mp::create::parameters Struct Reference

#include <multiplayer_create.hpp>

Collaboration diagram for mp::create::parameters:

Collaboration graph
[legend]

List of all members.

Public Member Functions

 parameters ()
void reset ()

Public Attributes

std::string name
std::string era
std::string password
int num_turns
int village_gold
int xp_modifier
int mp_countdown_init_time
int mp_countdown_reservoir_time
int mp_countdown_turn_bonus
int mp_countdown_action_bonus
bool mp_countdown
bool use_map_settings
bool random_start_time
bool fog_game
bool shroud_game
bool allow_observers
bool share_view
bool share_maps
bool saved_game
config scenario_data
 If the game is to be randomly generated, the map generator will create the scenario data in this variable.


Detailed Description

Definition at line 33 of file multiplayer_create.hpp.


Constructor & Destructor Documentation

mp::create::parameters::parameters (  )  [inline]

Definition at line 35 of file multiplayer_create.hpp.

References reset().


Member Function Documentation

void mp::create::parameters::reset (  )  [inline]


Member Data Documentation

Definition at line 79 of file multiplayer_create.hpp.

Referenced by mp::connect::connect(), mp::create::process_event(), and reset().

If the game is to be randomly generated, the map generator will create the scenario data in this variable.

Definition at line 101 of file multiplayer_create.hpp.

Referenced by mp::create::hide_children(), mp::connect::load_game(), mp::create::process_event(), and reset().


The documentation for this struct was generated from the following file:

Generated by doxygen 1.5.5 on 23 May 2008 for The Battle for Wesnoth
Gna! | Forum | Wiki | CIA | devdocs