mp::create Member List

This is the complete list of members for mp::create, including all inherited members.

accept_connections()mp::ui [inline, protected, virtual]
add_chat_message(const time_t &time, const std::string &speaker, int side, const std::string &message, game_display::MESSAGE_TYPE type=game_display::MESSAGE_PRIVATE)mp::ui [protected, virtual]
append_to_title(const std::string &name)mp::ui [protected]
bg_cancel()gui::widget [protected]
bg_register(SDL_Rect const &rect)gui::widget [protected]
bg_restore() const gui::widget [protected]
bg_restore(SDL_Rect const &rect) const gui::widget [protected]
bg_update()gui::widget [protected]
cancel_game_mp::create [private]
client_area() const mp::ui [protected]
clip_rect() const gui::widget [protected]
CONTINUE enum valuemp::ui
countdown_action_bonus_label_mp::create [private]
countdown_action_bonus_slider_mp::create [private]
countdown_game_mp::create [private]
countdown_init_time_label_mp::create [private]
countdown_init_time_slider_mp::create [private]
countdown_reservoir_time_label_mp::create [private]
countdown_reservoir_time_slider_mp::create [private]
countdown_turn_bonus_label_mp::create [private]
countdown_turn_bonus_slider_mp::create [private]
CREATE enum valuemp::ui
create(game_display &dist, const config &game_config, chat &c, config &gamelist)mp::create
dirty() const gui::widget
disp()mp::ui [inline, protected]
disp_mp::ui [protected]
draw()gui::widget [protected, virtual]
draw_contents()mp::ui [protected, virtual]
enable(bool new_val=true)gui::widget [virtual]
enabled() const gui::widget
era_combo_mp::create [private]
era_label_mp::create [private]
focus(const SDL_Event *event)gui::widget
focus_gui::widget [protected]
fog_game_mp::create [private]
FRIEND enum valuemp::ui
GAME enum valuemp::ui
game_config() const mp::ui [protected]
gamelist()mp::ui [inline, protected]
gamelist_updated(bool silent=true)mp::ui [protected, virtual]
generator_mp::create [private]
generator_settings_mp::create [private]
get_parameters()mp::create
get_result()mp::ui
handle_event(const SDL_Event &event)mp::ui [protected, virtual]
handle_key_event(const SDL_KeyboardEvent &event)mp::ui [protected, virtual]
handler(const bool auto_join=true)events::handler [protected]
handler_members()events::handler [inline, protected, virtual]
height() const gui::widget
hidden() const gui::widget
hide(bool value=true)gui::widget [virtual]
hide_children(bool hide=true)mp::create [protected, virtual]
id() const gui::widget
IGNORED enum valuemp::ui
JOIN enum valuemp::ui
join()events::handler [virtual]
launch_game_mp::create [private]
layout_children(const SDL_Rect &rect)mp::create [protected, virtual]
leave()events::handler [virtual]
LOBBY enum valuemp::ui
location() const gui::widget
map_index_mp::create [private]
map_label_mp::create [private]
map_options_mp::create [private]
map_selection_mp::create [private]
map_size_label_mp::create [private]
maps_menu_mp::create [private]
ME enum valuemp::ui
member_handlers()gui::widget [inline, protected, virtual]
minimap_rect_mp::create [private]
minimap_restorer_mp::create [private]
mp_countdown_init_time_mp::create [private]
mp_countdown_reservoir_time_mp::create [private]
name_entry_mp::create [private]
name_entry_label_mp::create [private]
NEUTRAL enum valuemp::ui
num_players_label_mp::create [private]
OBSERVE enum valuemp::ui
observers_game_mp::create [private]
parameters_mp::create [private]
password_button_mp::create [private]
PLAY enum valuemp::ui
PREFERENCES enum valuemp::ui
process_event()mp::create [protected, virtual]
process_help_string(int mousex, int mousey)gui::widget [virtual]
process_message(const config &msg, const bool whisper=false)mp::ui [protected]
process_network()mp::ui
process_network_connection(const network::connection sock)mp::ui [protected, virtual]
process_network_data(const config &data, const network::connection sock)mp::ui [protected, virtual]
process_network_error(network::error &error)mp::ui [protected, virtual]
QUIT enum valuemp::ui
random_start_time_mp::create [private]
regenerate_map_mp::create [private]
requires_event_focus(const SDL_Event *=NULL) const events::handler [inline, virtual]
result enum namemp::ui
SEL_GAME enum valuemp::ui
send_chat_message(const std::string &message, bool allies_only=false)mp::ui [protected, virtual]
set_clip_rect(const SDL_Rect &rect)gui::widget
set_dirty(bool dirty=true)gui::widget
set_focus(bool focus)gui::widget
set_height(unsigned h)gui::widget
set_help_string(const std::string &str)gui::widget
set_id(const std::string &id)gui::widget
set_location(const SDL_Rect &rect)mp::ui [virtual]
gui::widget::set_location(int x, int y)gui::widget
set_measurements(unsigned w, unsigned h)gui::widget
set_result(result res)mp::ui [protected]
set_selected_game(const std::string game_name)mp::ui [protected]
set_user_list(const std::vector< std::string > &, bool silent)mp::ui [protected]
set_user_menu_items(const std::vector< std::string > &list)mp::ui [protected]
set_volatile(bool val=true)gui::widget
set_width(unsigned w)gui::widget
shroud_game_mp::create [private]
title() const mp::ui [protected]
tooltip_manager_mp::create [private]
turns_label_mp::create [private]
turns_slider_mp::create [private]
ui(game_display &d, const std::string &title, const config &cfg, chat &c, config &gamelist)mp::ui
update_location(SDL_Rect const &rect)gui::widget [protected, virtual]
update_minimap(void)mp::create [private]
use_map_settings_mp::create [private]
user_maps_mp::create [private]
user_relation enum namemp::ui
user_state enum namemp::ui
video() const gui::widget [inline, protected]
village_gold_label_mp::create [private]
village_gold_slider_mp::create [private]
vision_combo_mp::create [private]
widget(widget const &o)gui::widget [protected]
widget(CVideo &video, const bool auto_join=true)gui::widget [protected]
width() const gui::widget
xp_modifier_label_mp::create [private]
xp_modifier_slider_mp::create [private]
xscale(int x) const mp::ui [protected]
xscale_basemp::ui [protected, static]
yscale(int y) const mp::ui [protected]
yscale_basemp::ui [protected, static]
~create()mp::create
~handler()events::handler [protected, virtual]
~widget()gui::widget [protected, virtual]


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