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darken_image() :
sdl_utils.cpp
,
sdl_utils.hpp
data_tree_checksum() :
filesystem.hpp
decrement_chunk_usage() :
sound.cpp
decrement_config_usage() :
variable.cpp
default_generate_map() :
mapgen.cpp
,
mapgen.hpp
delete_directory() :
filesystem.cpp
,
filesystem.hpp
delete_game() :
gamestatus.cpp
,
gamestatus.hpp
describe_turns() :
server/game.cpp
detect_format_and_read() :
binary_or_text.cpp
,
binary_or_text.hpp
directory_name() :
filesystem.hpp
dirent__findfile_directory() :
filesystem_win32.ii
dispatch() :
ai_village.cpp
dispatch_complex() :
ai_village.cpp
dispatch_unit_simple() :
ai_village.cpp
dispatch_village_simple() :
ai_village.cpp
display_format_alpha() :
video.cpp
,
video.hpp
,
dummy_video.cpp
distance_between() :
pathutils.cpp
,
pathutils.hpp
div100rounded() :
util.hpp
do_interpolation() :
string_utils.cpp
do_replay() :
replay.cpp
,
replay.hpp
do_replay_handle() :
replay.hpp
,
replay.cpp
do_resolve_rects() :
theme.cpp
draw_background() :
display.cpp
,
titlescreen.cpp
draw_centered_on_background() :
sdl_utils.hpp
,
sdl_utils.cpp
draw_label() :
display.cpp
draw_panel() :
display.cpp
draw_rectangle() :
sdl_utils.cpp
,
sdl_utils.hpp
draw_solid_tinted_rectangle() :
sdl_utils.cpp
,
sdl_utils.hpp
draw_tip_of_day() :
titlescreen.cpp
dsgettext() :
gettext.cpp
,
gettext.hpp
dsngettext() :
gettext.hpp
,
gettext.cpp
dump_reachmap() :
ai_village.cpp
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1.5.5 on 23 May 2008 for
The Battle for Wesnoth
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