attack_type Member List
This is the complete list of members for
attack_type, including all inherited members.
accuracy() const | attack_type | [inline] |
accuracy_ | attack_type | [private] |
accuracy_parry_description() const | attack_type | |
aloc_ | attack_type | [mutable] |
animation(const game_display &disp, const gamemap::location &loc, const unit *my_unit, const unit_animation::hit_type hit, const attack_type *secondary_attack, int swing_num, int damage) const | attack_type | |
animation_ | attack_type | |
apply_modification(const config &cfg, std::string *description) | attack_type | |
attack_type(const config &cfg) | attack_type | |
attack_weight() const | attack_type | [inline] |
attack_weight_ | attack_type | [private] |
attacker_ | attack_type | [mutable] |
cfg_ | attack_type | |
damage() const | attack_type | [inline] |
damage_ | attack_type | [private] |
defense_weight() const | attack_type | [inline] |
defense_weight_ | attack_type | [private] |
describe_modification(const config &cfg, std::string *description) | attack_type | |
description_ | attack_type | [private] |
dloc_ | attack_type | [mutable] |
game_status_ | attack_type | [mutable] |
get_cfg() | attack_type | [inline] |
get_cfg() const | attack_type | [inline] |
get_special_bool(const std::string &special, bool force=false) const | attack_type | |
get_specials(const std::string &special) const | attack_type | |
has_special_by_id(const std::string &special) const | attack_type | |
icon() const | attack_type | [inline] |
icon_ | attack_type | [private] |
id() const | attack_type | [inline] |
id_ | attack_type | [private] |
map_ | attack_type | [mutable] |
matches_filter(const config &cfg, bool self=false) const | attack_type | |
movement_used() const | attack_type | [inline] |
name() const | attack_type | [inline] |
num_attacks() const | attack_type | [inline] |
num_attacks_ | attack_type | [private] |
other_attack_ | attack_type | [mutable] |
parry() const | attack_type | [inline] |
parry_ | attack_type | [private] |
range() const | attack_type | [inline] |
range_ | attack_type | [private] |
set_specials_context(const gamemap::location &aloc, const gamemap::location &dloc, const unit_map *unitmap, const gamemap *map, const gamestatus *game_status, const std::vector< team > *teams, bool attacker, const attack_type *other_attack) const | attack_type | |
set_specials_context(const gamemap::location &loc, const gamemap::location &dloc, const unit &un, bool attacker=true) const | attack_type | |
special_active(const config &cfg, bool self, bool report=false) const | attack_type | |
special_affects_opponent(const config &cfg) const | attack_type | |
special_affects_self(const config &cfg) const | attack_type | |
special_tooltips(bool force=false) const | attack_type | |
teams_ | attack_type | [mutable] |
type() const | attack_type | [inline] |
type_ | attack_type | [private] |
unitmap_ | attack_type | [mutable] |
weapon_specials(bool force=false) const | attack_type | |