unit_animation::particule Member List

This is the complete list of members for unit_animation::particule, including all inherited members.

accelerateunit_animation::particule
add_frame(int duration, const unit_frame &value, bool force_change=false)animated< unit_frame >
anim_description typedefanimated< unit_frame >
animated(int start_time=0)animated< unit_frame >
animated(const std::vector< frame_description > &cfg, int start_time=0, bool force_change=false)animated< unit_frame >
animation_finished() const animated< unit_frame >
animation_finished_potential() const animated< unit_frame >
cycles() const animated< unit_frame > [inline]
does_not_change() const animated< unit_frame > [inline]
dst_unit_animation::particule [private]
force_change()animated< unit_frame > [inline]
frame_description typedefanimated< unit_frame >
get_animation_duration() const animated< unit_frame >
get_animation_time() const animated< unit_frame >
get_animation_time_potential() const animated< unit_frame >
get_begin_time() const animated< unit_frame >
get_current_frame() const animated< unit_frame >
get_current_frame_begin_time() const animated< unit_frame >
get_current_frame_duration() const animated< unit_frame >
get_current_frame_end_time() const animated< unit_frame >
get_current_frame_time() const animated< unit_frame >
get_end_time() const animated< unit_frame >
get_first_frame() const animated< unit_frame >
get_frames_count() const animated< unit_frame >
get_last_frame() const animated< unit_frame >
halo_id_unit_animation::particule [private]
invalidate(const frame_parameters &value, const bool primary=false) const unit_animation::particule
last_frame_begin_time_unit_animation::particule [private]
need_update() const unit_animation::particule
override(int start_time, const std::string highlight="", const std::string blend_ratio="", Uint32 blend_color=0, const std::string offset="")unit_animation::particule
parameters(const frame_parameters &default_val, bool primary) const unit_animation::particule [inline]
parameters_unit_animation::particule [private]
particule(int start_time=0)unit_animation::particule [inline, explicit]
particule(const config &cfg, const std::string frame_string="frame")unit_animation::particule [explicit]
pause_animation()animated< unit_frame > [inline]
redraw(const frame_parameters &value)unit_animation::particule
remove_frames_after(int ending_time)animated< unit_frame > [protected]
remove_frames_until(int starting_time)animated< unit_frame > [protected]
restart_animation()animated< unit_frame > [inline]
set_begin_time(int new_begin_time)animated< unit_frame >
src_unit_animation::particule [private]
start_animation(int start_time, const gamemap::location &src, const gamemap::location &dst, bool cycles=false)unit_animation::particule
animated< unit_frame >::start_animation(int start_time, bool cycles=false)animated< unit_frame >
starting_frame_time_animated< unit_frame > [protected]
tick_to_time(int animation_tick) const animated< unit_frame >
time_to_tick(int animation_time) const animated< unit_frame >
unit_animation classanimated< unit_frame > [friend]
update_last_draw_time(double acceleration=0)animated< unit_frame >
void_value_animated< unit_frame > [static]
~animated()animated< unit_frame > [inline, virtual]
~particule()unit_animation::particule [virtual]


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