Here is a list of all class members with links to the classes they belong to:
- vacant_slots
: mp::gamebrowser::game_item
- val_
: image::locator
- valid()
: gamemap::location
, unit_map::const_unit_xy_iterator
, unit_map::xy_accessor
, unit_map::unit_iterator
, unit_map::const_xy_accessor
, gamemap::location
, unit_map::const_unit_iterator
, unit_map::unit_xy_iterator
- validate()
: unit_map
, forum_auth::forum_auth
- value
: unit_abilities::individual_effect
, gui::slider
, preproc_define
, token
, dfool::evaluator
, dfool::arithmetic_evaluator
, dfool::distance_evaluator
, image::locator::value
, ai::target
, image::locator::value
, boost::foreach_detail_::rvalue_probe< T >
, image::locator::value
, team::target
, team::shroud_map
, t_string
- value_
: animated< T, T_void_value >::frame
, t_string
, unit_animation
, gui::slider
, gui2::tformula< T >
- value_change()
: gui::slider
- value_change_
: gui::slider
- value_type
: util::array< T, N >
, config::all_children_iterator
, boost::foreach_detail_::rvalue_probe< T >
, vconfig::all_children_iterator
, utils::utf8_iterator
- values
: config
- values_
: game_logic::map_formula_callable
- var_
: game_logic::formula_variant_callable_with_backup
- var_name_
: scoped_wml_variable
- variable_info
: game_state
, variable_info
- variable_manager
: game_events::manager
- variables
: game_state
- variables_
: unit
, gui2::tcanvas
- variant()
: variant
- variant_list()
: variant_list
- variant_map()
: variant_map
- variant_string()
: variant_string
- variants
: terrain_builder::rule_image
- variation_
: unit
- variation_type
: unit_animation
- variations_
: unit_type
- variations_map
: unit_type
- vars
: variable_info
- vars_
: formula_ai
- vartype
: variable_info
- vconfig()
: vconfig
- vect_a_star_node
: a_star_world
- vect_page_a_star_node
: a_star_world::poss_a_star_node
- vectAStarNode_
: a_star_world
- vectPageAStarNode_
: a_star_world::poss_a_star_node
- verbose_
: composer
, cutter
- verification_manager()
: verification_manager
- verified
: mp::gamebrowser::game_item
- verify_filename()
: map_editor::map_editor
- verify_manager_
: play_controller
- version
: game_state
- version_query_response_
: server
- VERTICAL_ALIGN_BOTTOM
: gui2::tgrid
- VERTICAL_ALIGN_CENTER
: gui2::tgrid
- VERTICAL_ALIGN_TOP
: gui2::tgrid
- VERTICAL_GROW_SEND_TO_CLIENT
: gui2::tgrid
- vertical_placement
: gui2::twindow_builder::tresolution
- vertical_placement_
: gui2::twindow
- victory()
: upload_log
- video()
: display
, gui::widget
, update_locker
- video_
: gui::dialog_frame
, gui2::twindow
, gui::widget
- viewing_team()
: events::mouse_handler
, game_display
- viewing_team_
: shortest_path_calculator
- viewpoint_
: display
- VILLAGE
: ai::target
- village_
: cave_map_generator
, terrain_type
- village_density_
: cave_map_generator
- village_gold
: mp::create::parameters
, team
- village_gold_label_
: mp::create
- village_gold_slider_
: mp::create
- village_value
: team::team_info
, team
- villages()
: gamemap
, team_data
, team
- villages_
: gamemap
, team
- villages_per_scout()
: team
, team::team_info
- visible()
: terrain_label
- visible_
: gui2::tcontrol
- visible_global_label()
: map_labels
- visible_item()
: help::help_menu::visible_item
- visible_items_
: gui2::tscrollbar_
, help::help_menu
- visible_range_
: mp::gamebrowser
- visible_string
: help::help_menu::visible_item
- visible_units()
: dfool::dfool_ai
- vision
: mp::gamebrowser::game_item
- vision_combo_
: mp::create
- vision_icon_locator_
: mp::gamebrowser
- void_value_
: animated< T, T_void_value >
- volatile_
: gui::widget
- volatile_draw()
: gui::widget
, events::handler
- volatile_undraw()
: gui::widget
, events::handler
- vulnerability
: ai::defensive_position
, ai::attack_analysis