Here is a list of all file members with links to the files they belong to:
- main()
: game.cpp
, campaign_server.cpp
, server.cpp
, cutter.cpp
, editor_main.cpp
, exploder.cpp
, key_test.cpp
- main_event_context_
: game.cpp
- MAINCFG
: filesystem.cpp
- make_add_diff()
: server.cpp
- make_change_diff()
: server.cpp
- make_delete_diff()
: server.cpp
- make_directory()
: filesystem.cpp
, filesystem.hpp
- make_network_buffer()
: network_worker.cpp
- make_neutral_surface()
: sdl_utils.cpp
, sdl_utils.hpp
- managed
: network_worker.cpp
- map
: help.cpp
- map_
: dialogs.cpp
, mapgen.cpp
, mouse_events.cpp
- map_cache_
: dialogs.cpp
- map_get_value_default()
: map_utils.hpp
- map_max_height
: editor_dialogs.cpp
- map_max_width
: editor_dialogs.cpp
- map_min_height
: editor_dialogs.cpp
- map_min_width
: editor_dialogs.cpp
- markov_generate_name()
: race.cpp
- markov_prefix_map
: race.hpp
- markov_prefixes()
: race.cpp
- mask_surface()
: sdl_utils.cpp
, sdl_utils.hpp
- masked_overwrite_surface()
: exploder_utils.cpp
, exploder_utils.hpp
- master_stats
: statistics.cpp
- max_cached_chunks
: sound.cpp
- max_coastal
: mapgen_dialog.cpp
- max_height
: mapgen.cpp
- max_history
: help.cpp
- max_history_saved
: game_preferences.cpp
- max_hp_distrib_rows_
: mouse_events.cpp
- max_island
: mapgen_dialog.cpp
- max_label_size
: map_label.cpp
- MAX_MAP_AREA
: map.hpp
- MAX_PERCENTAGE
: loadscreen.cpp
- max_positions
: ai_attack.cpp
- max_recursion_levels
: binary_wml.cpp
, parser.cpp
- max_schema_item_length
: binary_wml.cpp
- max_section_level
: help.cpp
- max_size_
: font.cpp
- max_temp
: mapgen.cpp
- max_threads
: network_worker.cpp
- MAX_WML_COMMANDS
: play_controller.hpp
- maximum()
: util.hpp
- MaxZoom
: display.cpp
- mem_
: variable.cpp
- menu_font_size
: help.cpp
- merge_alias_lists()
: terrain.cpp
, terrain.hpp
- merge_battle_result_maps()
: statistics.cpp
- merge_stats()
: statistics.cpp
- merge_str_int_map()
: statistics.cpp
- message
: tooltips.cpp
- message_log
: replay.cpp
- message_private_on
: game_preferences.cpp
- mid_scenario
: statistics.cpp
- min_allowed_height
: preferences.hpp
- min_allowed_width
: preferences.hpp
- min_col
: attack_prediction.cpp
- min_height
: mapgen.cpp
- MIN_PERCENTAGE
: loadscreen.cpp
- min_row
: attack_prediction.cpp
- MIN_SAVEGAME_VERSION
: wesconfig.h
- min_temp
: mapgen.cpp
- min_threads
: network_worker.cpp
- minimum()
: util.hpp
- MinZoom
: display.cpp
- missing_mandatory_wml_key()
: wml_exception.cpp
, wml_exception.hpp
- mix_ok
: sound.cpp
- mkdir
: filesystem_win32.ii
- mod_mdr_merge()
: unit.cpp
- ModificationTypes
: unit.cpp
- move_from_
: formula_ai.cpp
- move_functions
: formula_ai.cpp
- move_unit()
: actions.hpp
, actions.cpp
- move_unit_between()
: unit_display.cpp
- movement_type_map
: unit_types.hpp
- ms_after
: sound.cpp
- ms_before
: sound.cpp
- multiplayer_mode_
: game.cpp
- multiplayer_server_
: game.cpp
- multiple_locs()
: game_events.cpp
- music_button_
: game_preferences_display.cpp
- music_cache
: sound.cpp
- music_label_
: game_preferences_display.cpp
- music_refresh
: sound.cpp
- music_refresh_rate
: sound.cpp
- music_slider_
: game_preferences_display.cpp
- music_start_time
: sound.cpp
- music_thinker_
: game.cpp