server Member List

This is the complete list of members for server, including all inherited members.

accepted_versions_server [private]
admin_passwd_server [private]
admins_server [private]
ban_manager_server [private]
cfg_server [private]
concurrent_connections_server [private]
config_file_server [private]
default_max_messages_server [private]
default_time_period_server [private]
delete_game(std::vector< game * >::iterator game_it)server [private]
disallowed_names_server [private]
dump_stats(const time_t &now)server [private]
fps_limit_server [private]
games_server [private]
games_and_users_list_server [private]
graceful_restartserver [private]
input_server [private]
ip_exceeds_connection_limit(const std::string &ip) const server [private]
is_ip_banned(const std::string &ip) const server [private]
join_lobby_response_server [private]
last_ping_server [private]
last_stats_server [private]
load_config()server [private]
lobby_server [private]
login_response_server [private]
metrics_server [private]
motd_server [private]
net_manager_server [private]
not_logged_in_server [private]
players_server [private]
process_command(const std::string &cmd)server [private]
process_data(const network::connection sock, simple_wml::document &data)server [private]
process_data_game(const network::connection sock, simple_wml::document &data)server [private]
process_data_lobby(const network::connection sock, simple_wml::document &data)server [private]
process_login(const network::connection sock, simple_wml::document &data)server [private]
process_query(const network::connection sock, simple_wml::node &query)server [private]
process_whisper(const network::connection sock, simple_wml::node &whisper) const server [private]
proxy_versions_server [private]
read_config() const server [private]
redirected_versions_server [private]
restart_commandserver [private]
run()server
send_error(network::connection sock, const char *msg) const server [private]
send_error_dup(network::connection sock, const std::string &msg) const server [private]
server(int port, input_stream &input, const std::string &config_file, size_t min_threads, size_t max_threads)server
server_server [private]
start_new_server()server [private]
update_game_in_lobby(const game *g, network::connection exclude=0)server [private]
version_query_response_server [private]


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