#include <map>
#include <string>
#include "reference_counted_object.hpp"
#include "variant.hpp"
Go to the source code of this file.
Namespaces | |
namespace | game_logic |
Classes | |
struct | game_logic::formula_input |
class | game_logic::formula_callable |
class | game_logic::formula_callable_no_ref_count |
class | game_logic::formula_callable_with_backup |
class | game_logic::formula_variant_callable_with_backup |
class | game_logic::map_formula_callable |
Typedefs | |
typedef boost::intrusive_ptr < map_formula_callable > | game_logic::map_formula_callable_ptr |
typedef boost::intrusive_ptr < const map_formula_callable > | game_logic::const_map_formula_callable_ptr |
Enumerations | |
enum | game_logic::FORMULA_ACCESS_TYPE { game_logic::FORMULA_READ_ONLY, game_logic::FORMULA_WRITE_ONLY, game_logic::FORMULA_READ_WRITE } |
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