outside_area(const SDL_Rect &area, const int x, const int y) const display
panelsDrawn_display [protected]
pixel_position_to_hex(int x, int y, gamemap::location::DIRECTION *nearest_hex=NULL, gamemap::location::DIRECTION *second_nearest_hex=NULL) const display
rebuild_all()display [inline]
rebuild_terrain(const gamemap::location &loc)editor_display [inline]
recalculate_minimap()display [inline]
redraw_background_display [protected]
redraw_everything()display
redraw_minimap()display [inline]
redrawMinimap_display [protected]
refresh_report(reports::TYPE report_num, reports::report report, bool brightened=false)display
remove_highlighted_loc(const gamemap::location &hex)display
render_unit_image(int x, int y, const bool fake_unit, const int drawing_order, surface image, bool hreverse=false, bool greyscale=false, fixed_t alpha=ftofxp(1.0), Uint32 blendto=0, double blend_ratio=0, double submerged=0.0, bool vreverse=false)display
report_display [protected]
reportRects_display [protected]
reports_display [protected]
reportSurfaces_display [protected]
rgb(Uint8 red, Uint8 green, Uint8 blue)display [inline, static]
screen_display [protected]
screen_area() const display [inline]
screenshot(std::string filename, bool map_screenshot=false)display
SCROLL enum valuedisplay
scroll(int xmov, int ymov)display
scroll_event() const display [inline]
scroll_to_tile(const gamemap::location &loc, SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true)display
scroll_to_tiles(gamemap::location loc1, gamemap::location loc2, SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true, double add_spacing=0.0)display
scroll_to_tiles(const std::vector< gamemap::location > &locs, SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true, bool only_if_possible=false, double add_spacing=0.0)display
scroll_to_xy(int screenxpos, int screenypos, SCROLL_TYPE scroll_type)display [protected]
SCROLL_TYPE enum namedisplay
select_hex(gamemap::location hex)display [virtual]
selected_hex()display [inline]
selected_hex_overlay_display [protected]
selectedHex_display [protected]
set_default_zoom()display
set_diagnostic(const std::string &msg)display
set_grid(const bool grid)display [inline]
set_hex_overlay(const gamemap::location &loc, surface image)display [inline]
set_idle_anim(bool ison)display [inline]
set_idle_anim_rate(int rate)display
set_mouseover_hex_overlay(const surface &image)display [inline]
set_report_content(const reports::TYPE which_report, const std::string &content)display
set_selected_hex_overlay(const surface &image)display [inline]
set_turbo(const bool turbo)display [inline]
set_turbo_speed(const double speed)display [inline]
set_zoom(int amount)display
shrouded(const gamemap::location &loc) const display [inline]
string_to_button_type(std::string type)display
sunset(const size_t delay=0)display
tdrawing_buffer typedefdisplay [protected]
tdrawing_layer enum namedisplay
theme_display [protected]
tile_on_screen(const gamemap::location &loc)display
toggle_benchmark()display
turbo_display [protected]
turbo_speed() const display
turbo_speed_display [protected]
unit_image_area() const display [inline]
update_display()display
update_light_levels()editor_display
video()display [inline]
viewpoint_display [protected]
w() const display [inline]
WARP enum valuedisplay
xpos_display [protected]
ypos_display [protected]
zoom_display [protected]
~display()display [virtual]


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