game_display Member List

This is the complete list of members for game_display, including all inherited members.

_scroll_eventdisplay [mutable, protected]
activeTeam_game_display [private]
add_chat_message(const time_t &time, const std::string &speaker, int side, const std::string &msg, MESSAGE_TYPE type, bool bell)game_display
add_highlighted_loc(const gamemap::location &hex)display
add_observer(const std::string &name)game_display [inline]
add_overlay(const gamemap::location &loc, const std::string &image, const std::string &halo="")game_display
ADJACENT_BACKGROUND enum valuedisplay [protected]
ADJACENT_FOGSHROUD enum valuedisplay [protected]
ADJACENT_FOREGROUND enum valuedisplay [protected]
ADJACENT_TERRAIN_TYPE enum namedisplay [protected]
adjust_colours(int r, int g, int b)game_display
announce(const std::string msg, const SDL_Color &colour=font::GOOD_COLOUR)display
attack_indicator_direction() const game_display [inline]
attack_indicator_dst_game_display [private]
attack_indicator_src_game_display [private]
begin_game()game_display
bounds_check_position()display
bounds_check_position(int &xpos, int &ypos)display
builder_display [protected]
buttons_display [protected]
calculate_energy_bar(surface surf)game_display [private]
chat_messages_game_display [private]
clear_attack_indicator()game_display
clear_chat_messages()game_display [inline]
clear_debug_highlights()game_display [inline, static]
clear_hex_overlay(const gamemap::location &loc)display
clear_highlighted_locs()display
clear_mouseover_hex_overlay()display [inline]
clear_selected_hex_overlay()display [inline]
create_buttons()display
current_team_name() const game_display
currentTeam_game_display [private]
debug_highlight(const gamemap::location &loc, fixed_t amount)game_display [static]
debugHighlights_game_display [private, static]
delay(unsigned int milliseconds) const display
diagnostic_label_display [protected]
display(CVideo &video, const gamemap &map, const config &theme_cfg, const config &cfg, const config &level)display
display_unit_hex(gamemap::location hex)game_display
displayedUnitHex_game_display [private]
draw(bool update=true, bool force=false)game_display [virtual]
draw_all_panels()display [protected]
draw_bar(const std::string &image, int xpos, int ypos, const int drawing_order, size_t height, double filled, const SDL_Color &col, fixed_t alpha)game_display
draw_border(const gamemap::location &loc, const int xpos, const int ypos)display [protected, virtual]
draw_game_status()game_display [private]
draw_image_for_report(surface &img, SDL_Rect &rect)display [protected]
draw_init()display [protected]
draw_minimap()display [protected]
draw_minimap_units()game_display [private, virtual]
draw_movement_info(const gamemap::location &loc)game_display
draw_report(reports::TYPE report_num)game_display
draw_sidebar()game_display [private]
draw_text_in_hex(const gamemap::location &loc, const tdrawing_layer layer, const std::string &text, size_t font_size, SDL_Color color, double x_in_hex=0.5, double y_in_hex=0.5)display
draw_wrap(bool update, bool force, bool changed)display [protected]
drawing_buffer_display [protected]
drawing_buffer_add(const tdrawing_layer layer, const int drawing_order, const tblit &blit)display [inline]
drawing_buffer_clear()display [protected]
drawing_buffer_commit()display [protected]
enable_menu(const std::string &item, bool enable)display
energy_bar_rects_game_display [private]
find_button(const std::string &id)display
first_turn_game_display [private]
flags_game_display [private]
flip()display
float_label(const gamemap::location &loc, const std::string &text, int red, int green, int blue)game_display
fogged(const gamemap::location &loc) const display [inline]
footsteps_images(const gamemap::location &loc)game_display
game_display(unit_map &units, CVideo &video, const gamemap &map, const gamestatus &status, const std::vector< team > &t, const config &theme_cfg, const config &cfg, const config &level)game_display
game_display(const game_display &)game_display [private]
game_mode_game_display [private]
get_const_units() const game_display [inline]
get_flag(const gamemap::location &loc)game_display [private]
get_fog_shroud_graphics(const gamemap::location &loc)display [protected]
get_game_status()game_display [inline]
get_location_x(const gamemap::location &loc) const display
