#include "play_controller.hpp"
#include "dialogs.hpp"
#include "config_adapter.hpp"
#include "game_display.hpp"
#include "game_errors.hpp"
#include "gettext.hpp"
#include "loadscreen.hpp"
#include "log.hpp"
#include "sound.hpp"
#include "team.hpp"
#include "terrain_filter.hpp"
#include "variable.hpp"
#include <cassert>
Go to the source code of this file.
Classes | |
struct | placing_info |
Defines | |
#define | LOG_NG LOG_STREAM(info, engine) |
Functions | |
static int | placing_score (const config &side, const gamemap &map, const gamemap::location &pos) |
static bool | operator< (const placing_info &a, const placing_info &b) |
static void | trim_items (std::vector< std::string > &newitems) |
Definition in file play_controller.cpp.
#define LOG_NG LOG_STREAM(info, engine) |
Definition at line 34 of file play_controller.cpp.
static bool operator< | ( | const placing_info & | a, | |
const placing_info & | b | |||
) | [static] |
static int placing_score | ( | const config & | side, | |
const gamemap & | map, | |||
const gamemap::location & | pos | |||
) | [static] |
Definition at line 166 of file play_controller.cpp.
References gamemap::on_board(), pos, t_translation::read_list(), gamemap::location::x, and gamemap::location::y.
Referenced by play_controller::place_sides_in_preferred_locations().
static void trim_items | ( | std::vector< std::string > & | newitems | ) | [static] |
Definition at line 813 of file play_controller.cpp.
Referenced by play_controller::expand_autosaves().
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