#include "global.hpp"
#include "SDL.h"
#include "editor_palettes.hpp"
#include "editor_layout.hpp"
#include "editor_undo.hpp"
#include "map_manip.hpp"
#include "../display.hpp"
#include "../events.hpp"
#include "../font.hpp"
#include "../hotkeys.hpp"
#include "../preferences_display.hpp"
#include "../theme.hpp"
#include "../tooltips.hpp"
#include <map>
#include <queue>
#include <set>
#include <vector>
Go to the source code of this file.
Namespaces | |
namespace | map_editor |
Classes | |
class | map_editor::map_editor |
A map editor. Receives SDL events and can execute hotkey commands. More... | |
struct | map_editor::map_editor::load_map_exception |
Exception thrown when the loading of a map failed. More... | |
struct | map_editor::map_editor::new_map_exception |
Exception thrown when new map is to be loaded. More... | |
struct | map_editor::map_editor::buffer_item |
An item in the buffer. More... | |
Functions | |
bool | map_editor::check_data (std::string &data, std::string &filename, bool &from_scenario, config &game_cfg) |
Definition in file editor.hpp.
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