#include "global.hpp"
#include "construct_dialog.hpp"
#include "dialogs.hpp"
#include "game_display.hpp"
#include "game_events.hpp"
#include "game_preferences.hpp"
#include "gettext.hpp"
#include "leader_list.hpp"
#include "log.hpp"
#include "marked-up_text.hpp"
#include "multiplayer.hpp"
#include "multiplayer_wait.hpp"
#include "replay.hpp"
#include "statistics.hpp"
#include "util.hpp"
#include "video.hpp"
#include "wml_separators.hpp"
#include "serialization/string_utils.hpp"
#include <cassert>
Go to the source code of this file.
Namespaces | |
namespace | mp |
Defines | |
#define | DBG_NW LOG_STREAM(debug, network) |
#define | LOG_NW LOG_STREAM(info, network) |
#define | ERR_NW LOG_STREAM(err, network) |
Variables | |
const SDL_Rect | leader_pane_position = {-260,-370,260,370} |
const int | leader_pane_border = 10 |
#define DBG_NW LOG_STREAM(debug, network) |
Definition at line 37 of file multiplayer_wait.cpp.
#define ERR_NW LOG_STREAM(err, network) |
Definition at line 39 of file multiplayer_wait.cpp.
#define LOG_NW LOG_STREAM(info, network) |
Definition at line 38 of file multiplayer_wait.cpp.
const int leader_pane_border = 10 [static] |
Definition at line 43 of file multiplayer_wait.cpp.
Referenced by mp::wait::leader_preview_pane::draw_contents().
const SDL_Rect leader_pane_position = {-260,-370,260,370} [static] |
Definition at line 42 of file multiplayer_wait.cpp.
Referenced by mp::wait::leader_preview_pane::leader_preview_pane().
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