get_location_y(const gamemap::location &loc) const display
get_map() const display [inline]
get_playing_team() const game_display [inline]
get_rect_hex_bounds(SDL_Rect rect, gamemap::location &topleft, gamemap::location &bottomright) const display
get_report_contents()display [inline]
get_screen_surface()display [inline]
get_singleton()game_display [inline, static]
get_teams()game_display [inline]
get_terrain_images(const gamemap::location &loc, const std::string timeid, image::TYPE type, ADJACENT_TERRAIN_TYPE terrain_type)display [protected]
get_terrain_on(int palx, int paly, int x, int y)game_display
get_theme()display [inline]
get_units()game_display [inline]
get_visible_hex_bounds(gamemap::location &topleft, gamemap::location &bottomright) const display
get_zoom_factor()display [inline]
grid_display [protected]
h() const display [inline]
hex_clicked_on(int x, int y, gamemap::location::DIRECTION *nearest_hex=NULL, gamemap::location::DIRECTION *second_nearest_hex=NULL) const display
hex_overlay_display [protected]
hex_size() const display [inline]
hex_width() const display [inline]
highlight_another_reach(const paths &paths_list)game_display
highlight_hex(gamemap::location hex)game_display [virtual]
highlight_reach(const paths &paths_list)game_display
highlighted_locations_display [protected]
idle_anim() const display [inline]
idle_anim_rate() const display [inline]
in_editor() const display [inline, virtual]
in_game() const game_display [inline, virtual]
in_game_game_display [private]
invalidate(const gamemap::location &loc)game_display [virtual]
invalidate_all()display
invalidate_animations()game_display [private]
invalidate_game_status()display [inline]
invalidate_locations_in_rect(SDL_Rect r)display [protected]
invalidate_rectangle(const gamemap::location &first_corner, const gamemap::location &second_corner)display [virtual]
invalidate_route()game_display [private]
invalidate_theme()display [inline]
invalidate_unit()game_display [inline]
invalidate_unit_after_move(const gamemap::location &src, const gamemap::location &dst)game_display
invalidate_zone(const int x1, const int y1, const int x2, const int y2)display [virtual]
invalidateAll_display [protected]
invalidated_display [protected]
invalidateGameStatus_display [protected]
invalidateUnit_game_display [private]
keys_display [protected]
labels()display [inline]
labels() const display [inline]
last_zoom_display [protected]
LAYER_LAST_LAYER enum valuedisplay
LAYER_LINGER_OVERLAY enum valuedisplay
LAYER_TERRAIN_BG enum valuedisplay
LAYER_TERRAIN_FG enum valuedisplay
LAYER_TERRAIN_TMP_BG enum valuedisplay
LAYER_TERRAIN_TMP_FG enum valuedisplay
LAYER_UNIT_BAR enum valuedisplay
LAYER_UNIT_BG enum valuedisplay
LAYER_UNIT_FAKE enum valuedisplay
LAYER_UNIT_FG enum valuedisplay
LAYER_UNIT_FIRST enum valuedisplay
LAYER_UNIT_LAST enum valuedisplay
level_game_display [private]
LINGER_MP enum valuegame_display
LINGER_SP enum valuegame_display
map_display [protected]
map_area() const display
map_labels_display [protected]
map_outside_area() const display [inline]
map_screenshot_display [protected]
max_map_area() const display
menu_pressed()display
MESSAGE_PRIVATE enum valuegame_display
MESSAGE_PUBLIC enum valuegame_display
MESSAGE_TYPE enum namegame_display
minimap_display [protected]
minimap_area() const display [inline]
minimap_location_display [protected]
minimap_location_on(int x, int y)display
mouseover_hex()display [inline]
mouseover_hex_overlay_display [protected]
mouseoverHex_display [protected]
new_turn()game_display
nextDraw_display [protected]
observers() const game_display [inline]
observers_game_display [private]
ONSCREEN enum valuedisplay
operator=(const game_display &)game_display [private]
outside_area(const SDL_Rect &area, const int x, const int y) const display
overlay_map typedefgame_display [private]
overlays_game_display [private]
panelsDrawn_display [protected]
pixel_position_to_hex(int x, int y, gamemap::location::DIRECTION *nearest_hex=NULL, gamemap::location::DIRECTION *second_nearest_hex=NULL) const display
place_temporary_unit(unit &u, const gamemap::location &loc)game_display
playing_team() const game_display [inline]
process_reachmap_changes()game_display [private]
prune_chat_messages(bool remove_all=false)game_display [private]
reach_map typedefgame_display [private]
reach_map_game_display [private]
reach_map_changed_game_display [private]
