, including all inherited members.
_scroll_event | display | [mutable, protected] |
add_highlighted_loc(const gamemap::location &hex) | display | |
ADJACENT_BACKGROUND enum value | display | [protected] |
ADJACENT_FOGSHROUD enum value | display | [protected] |
ADJACENT_FOREGROUND enum value | display | [protected] |
ADJACENT_TERRAIN_TYPE enum name | display | [protected] |
announce(const std::string msg, const SDL_Color &colour=font::GOOD_COLOUR) | display | |
bounds_check_position() | display | |
bounds_check_position(int &xpos, int &ypos) | display | |
builder_ | display | [protected] |
buttons_ | display | [protected] |
clear_hex_overlay(const gamemap::location &loc) | display | |
clear_highlighted_locs() | display | |
clear_mouseover_hex_overlay() | display | [inline] |
clear_selected_hex_overlay() | display | [inline] |
create_buttons() | display | |
delay(unsigned int milliseconds) const | display | |
diagnostic_label_ | display | [protected] |
display(CVideo &video, const gamemap &map, const config &theme_cfg, const config &cfg, const config &level) | display | |
draw(bool update=true, bool force=false) | editor_display | [virtual] |
draw_all_panels() | display | [protected] |
draw_border(const gamemap::location &loc, const int xpos, const int ypos) | display | [protected, virtual] |
draw_image_for_report(surface &img, SDL_Rect &rect) | display | [protected] |
draw_init() | display | [protected] |
draw_minimap() | display | [protected] |
draw_minimap_units() | display | [inline, virtual] |
draw_text_in_hex(const gamemap::location &loc, const tdrawing_layer layer, const std::string &text, size_t font_size, SDL_Color color, double x_in_hex=0.5, double y_in_hex=0.5) | display | |
draw_wrap(bool update, bool force, bool changed) | display | [protected] |
drawing_buffer_ | display | [protected] |
drawing_buffer_add(const tdrawing_layer layer, const int drawing_order, const tblit &blit) | display | [inline] |
drawing_buffer_clear() | display | [protected] |
drawing_buffer_commit() | display | [protected] |
editor_display(CVideo &video, const gamemap &map, const config &theme_cfg, const config &cfg, const config &level) | editor_display | |
enable_menu(const std::string &item, bool enable) | display | |
find_button(const std::string &id) | display | |
flip() | display | |
fogged(const gamemap::location &loc) const | display | [inline] |
get_fog_shroud_graphics(const gamemap::location &loc) | display | [protected] |
get_location_x(const gamemap::location &loc) const | display | |
get_location_y(const gamemap::location &loc) const | display | |
get_map() const | display | [inline] |
get_rect_hex_bounds(SDL_Rect rect, gamemap::location &topleft, gamemap::location &bottomright) const | display | |
get_report_contents() | display | [inline] |
get_screen_surface() | display | [inline] |
get_terrain_images(const gamemap::location &loc, const std::string timeid, image::TYPE type, ADJACENT_TERRAIN_TYPE terrain_type) | display | [protected] |
get_theme() | display | [inline] |
get_visible_hex_bounds(gamemap::location &topleft, gamemap::location &bottomright) const | display | |
get_zoom_factor() | display | [inline] |
grid_ | display | [protected] |
h() const | display | [inline] |
hex_clicked_on(int x, int y, gamemap::location::DIRECTION *nearest_hex=NULL, gamemap::location::DIRECTION *second_nearest_hex=NULL) const | display | |
hex_overlay_ | display | [protected] |
hex_size() const | display | [inline] |
hex_width() const | display | [inline] |
highlight_hex(gamemap::location hex) | display | [virtual] |
highlighted_locations_ | display | [protected] |
idle_anim() const | display | [inline] |
idle_anim_rate() const | display | [inline] |
in_editor() const | editor_display | [inline, virtual] |
in_game() const | display | [inline, virtual] |
invalidate(const gamemap::location &loc) | display | [inline, virtual] |
invalidate_all() | display | |
invalidate_game_status() | display | [inline] |
invalidate_locations_in_rect(SDL_Rect r) | display | [protected] |
invalidate_rectangle(const gamemap::location &first_corner, const gamemap::location &second_corner) | display | [virtual] |
invalidate_theme() | display | [inline] |
invalidate_zone(const int x1, const int y1, const int x2, const int y2) | display | [virtual] |
invalidateAll_ | display | [protected] |
invalidated_ | display | [protected] |
invalidateGameStatus_ | display | [protected] |
keys_ | display | [protected] |
labels() | display | [inline] |
labels() const | display | [inline] |
last_zoom_ | display | [protected] |
LAYER_LAST_LAYER enum value | display | |
LAYER_LINGER_OVERLAY enum value | display | |
LAYER_TERRAIN_BG enum value | display | |
LAYER_TERRAIN_FG enum value | display | |
LAYER_TERRAIN_TMP_BG enum value | display | |
LAYER_TERRAIN_TMP_FG enum value | display | |
