adjust_hitchance() | combatant | [private] |
average_hp(unsigned int healing=0) const | combatant | |
combatant(const battle_context::unit_stats &u, const combatant *prev=NULL) | combatant | |
combatant(const combatant &that, const battle_context::unit_stats &u) | combatant | |
combatant(const combatant &that) | combatant | [private] |
complex_fight(combatant &opponent, unsigned int rounds) | combatant | [private] |
fight(combatant &opponent) | combatant | |
hit_chances_ | combatant | [private] |
hp_dist | combatant | |
hp_dist_size(const battle_context::unit_stats &u, const combatant *prev) | combatant | [private, static] |
min_hp() const | combatant | [private] |
no_death_fight(combatant &opponent) | combatant | [private] |
one_strike_fight(combatant &opponent) | combatant | [private] |
operator=(const combatant &) | combatant | [private] |
poisoned | combatant | |
slowed | combatant | |
summary | combatant | [private] |
u_ | combatant | [private] |
untouched | combatant |
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