Here is a list of all file members with links to the files they belong to:
- r
: exploder_utils.cpp
- race_map
: race.hpp
- race_prefix
: help.cpp
- radius
: ai.cpp
- random_generate_map()
: map_create.cpp
, map_create.hpp
- random_generate_scenario()
: map_create.hpp
, map_create.cpp
- random_generator
: random.cpp
- random_point_at_side()
: mapgen.cpp
- rank_castle_location()
: mapgen.cpp
- raw_buffer
: network_worker.cpp
- raw_data_only
: network_worker.cpp
- re
: formula_tokenizer.cpp
- read()
: parser.cpp
, parser.hpp
, parser.cpp
- read_battle_result_map()
: statistics.cpp
- read_compressed()
: binary_wml.cpp
, binary_wml.hpp
- read_compressed_internal()
: binary_wml.cpp
- read_file()
: filesystem.cpp
, filesystem.hpp
- read_gz()
: parser.cpp
, parser.hpp
- read_ignore_patterns()
: publish_campaign.cpp
- read_map()
: filesystem.cpp
, filesystem.hpp
- read_player()
: gamestatus.cpp
- read_rect()
: theme.cpp
- read_save_file()
: gamestatus.cpp
, gamestatus.hpp
- read_sdl_rect()
: theme.cpp
- read_str_int_map()
: statistics.cpp
- read_stream()
: filesystem.cpp
- read_tips_of_day()
: titlescreen.cpp
- readdir()
: filesystem_win32.ii
- ready
: network.cpp
, network_worker.cpp
- rebuild_screen_
: game_events.cpp
- recalculate_fog()
: actions.cpp
, actions.hpp
- receive_buf()
: network_worker.cpp
- receive_bytes()
: network_worker.cpp
- receive_list
: network_worker.cpp
- receive_with_timeout()
: network_worker.cpp
- received_data_queue
: network_worker.cpp
- received_mutex
: network_worker.cpp
- received_queue
: network_worker.cpp
- recolor_image()
: sdl_utils.cpp
, sdl_utils.hpp
- recolor_range()
: color_range.cpp
, color_range.hpp
- recorder
: replay.cpp
, replay.hpp
- RECRUIT_POS
: actions.hpp
- recruit_unit()
: actions.cpp
, actions.hpp
- rect
: tooltips.cpp
- rect_
: halo.cpp
- rect_contains()
: video.cpp
- rectangles_overlap()
: tooltips.cpp
- rects_overlap()
: sdl_utils.cpp
, sdl_utils.hpp
- recursive_activation
: variable.cpp
- red_adjust
: image.cpp
- redo_stack
: editor_undo.cpp
- ref_rect
: theme.cpp
- reload_config()
: server.cpp
- remote_handle
: network.cpp
- remoteAddress
: network.cpp
, network_worker.cpp
- remove_connection()
: network.cpp
- remove_old_auto_saves()
: menu_events.cpp
- remove_relation()
: game_preferences.cpp
- remove_unit()
: ai_village.cpp
- remove_village()
: ai_village.cpp
- replace_space2underbar()
: gamestatus.cpp
- replace_underbar2space()
: gamestatus.hpp
, gamestatus.cpp
- replay_src
: replay.cpp
- report_names
: reports.cpp
- repos
: variable.cpp
- request_sample_frequency
: server.cpp
- reset_cache()
: image.cpp
- reset_resting()
: actions.hpp
, actions.cpp
- resize_monitor_
: game.cpp
- resolve_rect()
: theme.cpp
- reversed_images_
: image.cpp
- REVISION
: revision.hpp
- rgb2highlight()
: color_range.hpp
, color_range.cpp
- right_
: formula.cpp
- round_damage()
: util.hpp
- round_double()
: util.hpp
- route_turns_to_complete()
: pathfind.cpp
, pathfind.hpp
- rows
: attack_prediction.cpp
- run_async_operation()
: thread.cpp
- run_lobby_loop()
: multiplayer.cpp