unit_animation Member List

This is the complete list of members for unit_animation, including all inherited members.

add_anims(std::vector< unit_animation > &animations, const config &cfg)unit_animation [static]
add_frame(int duration, const unit_frame &value, bool force_change=false)unit_animation [inline]
animation_finished() const unit_animation
animation_finished_potential() const unit_animation
base_score_unit_animation [private]
DEFAULT_ANIM enum valueunit_animation
directions_unit_animation [private]
event_unit_animation [private]
fill_initial_animations(std::vector< unit_animation > &animations, const config &cfg)unit_animation [static]
frequency_unit_animation [private]
get_animation_time() const unit_animation [inline]
get_animation_time_potential() const unit_animation [inline]
get_begin_time() const unit_animation
get_current_frame_begin_time() const unit_animation [inline]
get_current_params(const frame_parameters &default_val=frame_parameters(), bool primary=true) const unit_animation [inline, protected]
get_end_time() const unit_animation
get_last_frame() const unit_animation [inline]
HIT enum valueunit_animation
hit_type enum nameunit_animation
hits_unit_animation [private]
INVALID enum valueunit_animation
invalidate(const frame_parameters &value) const unit_animation
KILL enum valueunit_animation
MATCH_FAIL enum valueunit_animation
matches(const game_display &disp, const gamemap::location &loc, const unit *my_unit, const std::string &event="", const int value=0, hit_type hit=INVALID, const attack_type *attack=NULL, const attack_type *second_attack=NULL, int swing_num=0) const unit_animation
MISS enum valueunit_animation
need_update() const unit_animation
pause_animation()unit_animation
prepare_animation(const config &cfg, const std::string animation_tag)unit_animation [private, static]
primary_attack_filter_unit_animation [private]
redraw(const frame_parameters &value)unit_animation
restart_animation()unit_animation
secondary_attack_filter_unit_animation [private]
secondary_unit_filter_unit_animation [private]
start_animation(int start_time, const gamemap::location &src=gamemap::location::null_location, const gamemap::location &dst=gamemap::location::null_location, bool cycles=false, const std::string text="", const Uint32 text_color=0, const bool accelerate=true)unit_animation
sub_anims_unit_animation [private]
swing_num_unit_animation [private]
terrain_types_unit_animation [private]
time_to_tick(int animation_time) const unit_animation [inline]
unit classunit_animation [friend]
unit_anim_unit_animation [private]
unit_animation()unit_animation [private]
unit_animation(const config &cfg, const std::string frame_string="")unit_animation [explicit, private]
unit_animation(int start_time, const unit_frame &frame, const std::string &event="", const int variation=DEFAULT_ANIM)unit_animation [explicit, private]
unit_filter_unit_animation [private]
update_last_draw_time()unit_animation
value_unit_animation [private]
variation_type enum nameunit_animation


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