#include <multiplayer_create.hpp>
Public Member Functions | |
parameters () | |
void | reset () |
Public Attributes | |
std::string | name |
std::string | era |
std::string | password |
int | num_turns |
int | village_gold |
int | xp_modifier |
int | mp_countdown_init_time |
int | mp_countdown_reservoir_time |
int | mp_countdown_turn_bonus |
int | mp_countdown_action_bonus |
bool | mp_countdown |
bool | use_map_settings |
bool | random_start_time |
bool | fog_game |
bool | shroud_game |
bool | allow_observers |
bool | share_view |
bool | share_maps |
bool | saved_game |
config | scenario_data |
If the game is to be randomly generated, the map generator will create the scenario data in this variable. |
Definition at line 33 of file multiplayer_create.hpp.
mp::create::parameters::parameters | ( | ) | [inline] |
void mp::create::parameters::reset | ( | ) | [inline] |
Definition at line 58 of file multiplayer_create.hpp.
References allow_observers, config::clear(), era, fog_game, mp_countdown, mp_countdown_action_bonus, mp_countdown_init_time, mp_countdown_reservoir_time, mp_countdown_turn_bonus, name, num_turns, password, random_start_time, scenario_data, share_maps, share_view, shroud_game, use_map_settings, village_gold, and xp_modifier.
Referenced by parameters().
std::string mp::create::parameters::name |
Definition at line 77 of file multiplayer_create.hpp.
Referenced by mp::connect::connect(), mp::create::get_parameters(), mp::connect::load_game(), and reset().
std::string mp::create::parameters::era |
Definition at line 78 of file multiplayer_create.hpp.
Referenced by mp::create::get_parameters(), mp::connect::load_game(), and reset().
std::string mp::create::parameters::password |
Definition at line 79 of file multiplayer_create.hpp.
Referenced by mp::connect::connect(), mp::create::process_event(), and reset().
Definition at line 81 of file multiplayer_create.hpp.
Referenced by mp::create::get_parameters(), mp::connect::load_game(), reset(), and mp::create::~create().
Definition at line 82 of file multiplayer_create.hpp.
Referenced by mp::connect::side::get_config(), mp::create::get_parameters(), mp::connect::load_game(), reset(), and mp::create::~create().
Definition at line 83 of file multiplayer_create.hpp.
Referenced by mp::create::get_parameters(), mp::connect::load_game(), reset(), and mp::create::~create().
Definition at line 84 of file multiplayer_create.hpp.
Referenced by mp::connect::side::get_config(), mp::create::get_parameters(), mp::connect::load_game(), reset(), and mp::create::~create().
Definition at line 85 of file multiplayer_create.hpp.
Referenced by mp::connect::side::get_config(), mp::create::get_parameters(), mp::connect::load_game(), reset(), and mp::create::~create().
Definition at line 86 of file multiplayer_create.hpp.
Referenced by mp::connect::side::get_config(), mp::create::get_parameters(), mp::connect::load_game(), reset(), and mp::create::~create().
Definition at line 87 of file multiplayer_create.hpp.
Referenced by mp::connect::side::get_config(), mp::create::get_parameters(), mp::connect::load_game(), reset(), and mp::create::~create().
Definition at line 88 of file multiplayer_create.hpp.
Referenced by mp::connect::side::get_config(), mp::create::get_parameters(), mp::connect::load_game(), reset(), and mp::create::~create().
Definition at line 89 of file multiplayer_create.hpp.
Referenced by mp::connect::side::get_config(), mp::create::get_parameters(), mp::connect::lists_init(), mp::connect::load_game(), reset(), mp::connect::side::side(), and mp::create::~create().
Definition at line 90 of file multiplayer_create.hpp.
Referenced by mp::create::get_parameters(), mp::connect::load_game(), reset(), and mp::create::~create().
Definition at line 91 of file multiplayer_create.hpp.
Referenced by mp::connect::side::get_config(), mp::create::get_parameters(), mp::connect::load_game(), reset(), and mp::create::~create().
Definition at line 92 of file multiplayer_create.hpp.
Referenced by mp::connect::side::get_config(), mp::create::get_parameters(), mp::connect::load_game(), reset(), and mp::create::~create().
Definition at line 93 of file multiplayer_create.hpp.
Referenced by mp::create::get_parameters(), mp::connect::load_game(), reset(), and mp::create::~create().
Definition at line 94 of file multiplayer_create.hpp.
Referenced by mp::connect::side::get_config(), mp::create::get_parameters(), and reset().
Definition at line 95 of file multiplayer_create.hpp.
Referenced by mp::connect::side::get_config(), mp::create::get_parameters(), and reset().
Definition at line 97 of file multiplayer_create.hpp.
Referenced by mp::connect::hide_children(), mp::connect::load_game(), mp::create::process_event(), and mp::connect::start_game().
If the game is to be randomly generated, the map generator will create the scenario data in this variable.
Definition at line 101 of file multiplayer_create.hpp.
Referenced by mp::create::hide_children(), mp::connect::load_game(), mp::create::process_event(), and reset().
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