#include <gamestatus.hpp>
Public Member Functions | |
save_info (const std::string &n, time_t t) | |
Public Attributes | |
std::string | name |
time_t | time_modified |
I.e. this is the object serialized to disk when saving/loading a game. It is also the object which needs to be created to start a new game.
Definition at line 270 of file gamestatus.hpp.
save_info::save_info | ( | const std::string & | n, | |
time_t | t | |||
) | [inline] |
Definition at line 271 of file gamestatus.hpp.
std::string save_info::name |
time_t save_info::time_modified |
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