#include "global.hpp"
#include "ai_interface.hpp"
#include "config_adapter.hpp"
#include "cursor.hpp"
#include "filesystem.hpp"
#include "game_preferences.hpp"
#include "gettext.hpp"
#include "game_events.hpp"
#include "halo.hpp"
#include "help.hpp"
#include "intro.hpp"
#include "log.hpp"
#include "map_create.hpp"
#include "preferences_display.hpp"
#include "replay.hpp"
#include "replay_controller.hpp"
#include "sound.hpp"
#include "tooltips.hpp"
#include "video.hpp"
#include <iostream>
#include <iterator>
Go to the source code of this file.
Defines | |
#define | DBG_NG LOG_STREAM(debug, engine) |
#define | DBG_REPLAY LOG_STREAM(debug, replay) |
#define | LOG_REPLAY LOG_STREAM(info, replay) |
#define | ERR_REPLAY LOG_STREAM(err, replay) |
Functions | |
LEVEL_RESULT | play_replay_level (const config &game_config, const config *level, CVideo &video, game_state &state_of_game) |
#define DBG_NG LOG_STREAM(debug, engine) |
Definition at line 40 of file replay_controller.cpp.
Definition at line 41 of file replay_controller.cpp.
#define ERR_REPLAY LOG_STREAM(err, replay) |
Definition at line 43 of file replay_controller.cpp.
#define LOG_REPLAY LOG_STREAM(info, replay) |
Definition at line 42 of file replay_controller.cpp.
LEVEL_RESULT play_replay_level | ( | const config & | game_config, | |
const config * | level, | |||
CVideo & | video, | |||
game_state & | state_of_game | |||
) |
Definition at line 45 of file replay_controller.cpp.
References DBG_NG, and LEVEL_CONTINUE.
Referenced by play_replay().
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