#include "global.hpp"
#include "ai.hpp"
#include "dialogs.hpp"
#include "font.hpp"
#include "game_config.hpp"
#include "game_events.hpp"
#include "game_preferences.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "multiplayer_connect.hpp"
#include "statistics.hpp"
#include "show_dialog.hpp"
#include "serialization/string_utils.hpp"
#include <cassert>
Go to the source code of this file.
Namespaces | |
namespace | mp |
Defines | |
#define | LOG_NW LOG_STREAM(info, network) |
#define | ERR_NW LOG_STREAM(err, network) |
#define | LOG_CF LOG_STREAM(info, config) |
#define | WRN_CF LOG_STREAM(warn, config) |
#define | ERR_CF LOG_STREAM(err, config) |
Variables | |
const char * | controller_names [] |
Definition in file multiplayer_connect.cpp.
#define ERR_CF LOG_STREAM(err, config) |
Definition at line 39 of file multiplayer_connect.cpp.
#define ERR_NW LOG_STREAM(err, network) |
Definition at line 36 of file multiplayer_connect.cpp.
Referenced by check_timeout(), network::manager::manager(), mp::ui::process_network_error(), network::send_data(), and network::send_raw_data().
#define LOG_CF LOG_STREAM(info, config) |
Definition at line 37 of file multiplayer_connect.cpp.
Referenced by t_string::add_textdomain(), preprocessor_data::get_chunk(), and mp::connect::process_network_data().
#define LOG_NW LOG_STREAM(info, network) |
Definition at line 35 of file multiplayer_connect.cpp.
#define WRN_CF LOG_STREAM(warn, config) |
const char* controller_names[] [static] |
Initial value:
{ "network", "human", "ai", "null" }
Definition at line 42 of file multiplayer_connect.cpp.
Referenced by mp::connect::side::get_config(), and mp::connect::side::side().
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