LAYER_UNIT_BAR enum value | display | |
LAYER_UNIT_BG enum value | display | |
LAYER_UNIT_FAKE enum value | display | |
LAYER_UNIT_FG enum value | display | |
LAYER_UNIT_FIRST enum value | display | |
LAYER_UNIT_LAST enum value | display | |
lb_ | editor_display | [private] |
lg_ | editor_display | [private] |
lr_ | editor_display | [private] |
map_ | display | [protected] |
map_area() const | display | |
map_labels_ | display | [protected] |
map_outside_area() const | display | [inline] |
map_screenshot_ | display | [protected] |
max_map_area() const | display | |
menu_pressed() | display | |
minimap_ | display | [protected] |
minimap_area() const | display | [inline] |
minimap_location_ | display | [protected] |
minimap_location_on(int x, int y) | display | |
mouseover_hex() | display | [inline] |
mouseover_hex_overlay_ | display | [protected] |
mouseoverHex_ | display | [protected] |
nextDraw_ | display | [protected] |
ONSCREEN enum value | display | |
outside_area(const SDL_Rect &area, const int x, const int y) const | display | |
panelsDrawn_ | display | [protected] |
pixel_position_to_hex(int x, int y, gamemap::location::DIRECTION *nearest_hex=NULL, gamemap::location::DIRECTION *second_nearest_hex=NULL) const | display | |
rebuild_all() | display | [inline] |
rebuild_terrain(const gamemap::location &loc) | editor_display | [inline] |
recalculate_minimap() | display | [inline] |
redraw_background_ | display | [protected] |
redraw_everything() | display | |
redraw_minimap() | display | [inline] |
redrawMinimap_ | display | [protected] |
refresh_report(reports::TYPE report_num, reports::report report, bool brightened=false) | display | |
remove_highlighted_loc(const gamemap::location &hex) | display | |
render_unit_image(int x, int y, const bool fake_unit, const int drawing_order, surface image, bool hreverse=false, bool greyscale=false, fixed_t alpha=ftofxp(1.0), Uint32 blendto=0, double blend_ratio=0, double submerged=0.0, bool vreverse=false) | display | |
report_ | display | [protected] |
reportRects_ | display | [protected] |
reports_ | display | [protected] |
reportSurfaces_ | display | [protected] |
rgb(Uint8 red, Uint8 green, Uint8 blue) | display | [inline, static] |
screen_ | display | [protected] |
screen_area() const | display | [inline] |
screenshot(std::string filename, bool map_screenshot=false) | display | |
SCROLL enum value | display | |
scroll(int xmov, int ymov) | display | |
scroll_event() const | display | [inline] |
scroll_to_tile(const gamemap::location &loc, SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true) | display | |
scroll_to_tiles(gamemap::location loc1, gamemap::location loc2, SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true, double add_spacing=0.0) | display | |
scroll_to_tiles(const std::vector< gamemap::location > &locs, SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true, bool only_if_possible=false, double add_spacing=0.0) | display | |
scroll_to_xy(int screenxpos, int screenypos, SCROLL_TYPE scroll_type) | display | [protected] |
SCROLL_TYPE enum name | display | |
select_hex(gamemap::location hex) | display | [virtual] |
selected_hex() | display | [inline] |
selected_hex_overlay_ | display | [protected] |
selectedHex_ | display | [protected] |
set_default_zoom() | display | |
set_diagnostic(const std::string &msg) | display | |
set_grid(const bool grid) | display | [inline] |
set_hex_overlay(const gamemap::location &loc, surface image) | display | [inline] |
set_idle_anim(bool ison) | display | [inline] |
set_idle_anim_rate(int rate) | display | |
set_mouseover_hex_overlay(const surface &image) | display | [inline] |
set_report_content(const reports::TYPE which_report, const std::string &content) | display | |
set_selected_hex_overlay(const surface &image) | display | [inline] |
set_turbo(const bool turbo) | display | [inline] |
set_turbo_speed(const double speed) | display | [inline] |
set_zoom(int amount) | display | |
shrouded(const gamemap::location &loc) const | display | [inline] |
string_to_button_type(std::string type) | display | |
sunset(const size_t delay=0) | display | |
tdrawing_buffer typedef | display | [protected] |
tdrawing_layer enum name | display | |
theme_ | display | [protected] |
tile_on_screen(const gamemap::location &loc) | display | |
toggle_benchmark() | display | |
turbo_ | display | [protected] |
turbo_speed() const | display | |
turbo_speed_ | display | [protected] |
unit_image_area() const | display | [inline] |
update_display() | display | |
update_light_levels() | editor_display | |
video() | display | [inline] |
viewpoint_ | display | [protected] |
w() const | display | [inline] |
WARP enum value | display | |
xpos_ | display | [protected] |
ypos_ | display | [protected] |
zoom_ | display | [protected] |
~display() | display | [virtual] |