chance | soundsource::sourcespec | [private] |
check_fog(bool fogged) | soundsource::sourcespec | [inline] |
check_fogged | soundsource::sourcespec | [private] |
fade_range(int range_) | soundsource::sourcespec | [inline] |
faderange | soundsource::sourcespec | [private] |
files | soundsource::sourcespec | [private] |
full_range(int range_) | soundsource::sourcespec | [inline] |
id | soundsource::sourcespec | [private] |
location(const gamemap::location &loc) | soundsource::sourcespec | [inline] |
locations | soundsource::sourcespec | [private] |
loop(int loops_) | soundsource::sourcespec | [inline] |
loops | soundsource::sourcespec | [private] |
manager class | soundsource::sourcespec | [friend] |
min_delay | soundsource::sourcespec | [private] |
positional_source class | soundsource::sourcespec | [friend] |
range | soundsource::sourcespec | [private] |
sourcespec(const std::string &id_, const std::string &files_, int min_delay_, int chance_) | soundsource::sourcespec | [inline] |
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