unit_animator Member List

This is the complete list of members for unit_animator, including all inherited members.

add_animation(unit *animated_unit, const std::string &event, const gamemap::location &src=gamemap::location::null_location, const int value=0, bool with_bars=false, bool cycles=false, const std::string text="", const Uint32 text_color=0, const unit_animation::hit_type hit_type=unit_animation::INVALID, const attack_type *attack=NULL, const attack_type *second_attack=NULL, int swing_num=0)unit_animator
animated_units_unit_animator [private]
empty()unit_animator [inline]
get_animation_time() const unit_animator
get_animation_time_potential() const unit_animator
get_end_time() const unit_animator
pause_animation()unit_animator
replace_anim_if_invalid(unit *animated_unit, const std::string &event, const gamemap::location &src=gamemap::location::null_location, const int value=0, bool with_bars=false, bool cycles=false, const std::string text="", const Uint32 text_color=0, const unit_animation::hit_type hit_type=unit_animation::INVALID, const attack_type *attack=NULL, const attack_type *second_attack=NULL, int swing_num=0)unit_animator
restart_animation()unit_animator
start_animations()unit_animator
start_time_unit_animator [private]
unit_animator()unit_animator [inline]
wait_for_end() const unit_animator
wait_until(int animation_time) const unit_animator
would_end() const unit_animator


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