#include <game_events.hpp>
Public Member Functions | |
manager (const config &scenario_cfg, game_display &disp, gamemap &map, soundsource::manager &sndsources, unit_map &units, std::vector< team > &teams, game_state &state_of_game, gamestatus &status) | |
~manager () | |
Public Attributes | |
variable::manager | variable_manager |
Definition at line 53 of file game_events.hpp.
game_events::manager::manager | ( | const config & | scenario_cfg, | |
game_display & | disp, | |||
gamemap & | map, | |||
soundsource::manager & | sndsources, | |||
unit_map & | units, | |||
std::vector< team > & | teams, | |||
game_state & | state_of_game, | |||
gamestatus & | status | |||
) |
Definition at line 3064 of file game_events.cpp.
References boost::foreach_detail_::end(), game_map, config::get_children(), LOG_NG, screen, soundsources, utils::split(), state_of_game, status_ptr, teams, game_events::unit_wml_ids, units, used_items, and game_state::wml_menu_items.
game_events::manager::~manager | ( | ) |
Definition at line 3156 of file game_events.cpp.
References events_queue, game_map, screen, state_of_game, status_ptr, game_events::unit_wml_configs, game_events::unit_wml_ids, and units.
Definition at line 61 of file game_events.hpp.
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