#include "unit.hpp"
#include "unit_map.hpp"
#include "log.hpp"
#include "random.hpp"
#include <sstream>
#include <cassert>
Go to the source code of this file.
Defines | |
#define | ERR_NG LOG_STREAM(err, engine) |
#define | WRN_NG LOG_STREAM(warn, engine) |
#define | LOG_NG LOG_STREAM(info, engine) |
Typedefs | |
typedef std::pair< std::string, std::pair< bool, std::pair < gamemap::location, unit > * > > | umap_pair |
Definition in file unit_map.cpp.
#define ERR_NG LOG_STREAM(err, engine) |
Definition at line 25 of file unit_map.cpp.
#define LOG_NG LOG_STREAM(info, engine) |
Definition at line 27 of file unit_map.cpp.
#define WRN_NG LOG_STREAM(warn, engine) |
Definition at line 26 of file unit_map.cpp.
typedef std::pair<std::string, std::pair<bool, std::pair<gamemap::location, unit>*> > umap_pair |
Definition at line 29 of file unit_map.cpp.
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