events::menu_handler Member List

This is the complete list of members for events::menu_handler, including all inherited members.

add_chat_message(const time_t &time, const std::string &speaker, int side, const std::string &message, game_display::MESSAGE_TYPE type=game_display::MESSAGE_PRIVATE)events::menu_handler [protected, virtual]
ai_formula()events::menu_handler
autosave(const std::string &label, unsigned turn, const config &starting_pos) const events::menu_handler
change_logging(const std::string &data)events::chat_handler [private]
change_side_controller(const std::string &side, const std::string &player, bool own_side=false)events::menu_handler [private, static]
change_unit_side(mouse_handler &mousehandler)events::menu_handler
chat_command_handler classevents::chat_handler [friend]
chat_handler()events::chat_handler [private]
clear_labels()events::menu_handler
clear_messages()events::menu_handler
clear_shroud(const unsigned int team_num)events::menu_handler [private]
clear_undo_stack(const unsigned int team_num)events::menu_handler
console_handler classevents::menu_handler [friend]
continue_move(mouse_handler &mousehandler, const unsigned int team_num)events::menu_handler
create_unit(mouse_handler &mousehandler)events::menu_handler
current_unit(mouse_handler &mousehandler)events::menu_handler
current_unit(const mouse_handler &mousehandler) const events::menu_handler
custom_command(mouse_handler &mousehandler, const unsigned int team_num)events::menu_handler
do_ai_formula(const std::string &str, const unsigned int team_num, mouse_handler &mousehandler)events::menu_handler
do_command(const std::string &str, const unsigned int team_num, mouse_handler &mousehandler)events::menu_handler
do_recruit(const std::string &name, const unsigned int team_num, const gamemap::location &last_hex)events::menu_handler [private]
do_search(const std::string &new_search)events::menu_handler
do_speak()events::menu_handler
events::chat_handler::do_speak(const std::string &message, bool allies_only=false)events::chat_handler [private]
end_turn(const unsigned int team_num)events::menu_handler
end_unit_turn(mouse_handler &mousehandler, const unsigned int team_num)events::menu_handler
game_config_events::menu_handler [private]
gamestate_events::menu_handler [private]
get_textbox()events::menu_handler
get_title_suffix(int team_num)events::menu_handler
get_undo_list() const events::menu_handler
goto_leader(const unsigned int team_num)events::menu_handler
gui_events::menu_handler [private]
has_friends() const events::menu_handler [private]
has_team() const events::menu_handler
label_terrain(mouse_handler &mousehandler, bool team_only)events::menu_handler
last_recruit_events::menu_handler [private]
last_search_events::menu_handler [private]
last_search_hit_events::menu_handler [private]
level_events::menu_handler [private]
load_game()events::menu_handler
map_events::menu_handler [private]
menu_handler(game_display *gui, unit_map &units, std::vector< team > &teams, const config &level, const gamemap &map, const config &game_config, const gamestatus &status, game_state &gamestate, undo_list &undo_stack, undo_list &redo_stack)events::menu_handler
move_unit_to_loc(const unit_map::const_iterator &ui, const gamemap::location &target, bool continue_move, const unsigned int team_num, mouse_handler &mousehandler)events::menu_handler
objectives(const unsigned int team_num)events::menu_handler
preferences()events::menu_handler
recall(const unsigned int team_num, const gamemap::location &last_hex)events::menu_handler
recruit(const bool browse, const unsigned int team_num, const gamemap::location &last_hex)events::menu_handler
redo(const unsigned int team_num)events::menu_handler
redo_stack_events::menu_handler [private]
rename_unit(mouse_handler &mousehandler)events::menu_handler
repeat_recruit(const unsigned int team_num, const gamemap::location &last_hex)events::menu_handler
save_game(const std::string &message, gui::DIALOG_TYPE dialog_type, const bool has_exit_button=false, const bool replay=false)events::menu_handler
save_map()events::menu_handler
scenario_settings_table(int selected=0)events::menu_handler [private]
search()events::menu_handler
send_chat_message(const std::string &message, bool allies_only=false)events::menu_handler [protected, virtual]
send_command(const std::string &cmd, const std::string &args="")events::chat_handler [private]
set_gui(game_display *gui)events::menu_handler [inline]
shout()events::menu_handler
show_chat_log()events::menu_handler
show_enemy_moves(bool ignore_units, const unsigned int team_num)events::menu_handler
show_help()events::menu_handler
show_statistics(const unsigned int team_num)events::menu_handler
speak()events::menu_handler
status_events::menu_handler [private]
status_table(int selected=0)events::menu_handler
teams_events::menu_handler [private]
textbox_info_events::menu_handler [private]
toggle_grid()events::menu_handler
toggle_shroud_updates(const unsigned int team_num)events::menu_handler
undo(const unsigned int team_num)events::menu_handler
undo_stack_events::menu_handler [private]
unit_description(mouse_handler &mousehandler)events::menu_handler
unit_hold_position(mouse_handler &mousehandler, const unsigned int team_num)events::menu_handler
unit_list()events::menu_handler
units_events::menu_handler [private]
update_shroud_now(const unsigned int team_num)events::menu_handler
user_command()events::menu_handler
whisper()events::menu_handler
write_game_snapshot(config &start) const events::menu_handler [private]
~chat_handler()events::chat_handler [private, virtual]
~menu_handler()events::menu_handler [virtual]


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