formula_callable.hpp File Reference

#include <map>
#include <string>
#include "reference_counted_object.hpp"
#include "variant.hpp"

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Namespaces

namespace  game_logic

Classes

struct  game_logic::formula_input
class  game_logic::formula_callable
class  game_logic::formula_callable_no_ref_count
class  game_logic::formula_callable_with_backup
class  game_logic::formula_variant_callable_with_backup
class  game_logic::map_formula_callable

Typedefs

typedef boost::intrusive_ptr
< map_formula_callable > 
game_logic::map_formula_callable_ptr
typedef boost::intrusive_ptr
< const map_formula_callable > 
game_logic::const_map_formula_callable_ptr

Enumerations

enum  game_logic::FORMULA_ACCESS_TYPE { game_logic::FORMULA_READ_ONLY, game_logic::FORMULA_WRITE_ONLY, game_logic::FORMULA_READ_WRITE }


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