multiplayer_connect.cpp File Reference

Prepare to join a multiplayer-game. More...

#include "global.hpp"
#include "ai.hpp"
#include "dialogs.hpp"
#include "font.hpp"
#include "game_config.hpp"
#include "game_events.hpp"
#include "game_preferences.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "multiplayer_connect.hpp"
#include "statistics.hpp"
#include "show_dialog.hpp"
#include "serialization/string_utils.hpp"
#include <cassert>

Include dependency graph for multiplayer_connect.cpp:

Go to the source code of this file.

Namespaces

namespace  mp

Defines

#define LOG_NW   LOG_STREAM(info, network)
#define ERR_NW   LOG_STREAM(err, network)
#define LOG_CF   LOG_STREAM(info, config)
#define WRN_CF   LOG_STREAM(warn, config)
#define ERR_CF   LOG_STREAM(err, config)

Variables

const char * controller_names []


Detailed Description

Prepare to join a multiplayer-game.

Definition in file multiplayer_connect.cpp.


Define Documentation

#define ERR_CF   LOG_STREAM(err, config)

Definition at line 39 of file multiplayer_connect.cpp.

#define ERR_NW   LOG_STREAM(err, network)

#define LOG_CF   LOG_STREAM(info, config)

#define LOG_NW   LOG_STREAM(info, network)

Definition at line 35 of file multiplayer_connect.cpp.

#define WRN_CF   LOG_STREAM(warn, config)

Definition at line 38 of file multiplayer_connect.cpp.

Referenced by mp::connect::load_game().


Variable Documentation

const char* controller_names[] [static]

Initial value:

 {
        "network",
        "human",
        "ai",
        "null"
    }

Definition at line 42 of file multiplayer_connect.cpp.

Referenced by mp::connect::side::get_config(), and mp::connect::side::side().


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