save_info Struct Reference

Holds all the data needed to start a scenario. More...

#include <gamestatus.hpp>

List of all members.

Public Member Functions

 save_info (const std::string &n, time_t t)

Public Attributes

std::string name
time_t time_modified


Detailed Description

Holds all the data needed to start a scenario.

I.e. this is the object serialized to disk when saving/loading a game. It is also the object which needs to be created to start a new game.

Definition at line 270 of file gamestatus.hpp.


Constructor & Destructor Documentation

save_info::save_info ( const std::string &  n,
time_t  t 
) [inline]

Definition at line 271 of file gamestatus.hpp.


Member Data Documentation

std::string save_info::name

Definition at line 272 of file gamestatus.hpp.

Referenced by save_info_less_time::operator()().

Definition at line 273 of file gamestatus.hpp.

Referenced by save_info_less_time::operator()().


The documentation for this struct was generated from the following file:

Generated by doxygen 1.5.5 on 23 May 2008 for The Battle for Wesnoth
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