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Namespaces |
namespace | dialogs |
Classes |
class | dialogs::unit_preview_pane |
struct | dialogs::unit_preview_pane::details |
class | dialogs::units_list_preview_pane |
class | dialogs::unit_types_preview_pane |
class | dialogs::campaign_preview_pane |
Functions |
void | dialogs::advance_unit (const gamemap &map, unit_map &units, gamemap::location loc, game_display &gui, bool random_choice, const bool add_replay_event) |
bool | dialogs::animate_unit_advancement (unit_map &units, gamemap::location loc, game_display &gui, size_t choice) |
void | dialogs::show_objectives (game_display &disp, const config &level, const std::string &objectives) |
bool | dialogs::is_illegal_file_char (char c) |
int | dialogs::get_save_name (display &disp, const std::string &message, const std::string &txt_label, std::string *fname, gui::DIALOG_TYPE dialog_type, const std::string &title, const bool has_exit_button, const bool ask_for_filename) |
std::string | dialogs::load_game_dialog (display &disp, const config &game_config, bool *show_replay, bool *cancel_orders) |
void | dialogs::show_unit_description (game_display &disp, const unit_type &t) |
void | dialogs::show_unit_description (game_display &disp, const unit &u) |
network::connection | dialogs::network_send_dialog (display &disp, const std::string &msg, config &cfg, network::connection connection_num) |
network::connection | dialogs::network_receive_dialog (display &disp, const std::string &msg, config &cfg, network::connection connection_num) |
network::connection | dialogs::network_connect_dialog (display &disp, const std::string &msg, const std::string &hostname, int port) |