#include "global.hpp"
#include <climits>
#include "SDL.h"
#include "animated.hpp"
#include "util.hpp"
#include "serialization/string_utils.hpp"
Go to the source code of this file.
Functions | |
void | new_animation_frame () |
int | get_current_animation_tick () |
Variables | |
int | current_ticks = 0 |
Definition in file animated.i.
int get_current_animation_tick | ( | ) |
Definition at line 37 of file animated.i.
References current_ticks.
Referenced by unit::refresh(), and unit::start_animation().
void new_animation_frame | ( | ) |
Definition at line 32 of file animated.i.
References current_ticks.
Referenced by game_display::invalidate_animations(), unit_animation::start_animation(), and unit_animator::wait_until().
int current_ticks = 0 [static] |
Definition at line 29 of file animated.i.
Referenced by animated< T, T_void_value >::animation_finished_potential(), animated< T, T_void_value >::get_animation_time_potential(), get_current_animation_tick(), fps_limiter::limit(), animated< T, T_void_value >::need_update(), new_animation_frame(), animated< T, T_void_value >::start_animation(), and animated< T, T_void_value >::update_last_draw_time().
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