#include "global.hpp"
#include "display.hpp"
#include "font.hpp"
#include "language.hpp"
#include "map_label.hpp"
#include <cassert>
#include <vector>
Go to the source code of this file.
Functions | |
static bool | is_shrouded (const display &disp, const gamemap::location &loc) |
Variables | |
const size_t | max_label_size = 32 |
static bool is_shrouded | ( | const display & | disp, | |
const gamemap::location & | loc | |||
) | [static] |
Definition at line 33 of file map_label.cpp.
References display::shrouded(), gamemap::location::x, and gamemap::location::y.
Referenced by terrain_label::calculate_shroud(), and game_display::draw().
const size_t max_label_size = 32 [static] |
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