mp::lobby Member List

This is the complete list of members for mp::lobby, including all inherited members.

accept_connections()mp::ui [inline, protected, virtual]
add_chat_message(const time_t &time, const std::string &speaker, int side, const std::string &message, game_display::MESSAGE_TYPE type=game_display::MESSAGE_PRIVATE)mp::ui [protected, virtual]
append_to_title(const std::string &name)mp::ui [protected]
bg_cancel()gui::widget [protected]
bg_register(SDL_Rect const &rect)gui::widget [protected]
bg_restore() const gui::widget [protected]
bg_restore(SDL_Rect const &rect) const gui::widget [protected]
bg_update()gui::widget [protected]
client_area() const mp::ui [protected]
clip_rect() const gui::widget [protected]
CONTINUE enum valuemp::ui
CREATE enum valuemp::ui
create_game_mp::lobby [private]
dirty() const gui::widget
disp()mp::ui [inline, protected]
disp_mp::ui [protected]
draw()gui::widget [protected, virtual]
draw_contents()mp::ui [protected, virtual]
enable(bool new_val=true)gui::widget [virtual]
enabled() const gui::widget
focus(const SDL_Event *event)gui::widget
focus_gui::widget [protected]
FRIEND enum valuemp::ui
GAME enum valuemp::ui
game_config() const mp::ui [protected]
game_observers_mp::lobby [private]
game_preferences_mp::lobby [private]
game_vacant_slots_mp::lobby [private]
gamelist()mp::ui [inline, protected]
gamelist_updated(bool silent=true)mp::lobby [protected, virtual]
games_menu_mp::lobby [private]
get_result()mp::ui
handle_event(const SDL_Event &event)mp::ui [protected, virtual]
handle_key_event(const SDL_KeyboardEvent &event)mp::ui [protected, virtual]
handler(const bool auto_join=true)events::handler [protected]
handler_members()events::handler [inline, protected, virtual]
height() const gui::widget
hidden() const gui::widget
hide(bool value=true)gui::widget [virtual]
hide_children(bool hide=true)mp::lobby [protected, virtual]
id() const gui::widget
IGNORED enum valuemp::ui
join()events::handler [virtual]
JOIN enum valuemp::ui
join_game_mp::lobby [private]
last_selected_game_mp::lobby [private]
layout_children(const SDL_Rect &rect)mp::lobby [protected, virtual]
leave()events::handler [virtual]
lobby(game_display &d, const config &cfg, chat &c, config &gamelist)mp::lobby
LOBBY enum valuemp::ui
location() const gui::widget
ME enum valuemp::ui
member_handlers()gui::widget [inline, protected, virtual]
minimaps_mp::lobby [private]
NEUTRAL enum valuemp::ui
OBSERVE enum valuemp::ui
observe_game_mp::lobby [private]
PLAY enum valuemp::ui
PREFERENCES enum valuemp::ui
process_event()mp::lobby [virtual]
process_help_string(int mousex, int mousey)gui::widget [virtual]
process_message(const config &msg, const bool whisper=false)mp::ui [protected]
process_network()mp::ui
process_network_connection(const network::connection sock)mp::ui [protected, virtual]
process_network_data(const config &data, const network::connection sock)mp::lobby [protected, virtual]
process_network_error(network::error &error)mp::ui [protected, virtual]
QUIT enum valuemp::ui
quit_game_mp::lobby [private]
requires_event_focus(const SDL_Event *=NULL) const events::handler [inline, virtual]
result enum namemp::ui
SEL_GAME enum valuemp::ui
send_chat_message(const std::string &message, bool allies_only=false)mp::ui [protected, virtual]
set_clip_rect(const SDL_Rect &rect)gui::widget
set_dirty(bool dirty=true)gui::widget
set_focus(bool focus)gui::widget
set_height(unsigned h)gui::widget
set_help_string(const std::string &str)gui::widget
set_id(const std::string &id)gui::widget
set_location(const SDL_Rect &rect)mp::ui [virtual]
gui::widget::set_location(int x, int y)gui::widget
set_measurements(unsigned w, unsigned h)gui::widget
set_result(result res)mp::ui [protected]
set_selected_game(const std::string game_name)mp::ui [protected]
set_user_list(const std::vector< std::string > &, bool silent)mp::ui [protected]
set_user_menu_items(const std::vector< std::string > &list)mp::ui [protected]
set_volatile(bool val=true)gui::widget
set_width(unsigned w)gui::widget
skip_replay_mp::lobby [private]
sorter_mp::lobby [private]
title() const mp::ui [protected]
ui(game_display &d, const std::string &title, const config &cfg, chat &c, config &gamelist)mp::ui
update_location(SDL_Rect const &rect)gui::widget [protected, virtual]
user_relation enum namemp::ui
user_state enum namemp::ui
video() const gui::widget [inline, protected]
widget(widget const &o)gui::widget [protected]
widget(CVideo &video, const bool auto_join=true)gui::widget [protected]
width() const gui::widget
xscale(int x) const mp::ui [protected]
xscale_basemp::ui [protected, static]
yscale(int y) const mp::ui [protected]
yscale_basemp::ui [protected, static]
~handler()events::handler [protected, virtual]
~widget()gui::widget [protected, virtual]


Generated by doxygen 1.5.5 on 23 May 2008 for The Battle for Wesnoth
Gna! | Forum | Wiki | CIA | devdocs