multiplayer_ui.cpp File Reference

#include "global.hpp"
#include "config.hpp"
#include "construct_dialog.hpp"
#include "game_display.hpp"
#include "font.hpp"
#include "marked-up_text.hpp"
#include "gettext.hpp"
#include "game_config.hpp"
#include "image.hpp"
#include "log.hpp"
#include "multiplayer_ui.hpp"
#include "network.hpp"
#include "sound.hpp"
#include "video.hpp"
#include "replay.hpp"
#include "wml_separators.hpp"

Include dependency graph for multiplayer_ui.cpp:

Go to the source code of this file.

Namespaces

namespace  mp

Defines

#define LOG_NG   LOG_STREAM(info, engine)
#define ERR_NG   LOG_STREAM(err, engine)
#define ERR_CF   LOG_STREAM(err, config)
#define DBG_NW   LOG_STREAM(debug, network)
#define LOG_NW   LOG_STREAM(info, network)
#define ERR_NW   LOG_STREAM(err, network)

Functions

void mp::check_response (network::connection res, const config &data)
void mp::level_to_gamestate (config &level, game_state &state, bool saved_game)
std::string mp::get_colour_string (int id)

Variables

user_menu_style umenu_style


Define Documentation

#define DBG_NW   LOG_STREAM(debug, network)

#define ERR_CF   LOG_STREAM(err, config)

Definition at line 35 of file multiplayer_ui.cpp.

#define ERR_NG   LOG_STREAM(err, engine)

Definition at line 34 of file multiplayer_ui.cpp.

#define ERR_NW   LOG_STREAM(err, network)

Definition at line 38 of file multiplayer_ui.cpp.

#define LOG_NG   LOG_STREAM(info, engine)

Definition at line 33 of file multiplayer_ui.cpp.

#define LOG_NW   LOG_STREAM(info, network)

Definition at line 37 of file multiplayer_ui.cpp.


Variable Documentation

SDL_Rect item_size_

Definition at line 53 of file multiplayer_ui.cpp.

user_menu_style umenu_style [static]

Definition at line 64 of file multiplayer_ui.cpp.

Referenced by mp::ui::layout_children().


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