multiplayer_wait.cpp File Reference

#include "global.hpp"
#include "construct_dialog.hpp"
#include "dialogs.hpp"
#include "game_display.hpp"
#include "game_events.hpp"
#include "game_preferences.hpp"
#include "gettext.hpp"
#include "leader_list.hpp"
#include "log.hpp"
#include "marked-up_text.hpp"
#include "multiplayer.hpp"
#include "multiplayer_wait.hpp"
#include "replay.hpp"
#include "statistics.hpp"
#include "util.hpp"
#include "video.hpp"
#include "wml_separators.hpp"
#include "serialization/string_utils.hpp"
#include <cassert>

Include dependency graph for multiplayer_wait.cpp:

Go to the source code of this file.

Namespaces

namespace  mp

Defines

#define DBG_NW   LOG_STREAM(debug, network)
#define LOG_NW   LOG_STREAM(info, network)
#define ERR_NW   LOG_STREAM(err, network)

Variables

const SDL_Rect leader_pane_position = {-260,-370,260,370}
const int leader_pane_border = 10


Define Documentation

#define DBG_NW   LOG_STREAM(debug, network)

Definition at line 37 of file multiplayer_wait.cpp.

#define ERR_NW   LOG_STREAM(err, network)

Definition at line 39 of file multiplayer_wait.cpp.

#define LOG_NW   LOG_STREAM(info, network)

Definition at line 38 of file multiplayer_wait.cpp.


Variable Documentation

const int leader_pane_border = 10 [static]

Definition at line 43 of file multiplayer_wait.cpp.

Referenced by mp::wait::leader_preview_pane::draw_contents().

const SDL_Rect leader_pane_position = {-260,-370,260,370} [static]


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