, including all inherited members.
BASE enum value | gamemap | |
border_size_ | gamemap | [private] |
borderCache_ | gamemap | [mutable, private] |
BOTH enum value | gamemap | |
clear_border_cache() | gamemap | [inline, protected] |
default_border | gamemap | [static] |
default_map_header | gamemap | [static] |
empty() const | gamemap | [inline] |
gamemap(const config &terrain_cfg, const std::string &data) | gamemap | |
get_drawing_order(const gamemap::location &loc) | gamemap | [inline, static] |
get_terrain(const location &loc) const | gamemap | |
get_terrain_info(const t_translation::t_terrain terrain) const | gamemap | |
get_terrain_info(const location &loc) const | gamemap | [inline] |
get_terrain_list() const | gamemap | [inline] |
get_usage() const | gamemap | [inline] |
get_weighted_terrain_frequencies() const | gamemap | |
gives_healing(t_translation::t_terrain terrain) const | gamemap | [inline] |
gives_healing(const location &loc) const | gamemap | [inline] |
h() const | gamemap | [inline] |
h_ | gamemap | [private] |
is_castle(t_translation::t_terrain terrain) const | gamemap | [inline] |
is_castle(const location &loc) const | gamemap | [inline] |
is_keep(t_translation::t_terrain terrain) const | gamemap | [inline] |
is_keep(const location &loc) const | gamemap | [inline] |
IS_MAP enum value | gamemap | |
IS_MASK enum value | gamemap | |
is_starting_position(const location &loc) const | gamemap | |
is_village(t_translation::t_terrain terrain) const | gamemap | [inline] |
is_village(const location &loc) const | gamemap | [inline] |
MAX_PLAYERS enum value | gamemap | |
merge_terrains(const t_translation::t_terrain old_t, const t_translation::t_terrain new_t, const tmerge_mode mode, bool replace_if_failed=false) | gamemap | |
NO_BORDER enum value | gamemap | |
num_starting_positions() const | gamemap | [inline, private] |
num_valid_starting_positions() const | gamemap | |
on_board(const location &loc, const bool include_border=false) const | gamemap | |
operator[](const gamemap::location &loc) const | gamemap | [inline] |
operator[](int index) const | gamemap | [inline, private] |
overlay(const gamemap &m, const config &rules, const int x=0, const int y=0) | gamemap | |
OVERLAY enum value | gamemap | |
read(const std::string &data) | gamemap | |
remove_from_border_cache(const location &loc) | gamemap | [inline] |
set_starting_position(int side, const location &loc) | gamemap | |
set_terrain(const location &loc, const t_translation::t_terrain terrain, const tmerge_mode mode=BOTH, bool replace_if_failed=false) | gamemap | |
SINGLE_TILE_BORDER enum value | gamemap | |
starting_position(int side) const | gamemap | |
startingPositions_ | gamemap | [protected] |
tborder enum name | gamemap | |
tcodeToTerrain_ | gamemap | [private] |
terrainFrequencyCache_ | gamemap | [mutable, private] |
terrainList_ | gamemap | [private] |
tiles_ | gamemap | [protected] |
tmerge_mode enum name | gamemap | |
total_height() const | gamemap | [inline] |
total_height_ | gamemap | [private] |
total_width() const | gamemap | [inline] |
total_width_ | gamemap | [private] |
try_merge_terrains(const t_translation::t_terrain terrain) | gamemap | [private] |
tusage enum name | gamemap | |
underlying_def_terrain(t_translation::t_terrain terrain) const | gamemap | |
underlying_def_terrain(const location &loc) const | gamemap | [inline] |
underlying_mvt_terrain(t_translation::t_terrain terrain) const | gamemap | |
underlying_mvt_terrain(const location &loc) const | gamemap | [inline] |
underlying_union_terrain(t_translation::t_terrain terrain) const | gamemap | |
underlying_union_terrain(const location &loc) const | gamemap | [inline] |
usage_ | gamemap | [private] |
villages() const | gamemap | [inline] |
villages_ | gamemap | [private] |
w() const | gamemap | [inline] |
w_ | gamemap | [private] |
write() const | gamemap | |
write_terrain(const gamemap::location &loc, config &cfg) const | gamemap | |