dialogs.hpp File Reference

#include "map.hpp"
#include "construct_dialog.hpp"
#include "events.hpp"
#include "widgets/button.hpp"
#include "file_chooser.hpp"

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Namespaces

namespace  dialogs

Classes

class  dialogs::unit_preview_pane
struct  dialogs::unit_preview_pane::details
class  dialogs::units_list_preview_pane
class  dialogs::unit_types_preview_pane
class  dialogs::campaign_preview_pane

Functions

void dialogs::advance_unit (const gamemap &map, unit_map &units, gamemap::location loc, game_display &gui, bool random_choice, const bool add_replay_event)
bool dialogs::animate_unit_advancement (unit_map &units, gamemap::location loc, game_display &gui, size_t choice)
void dialogs::show_objectives (game_display &disp, const config &level, const std::string &objectives)
bool dialogs::is_illegal_file_char (char c)
int dialogs::get_save_name (display &disp, const std::string &message, const std::string &txt_label, std::string *fname, gui::DIALOG_TYPE dialog_type, const std::string &title, const bool has_exit_button, const bool ask_for_filename)
std::string dialogs::load_game_dialog (display &disp, const config &game_config, bool *show_replay, bool *cancel_orders)
void dialogs::show_unit_description (game_display &disp, const unit_type &t)
void dialogs::show_unit_description (game_display &disp, const unit &u)
network::connection dialogs::network_send_dialog (display &disp, const std::string &msg, config &cfg, network::connection connection_num)
network::connection dialogs::network_receive_dialog (display &disp, const std::string &msg, config &cfg, network::connection connection_num)
network::connection dialogs::network_connect_dialog (display &disp, const std::string &msg, const std::string &hostname, int port)


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