reach_map_old_game_display [private]
rebuild_all()display [inline]
recalculate_minimap()display [inline]
redraw_background_display [protected]
redraw_everything()display
redraw_minimap()display [inline]
redrawMinimap_display [protected]
refresh_report(reports::TYPE report_num, reports::report report, bool brightened=false)display
remove_highlighted_loc(const gamemap::location &hex)display
remove_observer(const std::string &name)game_display [inline]
remove_overlay(const gamemap::location &loc)game_display
remove_single_overlay(const gamemap::location &loc, const std::string &toDelete)game_display
remove_temporary_unit()game_display
render_unit_image(int x, int y, const bool fake_unit, const int drawing_order, surface image, bool hreverse=false, bool greyscale=false, fixed_t alpha=ftofxp(1.0), Uint32 blendto=0, double blend_ratio=0, double submerged=0.0, bool vreverse=false)display
report_display [protected]
reportRects_display [protected]
reports_display [protected]
reportSurfaces_display [protected]
rgb(Uint8 red, Uint8 green, Uint8 blue)display [inline, static]
route_game_display [private]
RUNNING enum valuegame_display
screen_display [protected]
screen_area() const display [inline]
screenshot(std::string filename, bool map_screenshot=false)display
SCROLL enum valuedisplay
scroll(int xmov, int ymov)display
scroll_event() const display [inline]
scroll_to_leader(unit_map &units, int side, SCROLL_TYPE scroll_type=ONSCREEN)game_display
scroll_to_tile(const gamemap::location &loc, SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true)display
scroll_to_tiles(gamemap::location loc1, gamemap::location loc2, SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true, double add_spacing=0.0)display
scroll_to_tiles(const std::vector< gamemap::location > &locs, SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true, bool only_if_possible=false, double add_spacing=0.0)display
scroll_to_xy(int screenxpos, int screenypos, SCROLL_TYPE scroll_type)display [protected]
SCROLL_TYPE enum namedisplay
select_hex(gamemap::location hex)game_display [virtual]
selected_hex()display [inline]
selected_hex_overlay_display [protected]
selectedHex_display [protected]
set_attack_indicator(const gamemap::location &src, const gamemap::location &dst)game_display
set_default_zoom()display
set_diagnostic(const std::string &msg)display
set_game_mode(const tgame_mode game_mode)game_display
set_grid(const bool grid)display [inline]
set_hex_overlay(const gamemap::location &loc, surface image)display [inline]
set_idle_anim(bool ison)display [inline]
set_idle_anim_rate(int rate)display
set_mouseover_hex_overlay(const surface &image)display [inline]
set_playing_team(size_t team)game_display
set_report_content(const reports::TYPE which_report, const std::string &content)display
set_route(const paths::route *route)game_display
set_selected_hex_overlay(const surface &image)display [inline]
set_team(size_t team, bool observe=false)game_display
set_turbo(const bool turbo)display [inline]
set_turbo_speed(const double speed)display [inline]
set_zoom(int amount)display
shrouded(const gamemap::location &loc) const display [inline]
sidebarScaling_game_display [private]
singleton_game_display [private, static]
status_game_display [private]
string_to_button_type(std::string type)display
sunset(const size_t delay=0)display
tdrawing_buffer typedefdisplay [protected]
tdrawing_layer enum namedisplay
team_valid() const game_display [inline]
teams_game_display [private]
temp_unit_game_display [private]
temp_unit_loc_game_display [private]
tgame_mode enum namegame_display
theme_display [protected]
tile_on_screen(const gamemap::location &loc)display
tod_hex_mask1game_display [private]
tod_hex_mask2game_display [private]
toggle_benchmark()display
turbo_display [protected]
turbo_speed() const display
turbo_speed_display [protected]
unhighlight_reach()game_display
unit_image_area() const display [inline]
units_game_display [private]
update_display()display
video()display [inline]
viewing_team() const game_display [inline]
viewpoint_display [protected]
w() const display [inline]
WARP enum valuedisplay
write_overlays(config &cfg) const game_display
xpos_display [protected]
ypos_display [protected]
zoom_display [protected]
~display()display [virtual]
~game_display()game_display


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